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vashts1985

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10mm auto is a cool round, but eh...... there's a reason it's hard to find even now. .40 SW would sound better IMO, especially since 90% of the guns you're putting in the so-called purists would sneer at. "this gun won't survive 200 years!" yet a round that was never used by any military is the most common ammo in the world? :rolleyes:

 

As far as renaming .32 to 7.62x17mm Browning not sounding too american?

Colt 1911, Browning High-Power, the BAR (or the Browning Automatic Rifle, as it were). Browning is more american than apple pie my friend :wink:

 

Since this isn't Rainbow Six or SWAT, name em whatever you want though. If it bugs someone that much, they can always pop open the GECK and change it for themselves.

 

 

 

If you want some input, I'd say stick to shorter names and maybe military designations? If you're going the 5.56-5.56x45 way, why not have it as 5.56x45 M193, .308 to 7.62x51 M59 or M118 (since the loads are different between .308 and 7.62x51 NATO anyways, and I'd figure using milspec rounds would make more sense). As far as .44-there's really only one .44 Mag round, so maybe just to keep it short, run it as .44 Magnum?

 

These are just all my ideas though. You've done sweet work so far. Keep at it.

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personally i dont see the hub-bub in getting super specific in round designations.

 

im not going to be looking at the ammo relly.

 

7.62 nato, .45acp, 9mm luger/para, 5.56, .44 mag,

 

all simple enough.

 

and in the end its all about how they are dilevered into raider faces.

 

 

and this is coming from a "gun guy"

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i dont like to argue realism in games, but i do like to make realistic weapon additions. the names are a bit of me being a "perfectionist" if you will. of couse anyone could call .44 "raider head implode" or "[censored] that radier up in a shell" or boo boo kitty [censored] stick device, or whatever lol. i just like to be accurate.

 

(randomeness lol)

 

as for using the actual military designations for military cartridges, id say that would be better implemented if we had (er if im able to integrate) ammo switching, that way i could include the 762 nato M59, M61 even M948 for those pesky behemoths. i just dont feel the need at this point without the ammo switching

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Vash, I have nothing but the utmost respect for your work and your attention to detail - but personally, I don't see the need to get so elaborate with ammo names. Obviously, its good to be correct - but this is a game and trying to split hairs down to exact specifications on names when the damage system is totally F*%$ed by 'real world' standards seems pretty silly to me.

To invite that sort of attention to detail in one arena only begs the same sort of 'realism' attention in others, and frankly it'd be impossible to 'Fix' Fallout 3's damage system without severely unbalancing the game and making it much, much more lethal to the player character.

 

Also remember that the bombs fell in 2077 and there's no telling what new cartridges would be popular by then - leaving things like the vanilla "10mm" alone and not elaborating further can fit quite nicely into that thought.

 

10mm auto is a cool round, but eh...... there's a reason it's hard to find even now.

 

Yeah, the FBI agents that clamored for its adoption as the standard FBI cartridge eventually griped and moaned that the 28-30lb recoil springs fitted to their mix of Smith 1006's, 1076's and 1086's were too much for them to comfortably cycle when chambering a round, and that the recoil was too much for most agents to handle. Then they neutered it down from a 200grn bullet at 1200fps to a ~165grn bullet at 1000 fps and called it the "FBI Lite" load.

Then some clever male without a father figured out that you could trim off 4mm from the 10mm casing and still fit the reduced powder charge, and in doing so the cartridge got short enough to retrofit into most 9mm designs, hence the .40 "Short and Wimpy" was born.

 

Full-house 10mm Auto is a bad mamma jamma that's at least 35-40% more powerful than .45 ACP - and to insinuate that the '10mm' found in the Fallout world is actually '10mm Auto' only makes the damage system that much MORE wrong, since most 10mm weapons are among the weakest guns in-game, where any 10mm Auto handgun firing full power loads is pretty much the most powerful semiauto handgun that you're likely to find in a traditional duty role.

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Theres an ammo-switching proof-of-concept mod here on Nexus I think, one moment.....

 

Ah yes, here it is..

 

Multiple Ammo types per Weapon -Proof of Concept - haven't actually tried it myself but remember seeing it there.

 

According to the description it adds 10mm AP for the 10mm Pistol. It will automatically load 10mm AP if you've got no 10mm and ask what you want to load if you have both ammo types - sounds like a 're-equip to reload different ammo' sort of thing.

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Vash, I have nothing but the utmost respect for your work and your attention to detail - but personally, I don't see the need to get so elaborate with ammo names. Obviously, its good to be correct - but this is a game and trying to split hairs down to exact specifications on names when the damage system is totally F*%$ed by 'real world' standards seems pretty silly to me.

To invite that sort of attention to detail in one arena only begs the same sort of 'realism' attention in others, and frankly it'd be impossible to 'Fix' Fallout 3's damage system without severely unbalancing the game and making it much, much more lethal to the player character.

 

Full-house 10mm Auto is a bad mamma jamma that's at least 35-40% more powerful than .45 ACP - and to insinuate that the '10mm' found in the Fallout world is actually '10mm Auto' only makes the damage system that much MORE wrong, since most 10mm weapons are among the weakest guns in-game, where any 10mm Auto handgun firing full power loads is pretty much the most powerful semiauto handgun that you're likely to find in a traditional duty role.

 

On the first point-get the Fallout overhaul, weapons damage and accuracy-max module. 2-3 hit kills everywhere on Normal. It's deadly as vulk but very fun. :D

 

Second-on the 10mm Auto dilemma: my point was more that it's a useless cartrige for any kind of duty situation. It's like carrying a .50 AE handgun-if you need that much goddamn power, you're better off with an assault rifle or shotgun. If you're facing hostiles, a 9mm or a .45 center-mass will kill them just as dead as a 10mm with much less recoil/blast.

 

Total derail there-whatever.

 

On the subject of switching ammo-would be awesome, especially if you could load up on tracer rounds :D have a nice fireworks show with that minigun.

 

But I don't want to distract you from getting the PM5 and the hush puppy in :D can't wait for those.

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The only issue I see with renaming the vanilla ammo is in the cases where one ammo pool somehow refers clearly to two different cartridges (i.e. the .44 ammo fitting into the Magnum and Lincoln's Henry rifle, or both the hunting rifle and crappy revolver chambering the same pool of .32 ammo).
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first:

do wat you want, vash. For me its fin either way :)

and if something is really bugging me, i take the liberty to change it (if i am able, for my personal use ;) ).

 

 

My 2 cts to the discussion:

hmm ... having 3m high green masses of flesh with guns and thinhs like knee-high rats and 2-3m long scorpions running around makes me want to carry as much firepower as i can get ;)

so i´d vote for 10mm AUTO not 9mm PARA in that so calles "10mm Pistol" ;)

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My 2 cts to the discussion:

hmm ... having 3m high green masses of flesh with guns and thinhs like knee-high rats and 2-3m long scorpions running around makes me want to carry as much firepower as i can get ;)

so i´d vote for 10mm AUTO not 9mm PARA in that so calles "10mm Pistol" ;)

 

I'd rather have a 7.62 AR :D :ninja:

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