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Problem with undelete and disable refrences


Sarge198

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This is kind of concerning me: perhaps it would be better to switch ILO back to just an ESP instead of an ESM and ESP.

 

I think it would be best to convert it to just an .esm. In my experiance custom objects in .esp's will fall through the floor over time. When I converted DCInt to an .esm the issue stoped.

 

 

 

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Not all objects seems to work. Heavy ones seems to have difficulties getting through the wall.

 

But if you have an esm object like this vanilla pot here

http://www.youtube.com/watch?v=VAeNfulDtt8&hd=1

 

it respawns at its originary position...

 

 

Like chucksteel suggested I think converting both files to a single esm should fix the spawn at coc marker issue.

Edited by tortured Tomato
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This is kind of concerning me: perhaps it would be better to switch ILO back to just an ESP instead of an ESM and ESP.

I think it would be best to convert it to just an .esm. In my experiance custom objects in .esp's will fall through the floor over time. When I converted DCInt to an .esm the issue stoped.

There's a good spot for that glitch:

http://www.youtube.c...zRWwSGVJIk&hd=1

Not all objects seems to work. Heavy ones seems to have difficulties getting through the wall.

But if you have an esm object like this vanilla pot here

http://www.youtube.c...AeNfulDtt8&hd=1

it respawns at its originary position...

Like chucksteel suggested I think converting both files to a single esm should fix the spawn at coc marker issue.

 

Thank you so much for your suggestions http://forums.nexusmods.com/public/style_emoticons/dark/laugh.gif So here is what I have done:

Moved the changes to the Lucky38 suite to an ESM. So now people can choose to add that as an extra. So that clears up me having to make No - Lucky 38 variants of ILO. why I did not think of this long ago? I have no idea http://forums.nexusmods.com/public/style_emoticons/dark/wacko.gif

 

Now that, that issue is cleared up. I have another problem that was reported to me. However I am unable to replicate the problem. perhaps its a mod conflict.

 

Anyway thanks for your help

-Sarge198http://forums.nexusmods.com/public/style_emoticons/dark/ninja.gif

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