TheVampireDante Posted November 14, 2012 Share Posted November 14, 2012 Well that's a relief. All this time I thought there was an obvious pattern I was missing.:rolleyes: Ignore first button, press second until third opens, and then do likewise until fourth button opens, press that and done. Least that's how I opened that one. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted November 14, 2012 Share Posted November 14, 2012 There was some dwemerish puzzles in Dawnguard? As said, this is RPG, not puzzle.But puzzles are great addition, and I would really like to see those "press three pressure plates at the same time to open"- puzzles. Maybe just so you could drop some useless dragon bones on them? Or fetch those bodies of the dead for them. Only puzzle which disappointed me was the one where you fetch Horn of Jurgen Windcaller.As the part where you use Whirlwlind sprint is not really "puzzle", you just sprint through it.And it doesn't even take two words to get past it. Would be really great addition to see dungeons which can't be completed if you don't have the correct words for it.For example, Wuld Nah Kest, you need the length of the whole sprint to get over canyon of death? (Without falling to your death) Link to comment Share on other sites More sharing options...
TheVampireDante Posted November 14, 2012 Share Posted November 14, 2012 There was some dwemerish puzzles in Dawnguard? Yeah, the resonators. Dwemer sound devices that activated things when struck, some where used as a combination/sequence lock on a door for one of the side quests in the DLC. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted November 15, 2012 Share Posted November 15, 2012 I can boil it down to one issue: why do I have to stop walking/running to take a swing at a bad guy? The fact that the bad guys have to stop too makes it fair, but not better. Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted November 15, 2012 Share Posted November 15, 2012 I can boil it down to one issue: why do I have to stop walking/running to take a swing at a bad guy? The fact that the bad guys have to stop too makes it fair, but not better.You don't, you can attack while walking and running. Link to comment Share on other sites More sharing options...
Carmelpoptart Posted November 15, 2012 Share Posted November 15, 2012 I agree. although the puzzles are simplified since they weren't built to be puzzles. just a test to make sure your not a draugr. Although i think the game is worse off for it. Link to comment Share on other sites More sharing options...
ginnyfizz Posted November 15, 2012 Share Posted November 15, 2012 But, Elder Scrolls have never been primarily puzzle based, and I would not want to see them becoming so. I would not want to have to abandon yet another series of games because of physical impossibility for me. The problem with making dungeons impossible to complete if you don't have certain words is that certain words are locked to certain questlines, which obliges you to do certain questlines even if it is totally against your RP persona. Unless, of course, you have the Freedom of Speech mod, which came about because apparently quite a few people think as I do. Or the Leveler's Tower for that matter. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted November 15, 2012 Share Posted November 15, 2012 I surely do seem to pause in my walking or running to swing when in forst-person. Haven't tried it in third. Link to comment Share on other sites More sharing options...
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