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Vault 112 Tranquility Lane


grendelspin

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Has anyone been trapped in Tranquility Lane and unable to leave? Do you know the secret of the abandoned house and the Failsafe? Can anybody suggest a way out before I go nuts with the music and Betty boop? :wallbash: :wallbash:
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I was also stuck there for a long time...

 

You need to activate the items in the living room of the abandoned house in this order: radio, pitcher, gnome, pitcher, brick, gnome, bottle. Then you need to go to the terminal that appears and activate the chinese invasion thing and just go outside, and you will see that a door appears on the playground, go through it and you (and everyone else) will get out of the simulation.

 

:)

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I was also stuck there for a long time...

 

You need to activate the items in the living room of the abandoned house in this order: radio, pitcher, gnome, pitcher, brick, gnome, bottle. Then you need to go to the terminal that appears and activate the chinese invasion thing and just go outside, and you will see that a door appears on the playground, go through it and you (and everyone else) will get out of the simulation.

 

:)

Hey Ulriks: Thanks so much! It was a real wallbanger, you know how that is.

I determined that the code was based on the bird song heard in the playground. But, I really can't follow music notes well.

Thanks again.

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I was also stuck there for a long time...

 

You need to activate the items in the living room of the abandoned house in this order: radio, pitcher, gnome, pitcher, brick, gnome, bottle. Then you need to go to the terminal that appears and activate the chinese invasion thing and just go outside, and you will see that a door appears on the playground, go through it and you (and everyone else) will get out of the simulation.

 

:)

Hey Ulriks: Thanks so much! It was a real wallbanger, you know how that is.

I determined that the code was based on the bird song heard in the playground. But, I really can't follow music notes well.

Thanks again.

 

There's a logic to it? I just kept trying poo until it worked.

 

Very aggravating quest. It was either be evil, or stumble blindly through this puzzle to suddenly end it all.

 

The annoying part was Doc, the Dog. "Gee, dad's got to be here somewhere. Oh look, a dog named Doc. Hi Doc!" Then Betty/whatever tells me I was too stupid to figure it out. Lame as hell.

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That puzzle reminds me a lot of some of the sequence puzzles in older RPGs and Adventure games. I'm glad there were a few puzzles in the game that I wasn't just handed the keys to; that makes the experience more immersive and I wish they'd done it more. Not with the same sequence puzzle over and over again, but with different "here's a problem, now figure it out" situations.

 

For me it went something like this:

 

"Hey, a radio. Wonder if it does anything? *tries* Nope, guess not. *explores a little* Hey, I can activate this Nuka-Cola bottle but I can't pick it up... something's fishy around here. What about this? Yup. Hey, they're making sounds. This reminds me of Myst! Yup, there's the 'rejected' sound. Radio doesn't make it, so radio must be first. Radio again? Nope. *scribble scribble* Pitcher? Yup! *scribble* Radio? Nope. Pitcher again? Nope. Cinderblock? Nope. Cola bottle? Nope. Gnome? Yup! *scribble* What's next?"

 

*shrugs* Maybe I'm just used to stuff like this from all the pixel-hunting adventure titles I used to play. It was a nice bit of nostalgia- It'd be better if they randomized the sequence each time, because it falls flat on the second playthrough, but I didn't mind having to screw around with the gamer piano for a few minutes the first time. I didn't even notice the bird singing; the only sound I listened for was the rejection noise.

 

I agree that the dog was a bit of a giveaway. So was Braun- intrepid explorer that I am, I'd already looked at all the monitors before entering the simulation so Betty stuck out like a sore thumb.

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<snip>

I agree that the dog was a bit of a giveaway. So was Braun- intrepid explorer that I am, I'd already looked at all the monitors before entering the simulation so Betty stuck out like a sore thumb.

Well I think that was one secret that was a bit obvious from the get go. Everyone directs you to the innocent looking little girl who has a tendency to talk like an old man at times? No, nothing suspicious there.

 

And yes, being insulted because my character didn't have the option to figure out Doc was Dad was annoying, because it was just as obvious as Braun.

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One of my favorite parts of this awesome game. I beat the secret code by just doing the above musical combination but saved and loaded till I got the combo right.

 

Next time you hear someone pining about how the US should go back to the good old Ozzie and Harriet days let them play this scene of Fallout 3 over and over again :biggrin:

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  • 5 months later...
One of my favorite parts of this awesome game. I beat the secret code by just doing the above musical combination but saved and loaded till I got the combo right.

 

Next time you hear someone pining about how the US should go back to the good old Ozzie and Harriet days let them play this scene of Fallout 3 over and over again :biggrin:

 

:thumbsup:

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