LexiDoe Posted November 29, 2008 Share Posted November 29, 2008 my god ive been floating in a sea of records and formids so much lately that my head is starting to spin. so i decided to spend some time "getting back to my roots" as it were [snip snip] still way early but its starting to shape up You have no idea how happy this image, however early, has made me Link to comment Share on other sites More sharing options...
Honnou Posted November 29, 2008 Share Posted November 29, 2008 Yes. YES. Y-E-S. A thousand times YES, a million, a billion! Are you a god? [Heheh, Gozer the Gozarian] Link to comment Share on other sites More sharing options...
vashts1985 Posted November 29, 2008 Author Share Posted November 29, 2008 weee!http://i241.photobucket.com/albums/ff58/vashts1985/223P2.jpg Link to comment Share on other sites More sharing options...
Slugworld Posted November 29, 2008 Share Posted November 29, 2008 Its looking good! How about a L96A1. Link to comment Share on other sites More sharing options...
BulletSix Posted November 29, 2008 Share Posted November 29, 2008 edit: if i read the name of the pic right ... HELL, YEAH! :D :) ____________________________________ and now back to another topic, regarding merging 2 mods (partly):you add or more correctly replace an entry to the LVLI(Talon3WeaponGun). THe LARG adds an entry in the same LVLI. As far a i inderstood (which may not be far at all ^^ ) this leads to a conflict. But in order to work, this variable doesn´t need to be in the same esp as the gun it adds/replaces. So what would happen if someone deetes the LVLI(Talon3WeaponGun)-variable from the LARG-esp and adds the entry that stood originally in the list of the LARGs LVI(Talon3WeaponGun) into the one of the FAL.esp.Not copying the whole LVI, just change one to have the additions/replacements of both. (this culd lead to the necessity to set the LVLF from "3" to "4") i hope thats more understandable wink.gif i did try. I copied the entry that LARG.esp added into LVLI(Talon3WeaponGun) into the same LVLI (LVLI(Talon3WeaponGun) ) of the FNFAL.esp and then deleted "LVLI(Talon3WeaponGun)" from LARG, then i activated both .esps.Now i encountered 3 Talon mercs as i fast traveled to a location.one Pistol, two with combat shotguns. i made it only 10 meters towards cover before they got me (playing on hard, fewer hitpoints, more damage ... )ok, i reloaded and thought "i WILL get those suckers".Port again.This time i think one of them had a L.A.R.G. ... "i think" because 4 seconds after i left Vats (still all 3 of them standing, duh ...) i got killed again by the one with the assault rifle.Reload. Port.This time: police baton, assault rifle and FNFAL. For sure, because i did not start vats on arrival but started drting towards cover, blasting away. I reached cover with the melee merc behind me and manged to kill him with 50 of my 155 hitpoints (lvl 7 atm) left. Then i used a stimpack (yes i "cheat" this way ;p) and waited for the rest of them. Managed to get the first one around the corner with two headshots, leaving enough APs for the third one that came about 5 seconds later. So this time i could confirm the loadout *g*long story short: it seems the merging has worked this way. I will retest soon, trying to get my hands on a L.A.R.G.(and sorry for the longish read ;) ) Link to comment Share on other sites More sharing options...
Ralkahn Posted November 29, 2008 Share Posted November 29, 2008 Hell, I didn't need to look at the picture name. I'd know that shape anywhere :biggrin: Yet another reason why I love checking this thread. Excellent work all around, Vash. I'm most in love with those last two pics, though - for sentimental reasons. EDIT: Incidentally, sprouting off of someone else's mod request for a SU-16 (http://www.world.guns.ru/civil/civ002-e.htm)... The shape and mechanics of the C variant lends itself well to being sawn off like the .223 (removing the stock and forward furniture then chopping it right there forward of the receiver). Would kinda look like a modern flintlock, in a way. Thinking long-term with a few Ifs for good measure, here: if you were planning on making the .223 there a unique, if you were planning on making a quest for it once the GECK is released, if you feel like doing some more modelling later and if the idea piques your interest.What say you to some sort of one-off random encounter that can trigger only after acquiring the .223 and only while carrying it in your inventory. Say there's some crazed handgun enthusiast wandering the Capital Wasteland with a sawn-off rifle of his own creation, and just suppose he hears of your acquisition of the only other pistol on the region comparable to his own. Then what should he do, but track you down and challenge you to a duel to prove whose custom firearm is superior. One of the concerns raised in the other thread where BulletSix made the request was how uncommon most the rifles he mentioned were - which would make it even more viable as a unique, IMO.Perhaps, in terms of differences, the original .223P could be higher damage, lower ammo capacity (particularly since the SU-16 can accept regular AR-15 mags - perhaps it could be 'upgraded' later in terms of buying new magazines for it with 20- or 30-round capacity). Just a sudden thought I had, and you seem to be one of the most qualified to carry such an undertaking. Particularly as the only person AFAIK that has the .223P on their to-do list. Wow... did NOT mean for this to end up so long. Anyhow - as you were :) Link to comment Share on other sites More sharing options...
