TweakedOutRaider Posted December 29, 2019 Share Posted December 29, 2019 (edited) I am trying to make my game more challenging, seems a bit op giving the player 2 10mm pistols right at the beginning of the game. It pretty much makes pipe pistols useless. I am unfamiliar with the creation kit but have used xedit. Is this something i could learn quickly on my own without messing the game up or messing with precombs? If it is an easy job and someone is willing then great or if someone could point me in the right direction to getting this done myself, thanks. Edited December 29, 2019 by TweakedOutRaider Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted December 29, 2019 Share Posted December 29, 2019 (edited) What's it got to do with CC? The Vault 111 10mm stuff is vanilla base-game. Lore-wise VT security uses 10mm and batons. Edited December 29, 2019 by ImmortalAbsol Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 29, 2019 Share Posted December 29, 2019 Heya Raider!Ok, so just to avoid any future confusion, I think you mean the creation KIT, not creation club right?I also am not a user of the CK, but do use Xedit.The pistol on the desk next to the Overseer's computer is really tricky. It's a trigger for several of your functions, such as your favorite's cross, and some other triggers that I can only guess at.I haven't been able to find the pistol located in the room with the cryolator, so I don't know if that one has similar game mechanics attached to it as well. Not using the CK here, is a hindrance, because it means trying to find the 2 weapons in the lists. Rather than being able to open the cell, to click on it, to get the names for the guns.I would think tho, that if you wanted to, you could drop the weapon damage on them both, once located, to make them more equitable to your gameplay tastes. (assuming that Both of them are "special" weapons that aren't tied to the generic weapons, of course).Apologies, for some reason my xedit crashes when I try to do extensive searches. :( Link to comment Share on other sites More sharing options...
TweakedOutRaider Posted December 29, 2019 Author Share Posted December 29, 2019 Thanks yes i meant Creation Kit. I made the mod without deleting anything, all i did was move the items below the vault. Heres a link to have a look. https://www.nexusmod...ut4/mods/42762/ Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted December 29, 2019 Share Posted December 29, 2019 Ah, that makes more sense. Link to comment Share on other sites More sharing options...
TweakedOutRaider Posted December 29, 2019 Author Share Posted December 29, 2019 What's it got to do with CC? The Vault 111 10mm stuff is vanilla base-game. Lore-wise VT security uses 10mm and batons. By lore i mean that i am assuming people left the vault and took the pistols after the mutiny which occurred. So that it is lore friendly. Link to comment Share on other sites More sharing options...
HeyYou Posted December 29, 2019 Share Posted December 29, 2019 What's it got to do with CC? The Vault 111 10mm stuff is vanilla base-game. Lore-wise VT security uses 10mm and batons. By lore i mean that i am assuming people left the vault and took the pistols after the mutiny which occurred. So that it is lore friendly. Still some dead guys layin' about though.... including in the overseers office. :) My guess is, they had more guns, than people to use them, so, maybe leaving a few behind was because they didn't want to carry them.... Or, maybe even simple oversight. Link to comment Share on other sites More sharing options...
TweakedOutRaider Posted December 29, 2019 Author Share Posted December 29, 2019 What's it got to do with CC? The Vault 111 10mm stuff is vanilla base-game. Lore-wise VT security uses 10mm and batons. By lore i mean that i am assuming people left the vault and took the pistols after the mutiny which occurred. So that it is lore friendly. Still some dead guys layin' about though.... including in the overseers office. :smile: My guess is, they had more guns, than people to use them, so, maybe leaving a few behind was because they didn't want to carry them.... Or, maybe even simple oversight. Yeah possibly but for me the most important part of this mod was to remove the guns and ammo to make the beginning more of a challenge, then i make the lore around that Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 30, 2019 Share Posted December 30, 2019 Thanks yes i meant Creation Kit. I made the mod without deleting anything, all i did was move the items below the vault. Heres a link to have a look.https://www.nexusmod...ut4/mods/42762/ Hey! Congrats on your first upload! Link to comment Share on other sites More sharing options...
TweakedOutRaider Posted December 30, 2019 Author Share Posted December 30, 2019 Thanks yes i meant Creation Kit. I made the mod without deleting anything, all i did was move the items below the vault. Heres a link to have a look.https://www.nexusmod...ut4/mods/42762/ Hey! Congrats on your first upload! Thanks! Link to comment Share on other sites More sharing options...
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