Arnkell Posted November 16, 2012 Share Posted November 16, 2012 (edited) I am getting the giant exclamation marks in the start of the game on both the father and the nurse, at birth. Their hair textures are missing, they are bald. If I choose a ghoul at creation, he has no exclamation mark until I change his hair from default-ghoul, then he's bald as well. I have:FWEMMMEVEWMKAll the FOIP compatibility patchesProject Beauty(Fallout Redesigned) Is there anything I can do to make the hair textures show? Any file update, folder move inside Fallout3\Data, or perhaps a load order trick? This is literally the last bug and problem I have after reinstalling with mods! I got DarnUI to work, and I have installed ArchiveInvalidationInvalidated. I have created a merged patch, no conflicts reported by FO3Edit. I have mimicked the load order from the FOIP-page. The only three .esp mods that are not in the FOIP list are: CALIBRxMerchant.espStealthboy Recon Armor - CRAFT.espCRAFT - Workbench Replacement.esp Edited November 16, 2012 by Arnkell Link to comment Share on other sites More sharing options...
BlackRampage Posted November 16, 2012 Share Posted November 16, 2012 perhaps a load order trick?Possibly this. Disable all other mods, then check if you're still getting the same errors. Link to comment Share on other sites More sharing options...
M48A5 Posted November 16, 2012 Share Posted November 16, 2012 You are having a problem with a missing mesh. Go back to the mod description page and read the page. Scroll down to the FAQ. Also read the ReadMe. Also, read the FOIP page and make sure you have the correct version of the mod that matches the FOIP patch. Link to comment Share on other sites More sharing options...
Arnkell Posted November 17, 2012 Author Share Posted November 17, 2012 (edited) Thank you both, guys, I went over the bundle with a looking glass until I'd reinstalled the mods and activated them in the right order. I can now use both Project Beauty, FWE and DarnUI together without problems. Reinstalling the FOIP-mods seemed to have helped as well. There is one small little thing left: after getting everything to work and starting to create my guy, I noticed the eye textures have gotten weird. The "Ghoul" and "raider" colors for eyes have completely gone bonkers, being bright red, both of them. I don't know how I can get back the original eye-textures, since they've been overwritten. Do any of you guys know how to manually re-add the "ghoul" eye texture? So I perhaps can switch to them in Rivet City? You know the eyes I'm talking about? A fat blue iris surrounded by red whites? I can't find a pic of them on Google at the moment, but they are selectable eyes with the FWE-mod installed, only now they're not cool anymore, they're stark red like lava. Edited November 17, 2012 by Arnkell Link to comment Share on other sites More sharing options...
M48A5 Posted November 17, 2012 Share Posted November 17, 2012 Since you have FO3Edit, you can check and find which mod is overwriting the eyes. You can then make the changes to the eyes in your merged patch. You need to get the FO3Edit Training manual. There are conflicts in FO3Edit and should be as long as you have mods that change things in Fallout 3. Link to comment Share on other sites More sharing options...
Arnkell Posted November 18, 2012 Author Share Posted November 18, 2012 (edited) Back to school. Got it. ; Edited November 18, 2012 by Arnkell Link to comment Share on other sites More sharing options...
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