Valascon Posted January 2, 2020 Share Posted January 2, 2020 I've seen mods to make it harder to bargain with a merchant, but is there a mod that will do the following:1. the merchant refuses to buy more units of an item than x amount2. decrease the amount in inventory at some arbitrary rate till it reaches a minimum amount that the merchant wants to keep on hand3. will buy as many units of an item until the merchant's inventory reaches the maximum x I'm thinking that a merchant is running a business, would only want to have so much of an item on hand and would stop buying it until he could sell off his stock to a reasonable amount and then repeat the process. Thanks, Valascon Link to comment Share on other sites More sharing options...
lawnjartsftw Posted January 2, 2020 Share Posted January 2, 2020 Not that I'm aware of...would seem like a good project for one to embark on ;) Link to comment Share on other sites More sharing options...
Dragon32 Posted January 2, 2020 Share Posted January 2, 2020 I can't think of one either, if you fancy attempting to create this it might be worth looking at Consignment Chests Expanded as that also modifies merchant behaviour. Link to comment Share on other sites More sharing options...
leonardo2 Posted January 4, 2020 Share Posted January 4, 2020 How about Fliggerty's Improved Bartering mod? :smile: Link to comment Share on other sites More sharing options...
Valascon Posted January 4, 2020 Author Share Posted January 4, 2020 How about Fliggerty's Improved Bartering mod? :smile:Thanks but not quite what I was looking for. Its readme says it changes the amount of money the NPC merchant has with which to bargain. I'm thinking about the case related to how many of an item the merchant has. In RL, you should expect a vendor to maintain an inventory of an item in line with the demand for it. If the vendor has too much, a vendor usually stops buying until inventory is in line with sales. In MW, after awhile vendors can end up having hundreds of an item e.g. netch leather boots compared to starting with say 5 in inventory, seems unrealistic and immersion breaking that an NPC will continue buying something after reaching a certain amount. It just seemed to me that there might be a mod that would enable the trader NPC to refuse to buy because his/her inventory was too much and then decrease the inventory over time till it reached a baseline amount at which time the NPC would start buying that type of item again. My CHRs are usually money hungry and almost always pick a place clean to sell the loot for whatever cash can be made and their loot is always purchased by one trader or another. None of them complain and refuse/postpone to buy because they have too many of that item. Fliggerty did make a mod IIRC called Trash Compactor (don't have link handy) that allowed you to permanently remove items from the game world by turning stuff into debris. Depending upon the type of item trashed, your CHR could sell the trash to smiths to earn a bit of cash or to burn off as waste removal :smile: Unfortunately, that mod was a bit rough around the edges and sometimes caused CTDs on my pc. Link to comment Share on other sites More sharing options...
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