JanusForbeare Posted November 15, 2012 Share Posted November 15, 2012 Your rendition of winterhold looks stellar, man. I'm not quite sure about what "stellar" exactly means as an adjective (sorry i'm french hehe), I take it you mean it doesn't look like a place that could exist on earth, well if that's what comes from it, thank you, as the main goal was to make it look like a place in a sort of valley surrounded with magic :) . Le mot "stellar" se traduit en francais par le mot "merveilleux". :) Link to comment Share on other sites More sharing options...
SkoomaBoy Posted November 15, 2012 Author Share Posted November 15, 2012 Your rendition of winterhold looks stellar, man. I'm not quite sure about what "stellar" exactly means as an adjective (sorry i'm french hehe), I take it you mean it doesn't look like a place that could exist on earth, well if that's what comes from it, thank you, as the main goal was to make it look like a place in a sort of valley surrounded with magic :) . Le mot "stellar" se traduit en francais par le mot "merveilleux". :) Oh thank you :), and thank you omnimuffin ^^, and i'm a huge fan of your mod Janus, Atvir Dres, great voice acting and great personnality in it. Link to comment Share on other sites More sharing options...
JanusForbeare Posted November 15, 2012 Share Posted November 15, 2012 Oh thank you :), and thank you omnimuffin ^^, and i'm a huge fan of your mod Janus, Atvir Dres, great voice acting and great personnality in it. Thank you! I have to say that I'm really impressed by the new architecture you've created, and am very intrigued by your "new world" project. I particularly like two things about your work: 1) The textures. Man, are they ever beautiful. 2) The way you've brought back curves. Until I saw your work, I hadn't noticed how all the architecture in Skyrim is so "boxy" and full of straight lines. Your buildings are full of sloping edges that really draw the eye across their surfaces. Great work! I'm looking forwards to visiting these locations in-game! Link to comment Share on other sites More sharing options...
Kraeten Posted November 15, 2012 Share Posted November 15, 2012 I LOVE new architecture, and your new buildings look great. Keep up the awesome work! Link to comment Share on other sites More sharing options...
SkoomaBoy Posted November 22, 2012 Author Share Posted November 22, 2012 Thanks guys, here's an a quick overview of the castle I started the other day, it will be the first castle avaible in Milsenval, it's named Chestyn, it's not over yet though. As I said, I want to bring Mount & Blade aspects of gameplay to this mod I am making, the next step of the castle design will be adding interiors to the towers meshes so that the castle is perfectly siegable and defendable from the inside of the towers. I will post a new thread for this specific project later which will be detailing the new featuring lore and the kind of modders I am looking for on this project :) http://nsa31.casimages.com/img/2012/11/22/121122045510992265.jpg Link to comment Share on other sites More sharing options...
jspencer93 Posted January 1, 2013 Share Posted January 1, 2013 sounds amazing. all those towns need redone honeslty. also...wouldnt mind something more with giants. like are they all nomadic? where are the females, etc. Link to comment Share on other sites More sharing options...
jspencer93 Posted January 1, 2013 Share Posted January 1, 2013 you are right on about the college, honestly it did not match anything i was expecting. didnt even seem much of a college, shoud be able to take classes, and maybe seperate classes into spell schools, and each lesson is a free +1 level in that class. Link to comment Share on other sites More sharing options...
ilikecheese1337 Posted January 2, 2013 Share Posted January 2, 2013 For when you get back to your towns/cities project: Perhaps a questline to rebuild Winterhold after you become Arch-Mage? That would be amazing. It shouldn't be impossible if it worked by disabling/enabling objects like the Build Your Own House mod, and it would be lore-friendly and make sense (why didn't the mages of Winterhold help reconstruct the city? It would have stopped the distrust of them all by the population.) Part of the questline could involve placing magical wards and strength enchantments on the surrounding land to stop some idiot apprentice blasting Winterhold into the Sea of Ghosts again. Also, could the mod be modular - I.e. separate files for "ImprovedWhiterun" "Rebuilt Winterhold" "Improved Dawnstar" etc.? It would massively cut down on mod conflicts. Very much looking forward to rebuilding Winterhold and your current Milsenval project. Link to comment Share on other sites More sharing options...
SkoomaBoy Posted January 2, 2013 Author Share Posted January 2, 2013 For when you get back to your towns/cities project: Perhaps a questline to rebuild Winterhold after you become Arch-Mage? That would be amazing. It shouldn't be impossible if it worked by disabling/enabling objects like the Build Your Own House mod, and it would be lore-friendly and make sense (why didn't the mages of Winterhold help reconstruct the city? It would have stopped the distrust of them all by the population.) Part of the questline could involve placing magical wards and strength enchantments on the surrounding land to stop some idiot apprentice blasting Winterhold into the Sea of Ghosts again. Also, could the mod be modular - I.e. separate files for "ImprovedWhiterun" "Rebuilt Winterhold" "Improved Dawnstar" etc.? It would massively cut down on mod conflicts. Very much looking forward to rebuilding Winterhold and your current Milsenval project. I like the idea about Winterhold, and don't worry about the compabilities, I think there won't be any problems aslong as you don't use Open Cities or anything that modifies the towns in a drastic way, and it will be modular. About Milsenval well it's currently my main focus these days and it will soon have its own thread detailing its lore and setting. Thanks for the support :) Link to comment Share on other sites More sharing options...
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