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Help, npc keeps disappearing after re-enabling him


RageRazorfang

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Sounds like a script is killing him. Doubt that just using the console will solve that problem.

 

Found a discussion about this in the FO3 forum. (Substitute NVSE for FOSE.)

 

The typical workaround would be to create a copy of him with a different "Editor-ID" (which will make him invisible to the script) AWAY from that location and use that as the companion. You would probably want to put that set of commands into a script or "BAT" file and run it after he first "dies". Then make the clone into your companion.

 

-Dubious-

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@ dubious You mean killing the actor as in disabling them in a script ?

Otherwise they would see a dead body right ?

 

My thoughts on what may be happening is an AI package transporting them to a different location ... Inwhich cloning the NPC would also have that package ?

But worth a try in the console like mentioned in your link.

If they still disappear after that . Then removing the packages via FNV-edit or the geck may be needed. Although I think cloning the NPC then editing that version would still be the best route.

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That's the script for the generic prisoners ... but I am assuming Bryce Anders is the one the OP is talking about ? In which looks like if he was freed , he would then go home and sandbox around this Xmarker "V03BryceTravelMarker" located in wilderness cell ( 1 , -5 )

So looks like could just console move the player to that Xmarker ?

 

But If it was one of the generic prisoners (Vault3Prisoner01 , etc... ) They still would have a problem cloning them from the console since the script is on the base form , and the reference in the script is implicit.

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