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Alvor tutorial mini quest bug


backstab89

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I decided to start a new game. However, after i had reached the blacksmith alvor in riverwood to do the mini quest in which he asks me to make an iron dagger, the quest never progress unless i change the current cell by entering another home or by fast travel. Other quests in the game seems normal to me so far without any bugs. Here is my load order.

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 Lanterns Of Skyrim - All In One - Main.esm
7 7 ApachiiHair.esm
8 8 Campfire.esm
9 9 FISS.esp
10 a Immersive Sounds - Compendium.esp
11 b SkyUI_SE.esp
12 c iNeed.esp
13 d iNeed - Extended.esp
14 e Cutting Room Floor.esp
15 f Ambriel.esp
16 10 dD - Enhanced Blood Main.esp
17 11 dD-Reduced Splatter Size.esp
18 12 dD-Reduced Wound Size.esp
19 13 DeadlySpellImpacts.esp
20 14 Hothtrooper44_ArmorCompilation.esp
21 15 Gildergreen Regrown.esp
22 16 Guard Dialogue Overhaul.esp
23 17 Hothtrooper44_Armor_Ecksstra.esp
254 FE 0 Qw_DeadlySpellImpacts_ISC Patch.esp
254 FE 1 Qw_ISC_CRF Patch.esp
24 18 AMatterOfTime.esp
25 19 AmazingFollowerTweaks.esp
26 1a RLO - Interiors.esp
27 1b CollegeOfWinterholdImmersive.esp
28 1c Rebirth Monster.esp
29 1d Relationship Dialogue Overhaul.esp
30 1e Summermyst - Enchantments of Skyrim.esp
31 1f Skyrim Immersive Creatures Special Edition.esp
32 20 SoundsofSkyrimComplete.esp
33 21 Blues Skyrim.esp
34 22 OBIS SE.esp
35 23 Thunderchild - Epic Shout Package.esp
36 24 DungeonQuestAwarenessRedux.esp
37 25 RDO - AFT v1.66 Patch.esp
38 26 ZIA_Complete Pack.esp
254 FE 2 SoS_RLOInteriors_Patch.esp
39 27 Wintersun - Faiths of Skyrim.esp
40 28 Inconsequential NPCs.esp
41 29 Inigo.esp
42 2a Dawnguard Sentries SE.esp
43 2b Frostfall.esp
44 2c Storefront.esp
45 2d Convenient Horses.esp
46 2e Andromeda - Unique Standing Stones of Skyrim.esp
47 2f Animallica.esp
48 30 DeadlyDragons.esp
49 31 Blacksmith Forge Water Fix SE USSEP.esp
254 FE 3 LOS Fix.esp
50 32 Inconsequential NPCs - CRF Compatibility Patch.esp
51 33 Apocalypse - Magic of Skyrim.esp
52 34 ApachiiHelmetWigs.esp
53 35 ASIS-Dependency.esp
54 36 AutoHideAmmo.esp
55 37 BarenziahQuestMarkers.esp
56 38 Beards.esp
57 39 Bijin_AIO-SV 2018.esp
58 3a Cathedral Weathers.esp
59 3b CBBE.esp
60 3c Cinematic Dragon Soul Absorbtion.esp
61 3d Forge Water Fix - CRF Patch.esp
62 3e Claire.esp
254 FE 4 CWICRFSEPatch.esp
63 3f Dark Brotherhood Mask Fix - SSE.esp
64 40 Dawn of Skyrim_Storefront_Patch.esp
65 41 DawnguardVampireAttackFix.esp
66 42 dD-Increase Fall Damage.esp
67 43 dD-No Spinning Death Animation Merged.esp
68 44 DiverseDragonsCollectionSE.esp
254 FE 5 Deadly Dragons - Diverse Dragons Collection.esp
69 45 EBT - IC PATCH.esp
70 46 ElvenHelmetFix.esp
71 47 FireBurns.esp
72 48 FNIS.esp
73 49 FNISSexyMove.esp
74 4a FNIS_PCEA2.esp
75 4b Footprints.esp
76 4c GQJ_DG_vampireamuletfix.esp
77 4d HothFollower.esp
78 4e icepenguinworldmapclassic.esp
79 4f imp_helm_legend.esp
80 50 imp_helm_Immersive_Armors.esp
81 51 imp_helm_USSEP.esp
82 52 KS Hairdo's.esp
254 FE 6 Lanterns Of Skyrim - All In One - RLO.esp
83 53 LessIntrusiveHUD.esp
84 54 Lethal Traps.esp
85 55 LootandDegradation.esp
86 56 MeseFollower.esp
87 57 Moonlight Tales Special Edition.esp
88 58 MoonlightTalesMCM.esp
89 59 NB-Scars.esp
90 5a OrcishMaskedHelmet.esp
254 FE 7 OreIngotsFadingsignal.esp
91 5b PC Head Tracking - MCM.esp
92 5c PC Head Tracking - Patch.esp
93 5d Perfect Legionnaire - Full Helmet.esp
94 5e Perfect Legionnaire - Troops Re-equipment.esp
95 5f Perk Points at Skill Levels 50-75-100.esp
96 60 Public Executions.esp
254 FE 8 Qw_BarenziahQuestMarkers_USSEP Patch.esp
97 61 RUSTIC SOULGEMS - Unsorted.esp
254 FE 9 Qw_RusticSoulgemsUnsorted_ISC Patch.esp
98 62 RaceMenu.esp
99 63 RaceMenuPlugin.esp
100 64 RDO - CRF + USSEP Patch.esp
101 65 RLO - CRF Patch.esp
102 66 RLO - Effects.esp
103 67 ShandarStandaloneFollower.esp
104 68 SIC - ICH Patch.esp
105 69 SIDT - Special Edition.esp
106 6a SIDT_Thunderchild-Patch.esp
107 6b SkyHUD.esp
254 FE a SoS_Cathedral_Patch.esp
108 6c Summermyst - Loot and Degradation Patch.esp
109 6d SwiftPotion.esp
110 6e Thief skills rebalance for Ordinator.esp
111 6f TKDodge.esp
112 70 UIExtensions.esp
113 71 UltimateCombat.esp
114 72 Unique Uniques.esp
115 73 UnreadBooksGlow.esp
116 74 ViewableFactionRanks.esp
117 75 VioLens SE.esp
118 76 VisualAnimatedEnchants.esp
119 77 VWA_VanillaWarpaintsAbsolution.esp
120 78 WetandCold.esp
121 79 WM_WidgetMod.esp
122 7a [+]K's_Faendal[+].esp
123 7b [+]K's_Sven[+].esp
254 FE b DtRS - Apocalypse Patch.esp
124 7c Imperious - Races of Skyrim.esp
254 FE c Imperious - Compatibility Patch.esp
125 7d Ordinator - Perks of Skyrim.esp
126 7e Apocalypse - Ordinator Compatibility Patch.esp
254 FE d CWIOrdinatorPatchSSE.esp
127 7f Sacrosanct - Vampires of Skyrim.esp
128 80 Alternate Start - Live Another Life.esp
129 81 ASIS.esp
130 82 RealisticWaterTwo.esp
254 FE e RealisticWaterTwo - Needs Mod Patch.esp
131 83 Bashed Patch, 0.esp
132 84 Better Skill and Quest Books Names SE.esp

