RageRazorfang Posted January 2, 2020 Share Posted January 2, 2020 So i'm using SCC mod to try and get that Vault 3 prisoner guy as a companion but I freed them a long time ago, I tried re-enabling him but as soon as I did he re-appears for like less than a second then disappears. Does anyone know how to fix it using console commands? Link to comment Share on other sites More sharing options...
dubiousintent Posted January 9, 2020 Share Posted January 9, 2020 Sounds like a script is killing him. Doubt that just using the console will solve that problem. Found a discussion about this in the FO3 forum. (Substitute NVSE for FOSE.) The typical workaround would be to create a copy of him with a different "Editor-ID" (which will make him invisible to the script) AWAY from that location and use that as the companion. You would probably want to put that set of commands into a script or "BAT" file and run it after he first "dies". Then make the clone into your companion. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted January 9, 2020 Share Posted January 9, 2020 @ dubious You mean killing the actor as in disabling them in a script ?Otherwise they would see a dead body right ? My thoughts on what may be happening is an AI package transporting them to a different location ... Inwhich cloning the NPC would also have that package ?But worth a try in the console like mentioned in your link.If they still disappear after that . Then removing the packages via FNV-edit or the geck may be needed. Although I think cloning the NPC then editing that version would still be the best route. Link to comment Share on other sites More sharing options...
GamerRick Posted January 9, 2020 Share Posted January 9, 2020 scn V3PrisonerScript begin OnLoad if VMS07.Prisoners != 0 disable endif end Link to comment Share on other sites More sharing options...
Mktavish Posted January 12, 2020 Share Posted January 12, 2020 That's the script for the generic prisoners ... but I am assuming Bryce Anders is the one the OP is talking about ? In which looks like if he was freed , he would then go home and sandbox around this Xmarker "V03BryceTravelMarker" located in wilderness cell ( 1 , -5 )So looks like could just console move the player to that Xmarker ? But If it was one of the generic prisoners (Vault3Prisoner01 , etc... ) They still would have a problem cloning them from the console since the script is on the base form , and the reference in the script is implicit. Link to comment Share on other sites More sharing options...
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