Jump to content

The Evolving Society Mod


QQuix

Recommended Posts

i never expected it to be easy or short, it was a suggestion for the future for any time in the future, in a way to keep a mod alive, cause most of the mods and modders are starting to die out from what i can tell, and well, it'd be nice to have a really big mod to cover the gap that no new updates on older mods starts to create in our gameplay, but then it's a selfish request really :P

 

 

We're not dying out, we're just having a break until Skyrim comes out, :) Well, presonally, I've stopped with Oblivion modding, and gone onto Fallout, but there is still a lot of activity on Oblivion just now. :)

Link to comment
Share on other sites

  • Replies 376
  • Created
  • Last Reply

Top Posters In This Topic

You might want to have a browse through http://www.thenexusforums.com/index.php?/topic/369104-keeping-it-real/ as well, every time I find someth9ing which strikes me as "unrealistic" it comes up on that topic, and please feel free to plunder it for ideas. Edited by MarkInMKUK
Link to comment
Share on other sites

  • 4 weeks later...

True!

So, let's have some good news: The main mod engine is DONE !!

 

I mean, it is done in a sense that the main building blocks are done and working together.

 

I still need to do a lot of detailing, tuning and fixing:

Detailing: creating detailed daily schedules for the NPCs, reviewing the types of facilities etc.

Tuning: mostly tweaking supply vs. demand to get a balanced game.

Fixing: an uncountable number of bugs that will manifest themselves.

 

After these, the storyline, quests and dialogs will be selected and added (a lot of work, I know, but hopefully, there will be more hands to do it)

 

For more frequent status updates check the Vox Populi Team Forum at the Wormhole (still open to the public).

Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...