Site Bot Posted November 19, 2008 Share Posted November 19, 2008 Article link: How To Extract BSA Files Using FO3 Archive Article moved. New location: http://wiki.tesnexus.com/index.php/How_to_extract_BSA_files_using_FO3_Archive Link to comment Share on other sites More sharing options...
xeroax2 Posted November 19, 2008 Share Posted November 19, 2008 i don't see the "FO3Archive.lnk" located anywhere. Link to comment Share on other sites More sharing options...
LHammonds Posted November 20, 2008 Share Posted November 20, 2008 (edited) There are only 3 files included in that archive. FO3Archive (Shortcut)FO3Archive Readme (Text Document)FO3Archive (Executable Jar File) .lnk = Shortcut It is also the file with the dominate icon of a blue-purple gear. LHammonds Edited November 20, 2008 by LHammonds Link to comment Share on other sites More sharing options...
tecnikman Posted December 27, 2009 Share Posted December 27, 2009 I have a rusian copy of FO3 and I wish to translate images and voice to english. I do a java program to extract the bsa. but if you can upload that files i will be very happy or help me to do that, ok? I readed a other forum here in internet and said me the russian game have english voice in it... is it true?Thanks! Link to comment Share on other sites More sharing options...
Catpurple Posted December 28, 2009 Share Posted December 28, 2009 How does one accomplish step 9? I'm fairly new to modding (in regard to the fact that it took me months to figure out how to add the Fallout3.esm file into the GECK [sad isn't it?]) so I've never heard of NifSkope before. What is NifSkope and, again, how do you do step 9? Link to comment Share on other sites More sharing options...
LHammonds Posted December 28, 2009 Share Posted December 28, 2009 What is NifSkope and, again, how do you do step 9?NifSkope is a tool used to manipulate game models which are in "NIF" format. It is an essential tool for modders and quite handy even for just players using mods to fix issues such as hard-coded texture paths. NifSkope Configuration 1. Start NifSkope2. Click Render, Settings3. Click the button called "Auto Detect Game Paths" which should add Oblivion's Data folder.4. If you extracted Oblivion's BSA files with BSA Commander, also add that path by clicking "Add Folder"5. I also like having a 3rd path which always gets changed each time I download and extract a mod to a temp folder such as C:\Downloads\.6. Click Render, Settings and make sure "Startup Version" is 20.0.0.57. I occasionally change the background color which is also under the Render, Settings dialog box. I prefer using a light tan to match Bethesda's menu inventory color for icon creation purposes.8. On an as-needed basis, toggle the display of the collision box by clicking Render, Draw Havok. LHammonds Link to comment Share on other sites More sharing options...
Seule Posted February 28, 2010 Share Posted February 28, 2010 Just wanted to add an addendum, if you're running into "can't find path" errors whilst trying to extract running vista/7 its because you haven't set the link to "Run as administrator" hopefully if you're deep enough into modding to be playing around with this tool, you know how to change that :) Link to comment Share on other sites More sharing options...
036197 Posted April 18, 2010 Share Posted April 18, 2010 Awesome, worked perfectly. Thanks Link to comment Share on other sites More sharing options...
jesusyvan Posted September 8, 2010 Share Posted September 8, 2010 where do i download sun java? i googled it but there is no site; i get a bunch of javas: java es. java em java se,..... also when i clicked on the shortcut it says error; java system32 doesnt exist... please advise Link to comment Share on other sites More sharing options...
boozhah Posted October 12, 2010 Share Posted October 12, 2010 you say we should extract all the Fallout - whatever files, if we have addons such as broken steel, Anchorage, the pitt, and point lookout, should we extract those as well? Link to comment Share on other sites More sharing options...
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