1SupremeBeing Posted January 13, 2020 Share Posted January 13, 2020 I'm having a weird problem that I can't figure out. I made an armor set and sword by recoloring vanilla items. Everything went smooth and they all work ingame. The problem is the sword shows up black and white. It should have a blue blade and a black hilt with blue highlights. The color textures show as correct in ck and Nifscope. I'm going to try removing them from the game, saving, then re-adding to see if that works. If not then I'm completely stumped. I don't know how to do my own meshes, which is why I do recolors. I'm still learning to mod. I would appreciate any help or advice. Thanks in advance. Link to comment Share on other sites More sharing options...
Hanaisse Posted January 14, 2020 Share Posted January 14, 2020 (edited) Is your new texture in the correct Data/Textures folder?Is your nif pointing to the correct texture path? Texture paths need to be dynamic, ie; start with textures/mod folder/mod texture file, not a static path like C:/Program Files (x86)/Steam blah blah blah. Edited January 14, 2020 by Hanaisse Link to comment Share on other sites More sharing options...
cumbrianlad Posted January 14, 2020 Share Posted January 14, 2020 If the nif wasn't pointing to the right textures, they wouldn't render in NifSkope. If the nif is not in the data directory, CK won't allow it to be chosen. It'lll come up with the error 'Invalid Directory'. If the weapon is in a valid directory, but the textures aren't, the mesh can be loaded in CK but the textures don't show. The mesh will look all purple. I'm just pointing that out for reference, Hanaisse. What you said would be an issue, but it's not the one the OP has. OP, before you attempt what I'm going to suggest, back up your weapon nif! Have you used the spells and run through the sanitize and optimize options? I do all of the sanitize spells and 'Combine properties', 'remove bogus nodes' and 'remove unused strings' from the 'Optimize' menu. i'm suggesting backing up because if there's a serious issue, this can sometimes make it even worse, to the point nothing renders properly. Next, I think you could try SSE Nif Optimizer. it should work on SSE nifs, but just not do as much as it would if it was trying to convert an Oldrim nif to SSE. It could sort out any issues that are causing your textures to display incorrectly in game. Worth a try, anyway, since it's a really quick fix if it works. It will sort out a lot of issues for you. Link to comment Share on other sites More sharing options...
1SupremeBeing Posted January 14, 2020 Author Share Posted January 14, 2020 I finally found the problem, and I feel silly for overlooking it. On the sword itself in ck I forgot to switch to the new 1st person texture. Thank you both for your help. I really appreciate it. Link to comment Share on other sites More sharing options...
cumbrianlad Posted January 15, 2020 Share Posted January 15, 2020 1SupremeBeing, Great news. No need to feel daft about it, either. We all make mistakes like that. I've made some real LOL howlers in the past. If there was "Modders' Mistake of the Month" award on Nexus, I'd have a mantlepiece full of proudly displayed trophies by now! Link to comment Share on other sites More sharing options...
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