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Creation kit crashes... OMG, why did I forget to save, again?


cumbrianlad

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That has happen to me too with the "had to go back thing" ... Try to just start a clean slate. Back up what you have then remove it all and do one of them file checks from steam.
After it rebuilds your Skyrim files you can then move forward to figure out where your error /errors are. Can't be sure what you are doing till you know you have a clean Skyrim that don't crash
or in this case the editor. Also working with land edits in Skyrim is the best way to kill your game. I know cuz I've done it. Truth is the navmesh is a mess stock. It most likely is a mesh conflict.

Maybe not a navmesh but still. I've ran into nifs that are just bad. They must have been edited wrong. I've also seen it where just one messed up .nif can crash you out.

One good trick is to start up the log. Then you can see just where the error is that made you crash. (I'm not sure if there is an editor log)

Here is my editor int files. As i said I never crash so they work perfectly and they are both very modified over the years ...

SkyrimEditorPrefs.ini

 

[General]
Object Category WorldObjects=2
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iSecundaPosition=180
fSecundaVisibility=0.5000
iSecundaPhase=0
iMasserPosition=180
fMasserVisibility=0.5000
iMasserPhase=0
bUseMoonSettings=0
bAllowDynamicHavok=1
bLoadTheUserPlugin=0
sLastTexturePath=Data\Textures\
sLastModelPath=Data\Meshes\clutter\orientset\
sFile Path=S:\Steam\steamapps\common\Skyrim\
bLight Radius=0
bMaximize Editor=0
bViewSky=0
bAnimateFX=0
bUseDepthBias=0
bLiteBrite=1
bAllowUnsafeSave=0
sEditorStartingDir2=0, 0, 1
sEditorStartingDir1=0, 1, 0
sEditorStartingDir0=1, 0, 0
sEditorStartingPos=0, 0, 0
uEditorStartWorldSpaceID=0
uEditorStartInteriorID=0
bUpdateCellViewToMatchRenderWindow=1
bSortLoadedCellsAtTop=0
iShowHideH=471
iShowHideW=156
iShowHideY=116
iShowHideX=5
iSceneInfoH=592
iSceneInfoW=1375
iSceneInfoY=134
iSceneInfoX=239
fPrimitiveScaleFactor=1.0000
bPlaceCreatedRefsAtTarget=1
iGizmoRadius=125
bUnhideAllObjectsOnRefresh=1
bEnableVKeyZoom=1
fCellCameraInitialDistance=256.0000
bBackgroundLoading=1
bRotateCameraAroundLastSelection=1
bInvertCameraPanY=1
bInvertCameraPanX=1
bInvertCameraRotationY=0
bInvertCameraRotationX=1
iPreviewH=770
iPreviewW=786
iPreviewY=148
iPreviewX=851
iPickingPreferencesH=244
iPickingPreferencesW=191
iPickingPreferencesY=51
iPickingPreferencesX=9
sPaletteFileName=
bEnableDialogueExportLogging=0
Cell View X=32
Cell View Y=628
Cell View W=760
Cell View H=377
Creation Kit X=49
Creation Kit Y=25
Creation Kit W=1440
Creation Kit H=111
Render Window X=979
Render Window Y=188
Render Window W=917
Render Window H=754
Cell View Cell List Column 0 width=273
Cell View Cell List Column 1 width=4
Cell View Cell List Column 2 width=169
Cell View Cell List Column 3 width=101
Cell View Cell List Column 4 width=197
Cell View Cell List Column 5 width=41
Cell View Cell List Column 6 width=80
Cell View Object List Column 0 width=206
Cell View Object List Column 1 width=4
Cell View Object List Column 2 width=133
Cell View Object List Column 3 width=101
Cell View Object List Column 4 width=81
Cell View Object List Column 5 width=86
Cell View Object List Column 6 width=98
Cell View Object List Column 7 width=142
Cell View Object List Column 8 width=193
Num Object Windows=1
ObjectWindow X=33
ObjectWindow Y=155
ObjectWindow W=761
ObjectWindow H=466
Object Column 0 width=356
Object Column 1 width=4
Object Column 2 width=45
Object Column 3 width=46
Object Column 4 width=243
Object Column 5 width=45
Object Column 6 width=60
Object Column 7 width=60
Object Column 8 width=60
Object Column 9 width=60
Object Column 10 width=60
Object Column 11 width=437
Object Column 12 width=60
Object Column 13 width=60
Object Column 14 width=60
Object Column 15 width=45
Object Column 16 width=60
Object Column 17 width=60
Object Column 18 width=60
Object Column 19 width=45
Object Column 20 width=45
Object Column 21 width=45
Object Column 22 width=45
Object Column 23 width=60
