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CUO problems...


BunnySnatcher

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I'm having a little trouble with the installation I followed the instructions but every time when I start my save oblivion crashes... all the SAFE esps. are enabled along with the esm.

I have the resource pack in my data folder and is installed correctly... At first it crashed before the oblivion menu but now it crashes upon a loaded save. I have no knowledge of any conflicts, bugs, glitches, etc. But any ideas of what might possibly be wrong?

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Have you tried starting a fresh game with the mod installed? I don't use CUO but maybe something's up with it? If you can load a fresh game, save it and still load it then you -could- use the console to edit your characters stats/skills to be the same as your old.
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It looks like you're missing something... Do you have Shivering Isles and the newest patch 1.2.0416?

 

Could you also post your load order? If you use some programs like OBMM you should have an option to Export load order. Then you can choose all (Ctrl+A) and Copy it (Ctrl+C). For pasting it you should use New Reply option, then Insert Special Item --> CODEBOX. A box should pop up. Paste your load order inside the box (Ctrl+V) and click OK.

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It looks like you're missing something... Do you have Shivering Isles and the newest patch 1.2.0416?

 

Could you also post your load order? If you use some programs like OBMM you should have an option to Export load order. Then you can choose all (Ctrl+A) and Copy it (Ctrl+C). For pasting it you should use New Reply option, then Insert Special Item --> CODEBOX. A box should pop up. Paste your load order inside the box (Ctrl+V) and click OK.

 

 

there is also 2 esms I think

 

Resouice pack ESm and CUO ESM

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Nope only 1 esm. and the new start works... but, whenever I am asked to stand by the window it won't go to the cut scene. I have the custom race fix... But that only affects valen dreth. So I'm still stuck for the time being. :(

Oh, and I do have the latest patches for oblivion, SI, KOTN, and whatever else there is. :P

 

EDIT: I'll post my load order soon.