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  • 4 weeks later...

I've done that quest four times now, using two characters (and two early saves for each). Of those, one allowed me to progress without any time delay or cell change. It was the second one for my first character, executed after I'd done it for the second character the first time.

 

ie

Original char original run through: had to cell change

Second char original run through: had to cell change

Original char second run through: no cell change required

Second char second run through: had to cell change

 

To be clear, (because you might be asking why in the world I'd do that...) since there's really little for me to do at this point other than to cough up another "kill the vampire" quest by visiting Fort Dawnguard and getting new one from the three NPCs who offer them, or getting a "wench has been captured by bandits..save her" quest (from the wenches mod), (no, the thieves guild quest isn't for me, no Boethia isn't something I'm going to do, the civil war vector bores me to tears, as I'm not on either side, (although I wish there was a third where we slaughtered the Aldemeri... I'd be game for that) and no, neither am I going to sully my virtual soul by becoming an assassin or a vampire) I often find myself opening old saves and "starting" over from that point in the game to see if it'll vector differently, hence two times doing the smithing quest for each of my two characters...

 

So anyway, point is, in three of four times executing that quest, I had to cell change. In one I didn't...shrug.

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In Legendary there was a series of 4 mods by MadFrenchie which were a campaign against the Thalmor. They were adapted to work with Helgen Reborn. I remember working through 3 of them, but the other conflicted with the DawnGuard quest near Dragon's Bridge. These seem to have disappeared. Have you tried BRUMA?

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In Legendary there was a series of 4 mods by MadFrenchie which were a campaign against the Thalmor. They were adapted to work with Helgen Reborn. I remember working through 3 of them, but the other conflicted with the DawnGuard quest near Dragon's Bridge. These seem to have disappeared. Have you tried BRUMA?

 

Yep. Installed Beyond Skyrim Bruma pretty early on after installing the game in fact (slyrim late feb 2019, Beyond Skyrim Bruma around May or early June) . I go there sometimes, but I haven't found all that much to do other than explore unoccupied areas of the landmass.

 

PS> that LE stuff about the Thalmor sounds kinda interesting

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Never install a hundred-plus mods on a new play-through unless you know they all work without the game going belly-up. Install mods as you go along, maximum five at a time so that you don't have problems more or less knowing which ones can cause the problem.

 

I started a new play-through with 400-ish mods, 249 plugins. All mods of which I knew they worked together and I ran into problems right from the start because the game and most mods got updated. I managed to sort things out and am now level 53, almost two-hundred hours into the game with 572 mods of which 297 have a plugin (44 light) and I have a CTD East of Winterhold, always in the same spot. Haven't found yet what causes the CTD but I avoid the area for the time being.

 

I avoid mods like the Bruma stuff because of too much potential to clash with other mods I use. Too script-heavy. Interesting mods, sure, but in the end not worth the possible hassle. Plus, I don't want half of my plugins to be patches.

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572 mods? I still sometimes find mods I have somehow missed but I would be amazed to find so many that are any good. I keep characters for testing purposes, including one at level 53 who has done all the main campaigns and even visited Vominheim, but after testing something new I remove all saves after the main established one. There is another at an early stage that I use to play around with but that is still working. BRUMA has given no trouble, although I did not like the ending when the Guard Captain was whisked away. But I don't like the Dragonborn ending either. Rigmor is more difficult in that it is very fussy about the order and timing of actions, but saving often keeps this under control. As recommended, I have a character who only does this.

With your experience of so many mods have you noticed any that affect any stewards ability to offer a property for sale? My advanced character, established before adding SKSE, never had any trouble of this sort.

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