Object Column 24 width=60
Object Column 25 width=45
Object Column 26 width=45
Object Column 27 width=45
Object Column 28 width=45
Object Column 29 width=60
Object Column 30 width=45
Object Column 31 width=45
Object Column 32 width=45
Object Column 33 width=60
Object Column 34 width=60
Object Column 35 width=60
Object Column 36 width=60
Object Column 37 width=45
Object Column 38 width=60
Object Column 39 width=60
Object Column 40 width=60
Object Column 41 width=60
Object Column 42 width=45
Object Column 43 width=45
Object Column 44 width=45
Object Column 45 width=60
Object Column 46 width=60
Object Column 47 width=60
Object Column 48 width=60
Object Column 49 width=60
Object Column 50 width=45
Object Column 51 width=60
Object Column 52 width=60
Object Column 53 width=60
Object Column 54 width=60
Object Column 55 width=60
Object Column 56 width=60
Object Column 57 width=60
Object Column 58 width=60
Object Column 59 width=60
Object Column 60 width=60
Object Column 61 width=60
Object Column 62 width=60
Object Column 63 width=60
Object Column 64 width=60
Object Column 65 width=60
Object Column 66 width=60
Object Column 67 width=60
Object Column 68 width=45
Object Column 69 width=60
Object Column 70 width=45
Object Column 71 width=60
Object Column 72 width=60
Object Column 73 width=60
Object Column 74 width=60
Object Column 75 width=45
Object Column 76 width=60
Object Column 77 width=60
Object Column 78 width=60
Object Column 79 width=69
Object Column 80 width=60
Object Column 81 width=60
Object Column 82 width=45
Object Column 83 width=60
Object Column 84 width=60
Object Column 85 width=60
Object Column 86 width=60
Object Column 87 width=60
Object Column 88 width=60
Object Column 89 width=60
Object Column 90 width=60
Object Column 91 width=60
Object Column 92 width=60
Object Column 93 width=60
Object Column 94 width=60
Object Column 95 width=60
Object Column 96 width=60
Object Column 97 width=60
Object Column 98 width=60
Object Column 99 width=45
Object Column 100 width=45
Object Column 101 width=45
Object Column 102 width=45
Object Column 103 width=45
Object Column 104 width=45
Object Column 105 width=45
Object Column 106 width=60
Object Column 107 width=60
Object Column 108 width=60
Object Column 109 width=60
Object Column 110 width=60
Object Column 111 width=60
Object Column 112 width=60
Object Column 113 width=60
Object Column 114 width=60
Object Column 115 width=60
Object Column 116 width=112
Object Column 117 width=45
Object Column 118 width=312
Object Selection=103
Papyrus Properties Window X=403
Papyrus Properties Window Y=665
Papyrus Properties Window W=1318
Papyrus Properties Window H=300
Papyrus Properties Window Column Size 0=166
Papyrus Properties Window Column Size 1=136
Papyrus Properties Window Column Size 2=484
Form dialog tab 104=1
Form dialog tab 61=17
Papyrus Script Pick Window X=1020
Papyrus Script Pick Window Y=429
Papyrus Script Pick Window W=490
Papyrus Script Pick Window H=343
Papyrus Script Edit Window X=866
Papyrus Script Edit Window Y=281
Papyrus Script Edit Window W=728
Papyrus Script Edit Window H=715
Form dialog tab 77=0
Quest Window X=340
Quest Window Y=153
Quest Window W=1239
Quest Window H=734
Form dialog tab 128=0
Form dialog tab 43=7
Object Category Audio=1
Navmesh Toolbar X=837
Navmesh Toolbar Y=11
Navmesh Toolbar W=726
Navmesh Toolbar H=58
Form dialog tab 79=4
Object Category WorldData=1
Object Category SpecialEffect=1
Object Category Miscellaneous=1
Object Type Tree=1
Object Category Character=1
Object Type Container=1
Object Type Container CLUTTER=1
Object Type Static=1
Object Type Activator=1
Object Type HeadPart=1
Object Type Package=1
Object Category Actors=1
Object Type Activator Landscape=2
Object Type Furniture=1
Object Type Activator CLUTTER=1
Object Type Door=1
Object Type Door Dungeons=2
Object Type Door Dungeons\Nordic=1
Object Type Door Dungeons\Nordic\Doors=1
Object Type Door Dungeons\Nordic\Doors\Animated=2
Object Type Door Dungeons\Dwemer=2
Object Type Door Dungeons\Riften=2
Object Type Door Traps=2
Object Type Door Dungeons\Imperial=2
Object Type Door Dungeons\Caves=1
Object Type Door Dungeons\Caves\Green=2
Object Type Door Dungeons\Mines=2