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Better Cities Resources.esm
Cobl Main.esm
Oblivion.esm
Enhanced Daedric Invasion.esm
CyrodiilUpgradeResourcePack.esm
hilarity_121.esp
DHs Faster Skills X2.esp
tda_ScytheModv1.2.esp
Landmarks, w Wells.esp
No psychic guards v1.2.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
DLCOrrery.esp
MM_NoMoreAnnoyingMessages.esp
Cobl Si.esp
Cobl Tweaks.esp
Get Wet v0.92.esp
tda_PHModv1.2.esp
HouseMapMarkers.esp
tda_WitchKingHelm.esp
RealisticForceHigh.esp
Louder Nirnroot Sound.esp
DLCSpellTomes.esp
Better Bell Sounds.esp
Knights.esp
KDDwemerSpectacles.esp
SamVimes's Feint Death.esp
DLCShiveringIsles.esp
Oscuro's_Oblivion_Overhaul.esp
ExnemRuneskulls.esp
Masks.esp
Open Cities + Cats & Rats.esp
Cats & Rats.esp
cidnothump.esp
SummonAuroran.esp
MaleBodyReplacerV4.esp
PJs Telekinesis Spells.esp
Bag of Holding.esp
RingwraithArmorDaedric.esp
ICTowerObservatory.esp
Enhanced Daedric Invasion.esp
Lynges Unlimited Death Reload Time.esp
PlayableSheogorathMod.esp
Soya 4 Hair Pack - English.esp
Lost Paladins of the Divines.esp
WNewShockBoltEffects20.esp
Ghost Rider Helmet.esp
Dreadweave Complete_Heavy.esp
Akatosh Mount By Saiden Storm.esp
Dreadweave Complete_Light.esp
EFGAddPose.esp
StandingJOJO.esp
Collectible T-Shirts V2.1.esp
BasicInstinct.esp
Summon Gatekeeper.esp
Madgod Powers.esp
CurseOfHircine.esp
shinyEmotions.esp
LoadingScreens.esp
Eroblivion.esp
pale_rider's Paladin Equipment_enchanted_eng.esp
Real Lava 1.3.esp
Action_Figures_Series1.esp
Armoured Arms.esp
BravilSeaDomes.esp
Action_Figures_Series2.esp
walklikesheo.esp
DLCFrostcrag.esp
Smite of Order.esp
Nico's Dreadweave Armor_heavy.esp
Nico's Dreadweave Armor_light.esp
IDKRRR_C_race.esp
ArmorOfTheFallen.esp
Get Wet.esp
Elves Of Lineage II.esp
Gary Gygax's Grave.esp
SM_Shield Gauntlet.esp
LetThePeopleDrink.esp
LoadingScreensSI.esp
Summon Oblivion Gate v08d.esp
VHBloodlines 1.2.esp
Pose Thumbnail Poses 1.1.esp
coffeeshop.esp
DaedricCola.esp
pale_rider's Armory of The Divine Guardian.esp
GrimbotsSpellTomes.esp
New Frost Damage effect NES.esp
New Frost Damage effect.esp
Nicos  Scimitars Side.esp
New Frost Damage cloud.esp
New Frost Damage cloud2 NES.esp
New Frost Damage cloud2.esp
New Frost Damage cloud NES.esp
SK_Berserk_v0.6.esp
GBHis INFERNO-spell.esp
MHE v2 Corean.esp
MHE v2.esp
77_Umpa_Animation.esp
Nightshade_Armor.esp
Jack of Blades.esp
Open Better Cities Skingrad - City Defences.esp
Open Better Cities Bravil - City Defences.esp
Open Better Cities Chorrol - City Defences.esp
Open Better Cities Cheydinhal - City Defences.esp
Open Better Cities Bruma - City Defences.esp
extavegant masks.esp
Open Better Cities Leyawiin - City Defences.esp
Open Better Cities ANVIL.esp
Open Better Cities BRAVIL.esp
Open Better Cities BRUMA.esp
Open Better Cities CHEYDINHAL.esp
Open Better Cities CHORROL.esp
Open Better Cities LEYAWIIN.esp
Open Better Cities SKINGRAD.esp
Open Better Cities Anvil - City Defences.esp
Open Better Cities - Full City Defences.esp
Open Better Cities FULL.esp
IcecrownBETA.esp
PCSoundHaerDalis.esp
DPBTest.esp
Forested_Bravil-8051.esp
Collectible_TShirts_V11.esp
Assassins Creed - Altair's Gear.esp
tda_Armoury Beta v1_2.esp
MidasSpells.esp
ArmesDebiles.esp
HaloStuff.esp
blacklightsaber.esp
Arcan Ice Claymore.esp
New Frostmourne Sword by Jojjo v1_0.esp
ROHJ - Basic Set.esp
Lich King's Helm v1_0.esp
Judgement of the Nine.esp
Holy Knight Set.esp
Isle of the Blessed.esp
Dwemer_Skyship.esp
Scarves!.esp

