Sarge198 Posted February 9, 2013 Author Posted February 9, 2013 This is giving me such a bad headache.
Sarge198 Posted February 9, 2013 Author Posted February 9, 2013 This is kind of concerning me: perhaps it would be better to switch ILO back to just an ESP instead of an ESM and ESP.
chucksteel Posted February 9, 2013 Posted February 9, 2013 This is kind of concerning me: perhaps it would be better to switch ILO back to just an ESP instead of an ESM and ESP. I think it would be best to convert it to just an .esm. In my experiance custom objects in .esp's will fall through the floor over time. When I converted DCInt to an .esm the issue stoped.
phoneyLogic Posted February 9, 2013 Posted February 9, 2013 There's a good spot for that glitch:http://www.youtube.com/watch?v=wzRWwSGVJIk&hd=1
phoneyLogic Posted February 9, 2013 Posted February 9, 2013 (edited) Not all objects seems to work. Heavy ones seems to have difficulties getting through the wall. But if you have an esm object like this vanilla pot herehttp://www.youtube.com/watch?v=VAeNfulDtt8&hd=1 it respawns at its originary position... Like chucksteel suggested I think converting both files to a single esm should fix the spawn at coc marker issue. Edited February 9, 2013 by tortured Tomato
Sarge198 Posted February 11, 2013 Author Posted February 11, 2013 This is kind of concerning me: perhaps it would be better to switch ILO back to just an ESP instead of an ESM and ESP.I think it would be best to convert it to just an .esm. In my experiance custom objects in .esp's will fall through the floor over time. When I converted DCInt to an .esm the issue stoped. There's a good spot for that glitch:http://www.youtube.c...zRWwSGVJIk&hd=1Not all objects seems to work. Heavy ones seems to have difficulties getting through the wall.But if you have an esm object like this vanilla pot herehttp://www.youtube.c...AeNfulDtt8&hd=1it respawns at its originary position...Like chucksteel suggested I think converting both files to a single esm should fix the spawn at coc marker issue. Thank you so much for your suggestions http://forums.nexusmods.com/public/style_emoticons/dark/laugh.gif So here is what I have done:Moved the changes to the Lucky38 suite to an ESM. So now people can choose to add that as an extra. So that clears up me having to make No - Lucky 38 variants of ILO. why I did not think of this long ago? I have no idea http://forums.nexusmods.com/public/style_emoticons/dark/wacko.gif Now that, that issue is cleared up. I have another problem that was reported to me. However I am unable to replicate the problem. perhaps its a mod conflict. Anyway thanks for your help-Sarge198http://forums.nexusmods.com/public/style_emoticons/dark/ninja.gif
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