Object Type Door Dungeons\Ship=2
Object Category Magic=1
Object Type Material Object=1
Object Type Location=1
Object Category Items=1
Form dialog tab 41=0
Object Type Art Object=1
Object Type AnimObject=1
Object Type Spell=1
Object Type Book=1
Object Type Weapon=1
Object Type Weapon WEAPONS=2
Object Type Actor=2
Object Type Quest=1
Form dialog tab 116=0
Papyrus Manager Window 0 X=91
Papyrus Manager Window 0 Y=51
Papyrus Manager Window 0 W=285
Papyrus Manager Window 0 H=492
Papyrus Manager Window 0 Filter=
Papyrus Manager Window 0 Column Size 0=250
Papyrus Manager Window 0 Column Size 1=75
Papyrus Manager Window 0 Column Size 2=75
Papyrus Manager Window 0 Column Size 3=75
Papyrus Manager Window 0 Column Size 4=0
Papyrus Manager Window 0 Column Size 5=0
Object Type Furniture Furniture=2
Object Type Furniture Furniture\DragonFurniture=2
Object Type Ingredient=1
Object Type Ingredient CLUTTER=2
Object Type MiscItem=1
Object Type Light=1
Object Type Grass=1
Object Type Art Object Actors=2
Object Type BodyPartData=1
Object Type BodyPartData Actors=2
Object Type BodyPartData Actors\Bear=1
Object Type Key=1
Object Type Book CLUTTER=1
Object Type Ingredient Clutter\Ingredients=1
Object Type Potion=1
Object Type Potion CLUTTER=1
Object Type Potion Clutter\Ingredients=2
Filtered Quest Window X=3
Filtered Quest Window Y=63
Filtered Quest Window W=1434
Filtered Quest Window H=734
Object Type MiscItem aars=2
Object Type Flora=1
Object Type Flora Landscape=2
Object Type Actor Actor=2
Form dialog tab 11=0
Form dialog tab 84=0
Object Type CameraShot=1
Object Type ImpactData=1
Object Type ImpactData effects=2
Object Type Scroll=1
Form dialog tab 14=5
Object Type Ammo=1
Object Type Armor=1
ObjectWindow1 X=56
ObjectWindow1 Y=247
ObjectWindow1 W=722
ObjectWindow1 H=378
Object Type LeveledCharacter=1
Object Type TalkingActivator=1
Object Type AddOnNode=2
Object Type Actor Preset=2
Object Type Armor Armor=2
Form dialog tab 80=0
[imagespace]
bDoDepthOfField=1
[Display]
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fShadowBiasScale=1.0000
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iBlurDeferredShadowMask=5
bFloatPointRenderTarget=1
iShadowMaskQuarter=4
iShadowMapResolution=1024
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=0
bDeferredShadows=1
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=0
bFull Screen=0
iSize H=715
iSize W=901
bFXAAEnabled=0
iMaxAnisotropy=8
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bShowDecals=0
bShowNonCollectibleObjects=1
bShowCollisionObjects=1
bShowSoundMarkers=0
bShowPortals=0
bShowOcclusionPlanes=1
bShowDynamics=1
bShowMultibounds=1
bShowActors=1
bShowStatics=1
bShowWater=1
bShowTerrain=0
bShowDoors=1
bShowActivators=1
bShowHelperObjects=1
bShowLightMarkers=1
bShowMarkers=1
bShowLights=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[Perforce]
sWorkspace=
sUsername=
[Papyrus]
sPerforceWorkspace=
sPerforceUsername=
sDLCPrefix=
[scripts]
iOnScriptDblClk=0
[Recast]
fRecastEdgeMaxError=1.3000
fRecastEdgeMaxLen=512.0000
uRecastRegionMergeSize=20
uRecastRegionMinSize=50
fRecastAgentMaxSlope=45.0000
fRecastAgentMaxClimb=32.0000
fRecastAgentRadius=32.0000
fRecastAgentHeight=128.0000
fRecastCellHeight=8.0000
fRecastCellSize=8.0000
[HeightMapEditor]
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=50
[AudioMenu]
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Flowchart]
iDialogueViewArrowSegmentCount=3
iDialogueViewArrowStyle=2
iDialogueViewNodeVicinityCost=32
bDialogueViewRouteArrows=1
[Decals]
uMaxDecals=100
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultActors=6.0000
[PreviewMovement]
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.0100
fCamera Rotate=0.7500
[Landscape]
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
fDrawHeight=10.0000
iOpacity=100
iFalloff=75
iRadius=5
iFlags=1
[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=15.0000
fCamera Pan=5.0000
fCamera Zoom Ortho=0.2500
fCamera Zoom=0.2500
fCamera Rotate=0.1000
fObj Move=1.0000
fObj Rotate=0.1500
iArrow Snap=32
iSnap Angle=30
iSnap Grid=64
uFlags=84
[spellCheck]
bSpellCheckEnabled=1
[NavMeshOverlay]
uOverlayColorPref=80808080



