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Different files go in different places.


AtomicTEM

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Mod files extensions that I am aware of:

 

.psc - Papyrus scripts sources - go to Data/Source/Scripts

.pex - compiled Papyrus scripts - go to Data/Scripts

.bsa - Bethesda Struct Archive - go to Data

.esp - Plugins - go to Data

.esm - Master files - go to Data

.dds - Textures - go to Data/Textures

.nif - Meshes - go to Data/Meshes

.fla - Flash sources - no folder; compiled to swf

.as - ActionScript sources - no folder; compiled to swf

.swf - Flash movies - go to Data/Interface

 

The mod author has to put all files in the corresponding Data' subfolders, then to pack this Data altogether in a .bsa file... Except .esp/.esm files; they are 'launchers', so don't go into the archive. Then .bsa and .esp are packed in a final mod archive .zip, .7z etc.

 

So, Vortex does not distribute files by Data' subfolders; the correct folder structure must already be inside a mod archive.

 

Something like this. I am still learning too. :unsure:

 

Edit: All this - the example for Skyrim.

Edited by shumkar
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Hey AtomicTEM,

 

You can actually do this using "mod types" - if you look at other games that use these methods you should see how they work. Examples I can think of right now are: Blade & Sorcery, Stardew Valley and The Sims 4.

 

Although you may also be able to do with a regular installer, which would be better. You can add the relevant "parent" folders based on file extension.

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  • 2 weeks later...

Mod files extensions that I am aware of:

 

.psc - Papyrus scripts sources - go to Data/Source/Scripts

.pex - compiled Papyrus scripts - go to Data/Scripts

.bsa - Bethesda Struct Archive - go to Data

.esp - Plugins - go to Data

.esm - Master files - go to Data

.dds - Textures - go to Data/Textures

.nif - Meshes - go to Data/Meshes

.fla - Flash sources - no folder; compiled to swf

.as - ActionScript sources - no folder; compiled to swf

.swf - Flash movies - go to Data/Interface

 

The mod author has to put all files in the corresponding Data' subfolders, then to pack this Data altogether in a .bsa file... Except .esp/.esm files; they are 'launchers', so don't go into the archive. Then .bsa and .esp are packed in a final mod archive .zip, .7z etc.

 

So, Vortex does not distribute files by Data' subfolders; the correct folder structure must already be inside a mod archive.

 

Something like this. I am still learning too. :unsure:

 

Edit: All this - the example for Skyrim.

 

This information is good to know. :cool:

Edited by ZeroProdigy3k
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