t00bz Posted November 13, 2012 Share Posted November 13, 2012 Okay, so I have off and on for several months tried to get Skyrim to run with even just a few mods and it seems no matter what I do, I can't keep the game running for more than a few minutes. So, in a last ditch effort, I am hoping you can help me out. Here is the list of Mods/Plugins I currently have enabled: Plug-ins:Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmJSwords.esmApachiiHair.esmHighResTexturePack01.espHighResTexturePack02.espCalienteVanillaArmorTweaks.espChesko_LoreBasedLoadingScreens.espBerserk Black Swordsman Armor.espdragonslayer.espGolden_Age_Arc_Sword.espJSwordsDistributionBalancePlugin.espPrvtI_HeavyArmory.espmm_BeluaSanguinareRevisitedVampireRace.espMM_BeluaSangunaireRevisited.espmm_BeluaSanguinareRevisitedDialogueFixes.espmm_BeluaSanguinareRevisitedLootTables.espmm_BeluaSanguinareRevisitedRefuge.espMorrowloot.espToL_Core_by_Brevi.espNightEye.espStripNPCs.esp CerwidenCompanion.esp Alternate Start - Live Another Life.esp Mods:A Quality World MapBetter FemalesBetter Males - FlaccidCalientes Female Body Mod Big Bottom Edition -CBBE-Calientes Vanilla Outfits for CBBE - Calientes Vanilla Armor -- Combined Pack v2-1-0Calientes Vanilla Outfits for CBBE - Calientes Vanilla Armor -- Soldier PackCatwalk - Catwalk - ExaggeratedCBBE Daedric Female - Daedric Female CBBE V3 SILLY HUGEGlowing Ore Veins 300 - Glowing Ore Veins 300 2_00SkyUIWeapons of the Third Era - Mesh update for 1_3Weapons of the Third Era - Weapons of the Third Era 1_3 And here are my system specs as well as the current settings I have for Skyrim: System Specs:Processor AMD A6-3670 APU with Radeon HD Graphics Memory (RAM) 16.0 GBGraphics NVIDIA GeForce GTX 550 TiGaming graphics 4095 MB Total available graphics memoryPrimary hard disk 181GB Free (466GB Total)Windows 7 Ultimate System -------------------------------------------------------------------------------- Manufacturer Gigabyte Technology Co., Ltd. Model GA-A75-D3H Total amount of system memory 16.0 GB RAM System type 64-bit operating system Number of processor cores 4 Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 3260 GB Disk partition (C:) 181 GB Free (466 GB Total) Media drive (D:) CD/DVD Disk partition (E:) 1262 GB Free (2795 GB Total) Media drive (F:) CD/DVD Media drive (G:) CD/DVD Media drive (H:) CD/DVD Media drive (I:) CD/DVD Graphics -------------------------------------------------------------------------------- Display adapter type NVIDIA GeForce GTX 550 Ti Total available graphics memory 4095 MB Dedicated graphics memory 1024 MB Dedicated system memory 0 MB Shared system memory 3071 MB Display adapter driver version 9.18.13.1033 Primary monitor resolution 1360x768 DirectX version DirectX 10 Network -------------------------------------------------------------------------------- Network Adapter TP-LINK 150Mbps Wireless Lite N Adapter Skyrim Settings: Graphics Adapter - Nvidia GeForce GTX 550 TiAspect Ratio - 16:9 WidescreenResolution - 1360x768Antialiasing - 8 SamplesAnisotropic Filtering - 8 SamplesTexture Quality - HighRadial Blue Quality - MediumShadow Detail - HighDecal Quantity - HighFXAA - DisabledWater:Reflect Land - EnabledReflect Objects - EnabledReflect Trees - EnabledReflect Sky - DisabledObject Fade - 7Light Fade - 25Actor Fade - 6Item Fade - 4Grass Fade - 5Distant Object Detail - HighSpecularity Fade - 10Object Detail Fade - Disabled Link to comment Share on other sites More sharing options...
