vashts1985 Posted November 22, 2008 Author Share Posted November 22, 2008 Better Arsenal: Desert Eagles V4 is up!! *Change log from V3*added ".50 caliber Action Express, and desert eagles now use it. as well desert eagles no longer eject rifle casingsadded plenty of ways to find the new ammunition, and at the same time balanced the amount found.the desert eagle no longer spawns as a backup weapon for raiders, making it a *rare* find out in the field, and reducing its chance to be acquired at low levels.balanced the deagles fire rate and AP cost Link to comment Share on other sites More sharing options...
Wreckless1 Posted November 22, 2008 Share Posted November 22, 2008 Better Arsenal: Desert Eagles V4 is up!! *Change log from V3*added ".50 caliber Action Express, and desert eagles now use it. as well desert eagles no longer eject rifle casingsadded plenty of ways to find the new ammunition, and at the same time balanced the amount found.the desert eagle no longer spawns as a backup weapon for raiders, making it a *rare* find out in the field, and reducing its chance to be acquired at low levels.balanced the deagles fire rate and AP cost All excellent improvements... but do you think there's any way to make its in-game size a bit more realistic? I'd be happy to take comparison pictures of a .50 Desert Eagle next to some other common hanguns to show it - the current DE model is far, far too small. :\ Plus it weighs about 5.5 lbs unloaded, for what that's worth. Link to comment Share on other sites More sharing options...
Honnou Posted November 22, 2008 Share Posted November 22, 2008 I'm almost wondering if the Desert Dragon's model can be changed a bit. In Fallout 2, after all, we had the legendary 20 round extended magazine for the DEagle, heheheh. Link to comment Share on other sites More sharing options...
vashts1985 Posted November 22, 2008 Author Share Posted November 22, 2008 once im able to i want to script particular NPCs to upgrade weapons like fo2 Link to comment Share on other sites More sharing options...
BulletSix Posted November 23, 2008 Share Posted November 23, 2008 i will be putting the final tweaks on the Fal and L1A1 (semi auto) as well as the desert eagles today. expect new versions released soon =) as far as the DNAM values go, first of all, change the fire trigger to 68 and the firing animation to 32 then you should have a semi automatic rifle. (tehnically, 68 is the fire trigger for the sniper and 32 is the firing animaton from the pistol. i cant telly you _Why_ these setting do what they do, but i can tell you from messing with them for 2 days that they work. feel free to experiment with other weapons values and see what happens. thats how i did it) from there you can modify the reload time to change your fire rate, or the rate at which you can pull the trigger. the smaller the value is the slower it fires. see if that works Hey, thanks! :)works like a charm *g* Link to comment Share on other sites More sharing options...
BulletSix Posted November 24, 2008 Share Posted November 24, 2008 doh. modifying the FAL to semi auto works fine for me, but muties stop firing at all :(*goes of to try wildly on the variables* Link to comment Share on other sites More sharing options...
vashts1985 Posted November 24, 2008 Author Share Posted November 24, 2008 yeah thats because the supermutants dont have the animations to support the animations i have used. humans do so i switched it over to talon/regulators in lieu of the Chinese assault rifle. should add a little more variety to the game i think. its all in the latest version. grab the test esp as well to fix some ammo problems Link to comment Share on other sites More sharing options...
BulletSix Posted November 24, 2008 Share Posted November 24, 2008 i did :) dang animations ^^ , thanks for the info :) Link to comment Share on other sites More sharing options...
Honnou Posted November 25, 2008 Share Posted November 25, 2008 How's the modeling going, eh? What's the story, Tunnel Snake? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 25, 2008 Share Posted November 25, 2008 If in my mod I modified the random item lists for the talon company the same way you did will this cause a conflict? If so what would be the best way to fix this? The LARG is currently in the same list as the Chinese assault rifle. Link to comment Share on other sites More sharing options...
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