SkyrimEditor.ini



[General]
bUseVersionControl=0
bUseMyGamesDirectory=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
SLocalBackupPath=Data\CheckInBackup
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bExternalLODDataFiles=1
bOnlyActiveFileForRefFix=1
bForceCheckOutOnRefFix=0
bFixPersistenceOnRefInit=0
bFixBadLocRefsOnInit=0
iCheckCellRegionsOnInit=0
bCheckDoorCollisionOnInit=0
bWarnOnGameSettingLoad=0
bFaceGenTexturing=1
bCheckHairOnInit=0
bKeepHeadOnRaceChange=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
bAnimationUseBlendFromPose=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
iCheckOutOnBoundChange=2
bFixAIPackagesOnLoad=0
bKeepPluginWhenMerging=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
bDisableDuplicateReferenceCheck=1
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
iNPCCheckOutCount=500
iLandCheckOutCount=1024
fPathGridAutoConnectRadius=512.0000
SFile Path=
bLight Radius=0
bMaximize Editor=0
bPreview=0
bAllowUnsafeSave=0
bAllowMultipleEditors=1
bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1
bSkipValidateForms=1

[Audio]
iMaxSizeForCachedSound=256
iAudioCacheSize=2048
bEnableAudioCache=0
fAudioDebugDelay=0.0000
bUseAudioDebugInformation=1
fDefaultMasterVolume=1.0000
fDialogMaxDistance=50000.0000
fDialogMinDistance=70.0000
bEnableAudio=0
sDefaultLocalSoundFXPath=Data\Sound\FX

[imagespace]
bDoDepthOfField=1
bDoMotionBlur=1
bDoRadialBlur=1

[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000
bUpdateDistantRefDataOnLoad=0

[backgroundLoad]
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=0

[HAVOK]
iNumThreads=1
fMaxTime=0.0167
bHavokDebug=1
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0

[HeightMapEditor]
uPreviewSize=512
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0

[TerrainManager]
fBlockLevel0Distance=18432.0
fBlockLevel1Distance=34816.0
fBlockLevel2Distance=67584.0
fBlockLevel3Distance=262192.0
fBlockLoadDistance=100000.0000
fBlockMorphDistanceMult=0.5000
fSplitDistanceMult=0.7500
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1