Georgiegril Posted November 13, 2012 Share Posted November 13, 2012 Are you using BOSS? Have you read through the log it creates to address any messages and warnings? Posting the BOSS log here may help someone help you.Also, when you say you can't keep it running, what exactly happens? Is it related to a specific activity or place, or after a certain amount of time? Does it freeze, CTD, something else?Are you using NMM and Steam workshop mods?Which patch? If you have the 1.8 patch, have you checked/updated to make sure all of your mods are compatible? Also have you checked that all of your mods are compatible with your DLCs?What have you already done to try to identify the problem? Link to comment Share on other sites More sharing options...
t00bz Posted November 13, 2012 Author Share Posted November 13, 2012 Are you using BOSS? Have you read through the log it creates to address any messages and warnings? Posting the BOSS log here may help someone help you.Also, when you say you can't keep it running, what exactly happens? Is it related to a specific activity or place, or after a certain amount of time? Does it freeze, CTD, something else?Are you using NMM and Steam workshop mods?Which patch? If you have the 1.8 patch, have you checked/updated to make sure all of your mods are compatible? Also have you checked that all of your mods are compatible with your DLCs?What have you already done to try to identify the problem? Yes, I make sure to check with BOSS each time I install a new mod. There don't seem to be any mods that are conflicting with one another. I had a few with 'Dirty Edits', so I used the TES5Edit tutorial to clean them up. What happens is that the game will up and CTD on me after only 90 - 150 seconds of gameplay. I'm using NMM exclusively. And I am using the 1.8.151.0.7 patch and I had just recently re-downloaded all of my mods, but I'm sure that isn't the problem. The reason I think this is I just did a clean install Skyrim with the only add-on being the official Bethesda High Resolution Textures, and it still does the CTD after a few minutes thing. Link to comment Share on other sites More sharing options...
t00bz Posted November 14, 2012 Author Share Posted November 14, 2012 It would seem that even with vanilla skyrim at my default settings, the game won't last more than 5 minutes before CTDing on me. No mods, no high res texture pack, no nothing. Just the latest patch of skyrim. Link to comment Share on other sites More sharing options...
t00bz Posted November 18, 2012 Author Share Posted November 18, 2012 This is a log of my latest CTD [11/17/2012 - 10:10:17AM] error: (000844A3): cannot enable an object with an enable state parent.stack: [ (000844A3)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000844A3)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [11/17/2012 - 10:10:17AM] error: (000844A4): cannot enable an object with an enable state parent.stack: [ (000844A4)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000844A4)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [11/17/2012 - 10:10:17AM] error: (000844A8): cannot enable an object with an enable state parent.stack: [ (000844A8)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000844A8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [11/17/2012 - 10:10:17AM] error: (000844AA): cannot enable an object with an enable state parent.stack: [ (000844AA)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000844AA)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [11/17/2012 - 10:10:43AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [<NULL form> (000D5C66)].masterambushscript.GetParentCell() - "<native>" Line ? [<NULL form> (000D5C66)].masterambushscript.OnGetUp() - "masterAmbushScript.psc" Line ? [11/17/2012 - 10:11:12AM] VM is freezing...[11/17/2012 - 10:11:12AM] VM is frozen[11/17/2012 - 10:11:13AM] Saving game...[11/17/2012 - 10:11:13AM] VM is thawing... [11/17/2012 - 10:11:22AM] VM is freezing...[11/17/2012 - 10:11:22AM] VM is frozen[11/17/2012 - 10:11:23AM] Saving game...[11/17/2012 - 10:11:23AM] VM is thawing... [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD642)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] warning: Assigning None to a non-object variable named "::temp5"stack: [ (000AD642)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD642)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD641)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] warning: Assigning None to a non-object variable named "::temp5"stack: [ (000AD641)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD641)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD643)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] warning: Assigning None to a non-object variable named "::temp5"stack: [ (000AD643)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD643)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD644)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] warning: Assigning None to a non-object variable named "::temp5"stack: [ (000AD644)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:24AM] error: Cannot call numPillarsSolved() on a None object, aborting function callstack: [ (000AD644)].dunHalldirPuzzlePillar.OnCellLoad() - "dunHalldirPuzzlePillar.psc" Line 36 [11/17/2012 - 10:11:44AM] [default2StateActivator < (000AD7D0)>] Closing Link to comment Share on other sites More sharing options...
Mookeylama Posted July 18, 2013 Share Posted July 18, 2013 [11/17/2012 - 10:10:43AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack:[<NULL form>(000D5C66)].masterambushscript.GetParentCell() - "<native>" Line ?[<NULL form> (000D5C66)].masterambushscript.OnGetUp() - "masterAmbushScript.psc" Line ? i get that alot before a crash^^anyone know what that is?? Link to comment Share on other sites More sharing options...
Recommended Posts