Wreckless1 Posted November 29, 2008 Share Posted November 29, 2008 Hell, I didn't need to look at the picture name. I'd know that shape anywhere :biggrin: Yet another reason why I love checking this thread. Excellent work all around, Vash. I'm most in love with those last two pics, though - for sentimental reasons. EDIT: Incidentally, sprouting off of someone else's mod request for a SU-16 (http://www.world.guns.ru/civil/civ002-e.htm)... The shape and mechanics of the C variant lends itself well to being sawn off like the .223 (removing the stock and forward furniture then chopping it right there forward of the receiver). Thinking long-term with a few Ifs for good measure, here: if you were planning on making the .223 there a unique, if you were planning on making a quest for it once the GECK is released, if you feel like doing some more modelling later and if the idea piques your interest.What say you to some sort of one-off random encounter that can trigger only after acquiring the .223 and only while carrying it in your inventory. Say there's some crazed handgun enthusiast wandering the Capital Wasteland with a sawn-off rifle of his own creation, and just suppose he hears of your acquisition of the only other pistol on the region comparable to his own. Then what should he do, but track you down and challenge you to a duel to prove whose custom firearm is superior. Just a sudden thought I had, and you seem to be one of the most qualified to carry such an undertaking. Particularly as the only person AFAIK that has the .223P on their to-do list. Anyhow - as you were :) I have an SU-16C, and the stock folds underneath the weapon and can fold over a loaded 30 round magazine thanks an opening in the top of the stock that also allows you to change magazines with the stock still folded - though its kind of a tight fit. As such there'd be literally zero reason to remove the stock. The barrel itself could only be shortened to the front of the fore-end/bipod at most, because of the operating components above the barrel that actually make it fire semi-auto. The gas piston itself is somewhat long and it would be very difficult to modify the system on an SU-16C to accomidate a significantly shorter barrel. Also, it'd likely have function problems if shortened to the front of the handguard because there wouldn't be enough barrel length past the gas port to allow enough pressure to build up to cycle the weapon. That being said, Kel-Tec offers a 'D' variant of the SU-16 that goes below the minimum 16 barrel length required for a rifle by the NFA of 1934, as such getting one as a civilian is a very lengthy and extensive process. But they do exist as a true 'shorty'. A civilian can have a 9in bbl when it's produced as a pistol (i.e. no buttstock, folding or otherwise) however, and they've got that available as the PLR-16. http://www.kel-tec-cnc.com/su16d.htmhttp://www.kel-tec-cnc.com/plr16.htm As for the HK SOCOM, please please please stick to adding .45 to the game if possible - otherwise go for 10mm. Any rimmed revolver cartridge like the .44 cannot be implemented in any kind of double stack magazine design that I've ever seen, and the .44 Mag is much, much longer than the MK23's grip frame could accomidate if it were even possible. If one thinks of the Fallout 10mm as the 10mm Auto, though, they are very similar in overall length so theres lots of M1911's in 10mm and various custom conversions exist for a lot of .45 weapons to be rechambered into 10mm. Link to comment Share on other sites More sharing options...
BulletSix Posted November 29, 2008 Share Posted November 29, 2008 i for one had absolute zero problems with a Mk23 in 10mm instead of .45 ... Link to comment Share on other sites More sharing options...
vashts1985 Posted November 29, 2008 Author Share Posted November 29, 2008 i already have it using .45ACP Link to comment Share on other sites More sharing options...
Honnou Posted November 29, 2008 Share Posted November 29, 2008 What's all this about ammo capacity and whatnot for the .223? It's a 5-shot revolver and a single shot bolt-action hooked together. I can't really imagine a higher ammo capacity, except maybe 6. Link to comment Share on other sites More sharing options...
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