[Pathfinding]
fObstacleUpdateDeltaWhenUnknown=5.0000
fObstacleUpdateDeltaWhenMoving=1.0000
bBackgroundNavmeshUpdate=1
bDrawPathBounds=0
bBackgroundPathing=1
bRebuildPathIfSmootherFailed=1
bCreateDebugInfo=0
bUsePathSmoothing=1
bUseObstacleAvoidance=1
bUseStraightLineCheckFirst=1

[NavMeshGeneration]
bFinalizeNavMesh2=1
fMaxXYThreshold2=8.0000
fStepHeight2=25.0000
fCornerSimplifyThreshold2=0.9000
fLongestEdge2=512.0000
fShortestEdgeLength2=10.0000
fMinIntersectionLength2=0.1000
fSimplifyEdgeSwapAngle2=3.5000
fMaxWalkableAngle2=45.0000
fSimplificationLevel2=2.5000
fMinIslandArea2=150.0000
fOverlapDistance2=128.0000
fWieldVertexDistance2=0.1000
bFinalizeNavMesh1=1
fMaxXYThreshold1=8.0000
fStepHeight1=25.0000
fCornerSimplifyThreshold1=0.9000
fLongestEdge1=512.0000
fShortestEdgeLength1=10.0000
fMinIntersectionLength1=0.1000
fSimplifyEdgeSwapAngle1=3.5000
fMaxWalkableAngle1=45.0000
fSimplificationLevel1=2.5000
fMinIslandArea1=150.0000
fOverlapDistance1=128.0000
fWieldVertexDistance1=0.1000

[speedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=0
bEnableTrees=1

[Trees]
bPickSkinnedTrees=0

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0

[LOD]
fTalkingDistance=2000.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=3.0000
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
iOpacity=100
iFalloff=75
iRadius=5
iFlags=1
SDefaultLandDiffuseTexture=Dirt02.dds
SDefaultLandNormalTexture=Dirt02_N.dds

[Grass]
iMinGrassSize=20
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
bAllowCreateGrass=1

[MAIN]
bPrimitivesOn=0
bDrawWaterRefLinks=1
iLastHDRSetting=-1
bShowDynamics=1
bShowMultibounds=1
bShowActors=1
bShowStatics=1
bShowWater=1
bShowTerrain=1
bShowDoors=1
bShowActivators=1
bShowHelperObjects=1
bShowMarkers=1
bShowLights=1

[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0

[Localization]
iExtendedResponseLength=255
iExtendedTopicLength=50
bAllowExtendedText=0

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=xwm
iWaveFormat=5
bWarnMissingSource=1

[Water]
fRefractionWaterPlaneBias=3.0000
SSurfaceTexture=water
uRefractionResolution=128
uReflectionResolution=128
bUseObliqueFrustumCulling=1
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterShader=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
bUpdateRenderWindowWater=1

[Display]
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
fGamma=1.0000
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bUseResolvableDepth=1
iShadowFilter=3
bAllowPartialPrecision=1
iShadowMapResolutionPrimary=2048
iShadowMapResolutionSecondary=1024
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=4
iActorShadowCountExt=2
fEyeEnvMapLOD2=65.0000
fEyeEnvMapLOD1=45.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoStaticAndArchShadows=0
bDoActorShadows=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=1
fShadowLODDefaultStartFade=5000.0000
fShadowLODStartFade=5000.0000
fLightLODStartFade=5000.0000
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=0
bIgnoreResolutionCheck=0
iSize H=300
iSize W=467
iAdapter=0
iMaxDecalsPerFrame=10
fDecalLifetime=10.0000

[interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fMenuModeAnimBlend=0.0000

[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1

[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1

[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1

[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050

[Decals]
bDecalMultithreaded=0
bDecalOcclusionQuery=1
bDebugDecals=0
bProfileDecals=0
uMaxDecalCount=100

[AnimationWarning]
bPriorityWarning=0
bClampWarning=0

[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[OPENMP]
iThreads=3
iOpenMPLevel=10

[PreviewMovement]
bRecreateEveryUpdate=1
fPreviewLandTextureTiles=8.0000
SPreviewLandTexture=Landscape\DirtWasteland01.dds
SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
iPreviewTextureSize=256
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.2500
fCamera Rotate=0.7500