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Better Cities Resources.esm
Cobl Main.esm
Oblivion.esm
Enhanced Daedric Invasion.esm
CyrodiilUpgradeResourcePack.esm
hilarity_121.esp
DHs Faster Skills X2.esp
tda_ScytheModv1.2.esp
Landmarks, w Wells.esp
No psychic guards v1.2.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
DLCOrrery.esp
MM_NoMoreAnnoyingMessages.esp
Cobl Si.esp
Cobl Tweaks.esp
Get Wet v0.92.esp
tda_PHModv1.2.esp
HouseMapMarkers.esp
tda_WitchKingHelm.esp
RealisticForceHigh.esp
Louder Nirnroot Sound.esp
DLCSpellTomes.esp
Better Bell Sounds.esp
Knights.esp
KDDwemerSpectacles.esp
SamVimes's Feint Death.esp
DLCShiveringIsles.esp
Oscuro's_Oblivion_Overhaul.esp
ExnemRuneskulls.esp
Masks.esp
Open Cities + Cats & Rats.esp
Cats & Rats.esp
cidnothump.esp
SummonAuroran.esp
MaleBodyReplacerV4.esp
PJs Telekinesis Spells.esp
Bag of Holding.esp
RingwraithArmorDaedric.esp
ICTowerObservatory.esp
Enhanced Daedric Invasion.esp
Lynges Unlimited Death Reload Time.esp
PlayableSheogorathMod.esp
Soya 4 Hair Pack - English.esp
Lost Paladins of the Divines.esp
WNewShockBoltEffects20.esp
Ghost Rider Helmet.esp
Dreadweave Complete_Heavy.esp
Akatosh Mount By Saiden Storm.esp
Dreadweave Complete_Light.esp
EFGAddPose.esp
StandingJOJO.esp
Collectible T-Shirts V2.1.esp
BasicInstinct.esp
Summon Gatekeeper.esp
Madgod Powers.esp
CurseOfHircine.esp
shinyEmotions.esp
LoadingScreens.esp
Eroblivion.esp
pale_rider's Paladin Equipment_enchanted_eng.esp
Real Lava 1.3.esp
Action_Figures_Series1.esp
Armoured Arms.esp
BravilSeaDomes.esp
Action_Figures_Series2.esp
walklikesheo.esp
DLCFrostcrag.esp
Smite of Order.esp
Nico's Dreadweave Armor_heavy.esp
Nico's Dreadweave Armor_light.esp
IDKRRR_C_race.esp
ArmorOfTheFallen.esp
Get Wet.esp
Elves Of Lineage II.esp
Gary Gygax's Grave.esp
SM_Shield Gauntlet.esp
LetThePeopleDrink.esp
LoadingScreensSI.esp
Summon Oblivion Gate v08d.esp
VHBloodlines 1.2.esp
Pose Thumbnail Poses 1.1.esp
coffeeshop.esp
DaedricCola.esp
pale_rider's Armory of The Divine Guardian.esp
GrimbotsSpellTomes.esp
New Frost Damage effect NES.esp
New Frost Damage effect.esp
Nicos  Scimitars Side.esp
New Frost Damage cloud.esp
New Frost Damage cloud2 NES.esp
New Frost Damage cloud2.esp
New Frost Damage cloud NES.esp
SK_Berserk_v0.6.esp
GBHis INFERNO-spell.esp
MHE v2 Corean.esp
MHE v2.esp
77_Umpa_Animation.esp
Nightshade_Armor.esp
Jack of Blades.esp
Open Better Cities Skingrad - City Defences.esp
Open Better Cities Bravil - City Defences.esp
Open Better Cities Chorrol - City Defences.esp
Open Better Cities Cheydinhal - City Defences.esp
Open Better Cities Bruma - City Defences.esp
extavegant masks.esp
Open Better Cities Leyawiin - City Defences.esp
Open Better Cities ANVIL.esp
Open Better Cities BRAVIL.esp
Open Better Cities BRUMA.esp
Open Better Cities CHEYDINHAL.esp
Open Better Cities CHORROL.esp
Open Better Cities LEYAWIIN.esp
Open Better Cities SKINGRAD.esp
Open Better Cities Anvil - City Defences.esp
Open Better Cities - Full City Defences.esp
Open Better Cities FULL.esp
IcecrownBETA.esp
PCSoundHaerDalis.esp
DPBTest.esp
Forested_Bravil-8051.esp
Collectible_TShirts_V11.esp
Assassins Creed - Altair's Gear.esp
tda_Armoury Beta v1_2.esp
MidasSpells.esp
ArmesDebiles.esp
HaloStuff.esp
blacklightsaber.esp
Arcan Ice Claymore.esp
New Frostmourne Sword by Jojjo v1_0.esp
ROHJ - Basic Set.esp
Lich King's Helm v1_0.esp
Judgement of the Nine.esp
Holy Knight Set.esp
Isle of the Blessed.esp
Dwemer_Skyship.esp
Scarves!.esp

 

 

Nothing specific is jumping out at me,

but you have some really odd load orders going on. I wouldn't necessarily blame them for the problem, but I do think it would be a big step in the right direction to put oblivion.esm first of all, before all other mods. You have cats and rats loading two times, I'm not sure about those two mods, but that strikes me as a possible problem and just a lot of little things like that, so it would be good to use a load order tool.

 

someone knows it, it was just revamped, I'm sorry I'm pretty sick, have a headache, and have stopped making sense, but trust me, start with straightening out your load order with the tools available for that. That may not fully resolve it, but it will help to narrow down the troubles.

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General Load-Order Guidelines

 

 

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

...

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Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

Again I should remember If you have such minor mods you want their features above the overhaul ones. If you place them before their big brothers they will vanish completely most of cases, so why bother installing them at all?

assuming they conflict of course, else wouldn't even matter the load order among the two.

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