uijk718293 Posted January 15, 2020 Share Posted January 15, 2020 I started to get some random crashes for a while and installed all the available Visual C++ Redistributable versions from 2008 to 2019 on top of 2015-19 x64 version I had already and the CTD suddenly stopped for last 4 days. I thought Skyrim SE was using just 2015 x64 version and LE was using 2010 x32 version. How does it make any sense? Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 15, 2020 Share Posted January 15, 2020 When playing a modded SSE, it's not only the game that is initiated. SKSE is 32-bits as are other tools, apps and whatnot that start along. So yeah, using the 'wrong' set of Visual C++ can let the game go belly-up. Link to comment Share on other sites More sharing options...
anjenthedog Posted January 16, 2020 Share Posted January 16, 2020 When playing a modded SSE, it's not only the game that is initiated. SKSE is 32-bits as are other tools, apps and whatnot that start along. So yeah, using the 'wrong' set of Visual C++ can let the game go belly-up. But isn't Skryim SE governed by the latest VC++ distribution? The OP was saying that installing older sets made his issue go away. That would imply a "bad" mod that uses the "incorrect" VC++ distribution, wouldn't it? Or am I misreading this whole thing ? Asking for selfish reasons rather than academic, because I have two code 193 errors, One for the HDT engine and the other for an animation speed control dll (I'm still running under 1.5.80/2.0.16. They're not terminal but they are there. His post suggests the possibility of resolving them by loading additonal VC++ distributions...I think... Link to comment Share on other sites More sharing options...
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