[MESSAGES]
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bBlockMessageBoxes=1
iFileLogging=0

[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=2.0000
fCamera Rotate=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iSnap Angle=45
iSnap Grid=64
uFlags=60

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
[sound]
SFaceFXLanguage=USEnglish
fDialogueGestureExaggeration=1.0000
SFaceFXPath=Data\Sound\Voice\Processing

[spellCheck]
SUserSelLexiconFile=userdic.tlx
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserLexiconDir=Lex\User
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SLexiconDir=Lex

[budgetCaps]
uLoadedAreaNonActorMemoryBudgetCap=164626432
uTWeightLightsPerGeometry=1
uTWeightLightCount=1
uTWeightTextureMemory=3
uTWeightGeometryMemory=3
uTWeightTriangleCount=5
uTWeightGeometryCount=3
uTWeightEmittersCount=1
uTWeightParticlesCount=1
uTWeightAnimatedObjectsCount=2
uTWeightActiveRefCount=1
uTWeightActorRefCount=1
uTWeightRefCount=5
uLightsPerGeometryInterior=5
uLightCountInterior=10
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uLightsPerGeometry=5
uLightCount=10
uTextureMemory=20971520
uGeometryMemory=5242880
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800 ;75kb

[Flowchart]
bPerforceEnabled = 0



With a fresh file rebuild from steam and these two files you should not crash.
Also the sound trick thing ...

 

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Good to hear from you again after my faux pas.

 

It just gets weirder.

 

I opened the original esp this morning... the one that was crashing on save.

 

I touched nothing, I'd found nothing in SSeedit.

 

Save... computing navmeshes... Done!

 

It's not the first time I've posted on the wrong forum, either... Doh!

 

I did have a PC issue this morning where it wouldn't start windows.I went into the Bios to start it. CK saved after that. I wonder if it's related. It beats me totally why the kit won't save the esp one day but will the next. If it was somehow corrupted yesterday, it's corrupted today, too.

 

I'll hang fire with the rebuild unless it starts again. Totally odd.

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Here are some often overlooked software adjustments that might be turned off permanently or put into suspended animation until you need them again. (NOTE: Always write notes about where you make changes to your computer important settings so you can easily return them to their Default and functional settings if you don't know what you're doing and get carried away playing in the places you are yet to have educated yourself well enough to play in.)

 

 

Turning off Apps that do nothing but hang around warming themselves on your CPU heat and Eating up RAM. Freeing up the Paging File when it is full, Virtual Memory's Maximum is reached because it is lower than the Amount allowable due to today's larger amounts of RAM computers have.

 

Your Paging file may be getting full and not deleted at a point while all your other Apps are not in use and stuff is being Archived you don't need Archived as well, as leaving the Paging file from yesterday and yester-year huge.

 

The virtual drive setting in your Advanced system settings may be set to what Windows OS/Linux OS determines is adequate but less than your system settings and RAM balance should allow. You need to know how much your computer can allow. Then set it up manually, and also free up a lot of bulky useless text.

 

Another culprit at the times of a CTD is a somewhat familiar bit of software we all know a little about, but do not think about that it may be calling the OS's home server asking if it has any Updates to be downloaded.

 

CPU threads might not all be set to be useful. I have seen where 2 were on a Quadcore where 8 are available on the CPU, just because default setting in Windows 7 did not recognize the Quadcore revolution. I looked into the System Settings last night anf found the Windows 10 set the least amount of RAM and the Most allowed amount of RAM as if it was an old 2 GB RAM motherboard. I only have a paltry 16 GB of RAM, but the System Settings in the Advanced settings didn't make use of any more RAM then it did for Windows 7 and 2 GB RAM with a Duo Core CPU.

 

I found out that all 8 CPU threads could be set to be activated for different Apps to use. Apps are fickle when they are not given full permission due to other controlling factors that do not recognize their full software capabilities. Thus we have to learn the configuration settings in our ini's.

 

If you haven't already; check your Advanced system settings to see how much RAM is allotted by your System Settings. On the low end 2% of your RAMs capacity is best. On the high end you can determine a max for your computers needs.

 

Also get the switch to empty the Paging File at the end of your computers On time changed to On. That is change the 0 to 1 using your Registry Editor, so when your day is done the Paging File will be deleted and refreshed for the new day.

 

Then the no longer required Paging File information; that is supposed to have been used for other reasons and often just sits simmering in disbelief that it did not even get forwarded to Microsoft for the Paging File's purpose. I've even tried to send the data collected to Microsoft manually, via their own tool function, and been told that some problem occurred and the server was not available or something like that.

 

(NOTE: Always write notes about where you made changes to your computer important settings so you can easily return them to their Default and functional settings if you don't know what you're doing and get carried away playing in the places you are yet to have educated yourself well enough to play in.)

 

Clear the Paging File when you shut down your computer. >>> https://www.techrepublic.com/article/how-to-delete-the-windows-10-paging-file-on-every-shut-down/

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Thanks, both.

 

Pagafyr, I'll certainly look into those settings. As NexusComa commented, it certainly sounds related. I hadn't realised that Windows would restrict my own 16GB of RAM! The sneaky git! I'll certainly switch that 'Paging File' setting, as you suggested also.

 

I have the usual weekly defrag set up and I regurlarly clean up my drives, but those settings you mention, I was not even aware of. It's starting to fit the evidence. My esp is big. The others I tried (successfully) saving were way smaller in comparison. After I had an issue starting windows, this morning, I cleared out the dross files and checked the fragmentation, but that was 0% on all drives. I'm guessing (and I really am guessing, I'm no wizard with stuff like this) that booting the system afresh from the BIOS, cleared out the stuff that was adversely affecting CK, so my esp was then good to go. That would tally with it being unable to save yesterday, but fine this morning.

 

You live and learn, as they say, as long as you have good tutors and listen to their advice!

 

I've just had another thought. If I raise the priority of CK, it may help, too, but I'm guessing I won't need to bother with that once I've sorted out those settings you mention.

 

Next step. I'm building a new PC! AMD Ryzen7 3700x. I'll stick with my 6GB 1060 GPU for now and upgrade to min 32 GB DDR4 RAM. I'm going water-cooled (for recording dialogue) but I'm going to stick with HDD (Western Digital). It'll be a while before I trust SSD!

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Pagafyr, I can't see this as an issue. The mod is only just over a megabyte, minus the scripts, textures and nifs. Maybe that is getting large? I've got esp files 4 MB and above.

 

I took a look at my PC set-up, with your recommendations in mind. Unfortunately, since I have Windows 7 Home Premium, I don't have secpol.msc, so I can't see a way to empty the page file. As it turns out, when I looked at the settings for page files, I had 'None' for my E:/Drive where CK is. I added a 'Managed' page file to the drive.

 

So far, the esp is still saving fine.

 

BTW, the info you're giving is very much appreciated. Did you ever find the limit that CK could handle for an esp before needing two? That would be priceless info.

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The Morrowind Mod I served up here is one of the two I saved. 872KB is what is left of the larger package lost while modding at the times.

 

I just realized. I recall now that the crashing was after I installed a lot of furnishing and a sorting script. That sorting script worked fine until I added some new jar nifs and textures to sort ingredients and potions.

 

Now that I am rested and thought back to then, I realize I lost the files before being able to save it not because of it's size, but because of the machines floppy disks capacity.

 

Which I was saving everything on since hard drives I acquired from other used computers tended to get burned out after a lot of use. My knowledge of proper combinations of Motherboards and plug in cards: video cards, RAM, and peripherals, such as, Daughter boards was an adventure intriguing as seeking a lost city of gold.

 

The devices to save files were 3 and 1/2 inch floppy disks. I recall I saved up to 600 MB easily on the 640 MB 3 and 1/2 Inch floppy disk. As long as I did not go over 600 MB when I was saving to one of those disks I never had a problem. If I did go over that I was shown a pop up telling me the disk had 0 used space and asked if I would like to Format it. Which signified it was corrupted so nothing Saved on it was accessible.

 

I think it needed that extra 40 MB of space to keep it's swap file space from causing the floppy disk to become corrupted. I recently purchased a USB floppy disk reader. I hope that the Floppy Disks I didn't ruin disclose the rest of my mods parts.

 

Wish me luck!

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