DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 Forgive me, I believe if you were inside the camp, staring at the large boulder, the Corvega would be to your right**, not your left. Link to comment Share on other sites More sharing options...
Mktavish Posted January 25, 2020 Share Posted January 25, 2020 Ahh so you have found this place in game , but cannot find it in the GECK ?And based on the locations you mention ... it still wasn't easy since the prospector camp does not have a named cell either , only a map marker. So I had to navigate in the general direction from one of the cells named Cottonwood. Then I found it in Cell 15,-27 ... which you can now just bring up the WastelandNV world space in the cell view window, and type in those coordinates / hit the go button to bring up that cell in the render window.In wasteland cells ... it will always orient to North at top. Which you can reset by clicking an object and pressing T if you get yourself turned around. Also when looking at multiple cells (which the render window will display up to a 5x5) it helps to turn on the cell borders , by hitting the B key when the render window is active. But now also for future reference in finding cells that are unamed in the wastelandNV.You can bring up the console while in game , and click on an object , like the campfire there.It will then list its form-ID. So then in geck you go to drop down header menu "Edit / Find Text"Type the form ID in there , click the button. Then look at the object tab ... and it will tell you what cell coordinate it is in. I did a quick drop in of a door with bunker in the name. Which is a regular sized door , and also needs a frame. And looks to me like the large boulder is to small to make it look good. Albeit you can scale any object on its reference window / 3D data tab. And on the scale field , adjust it there ... for example .5 would be 1/2 the size. Also you could just build a frame out of pieces for a custom fit. Like the camp logs for example (the thing you called a 4x4 in that area)Scale them individually to fit around it. But anyways , I think a sewer entrance would be quick and simple ... "MegatonSewerExit01"turned horizontally sticking out of the boulder side behind the bush you mentioned. Or facing up with only a small portion sticking out of the ground. Because in my opinion , you want to avoid having to rework the navmesh. Unless you want to take that on ? Anyways ... hope that helps. Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 That helps a lot, though the particular entrance I'm referring to isn't a door, though it is an entrance. I'm referring to the same type of entrance found at the Abandoned BoS Bunker, (looks kinda like...I guess you'd say a rusty grate on the end of a pipe sticking out of the ground).Though, now that I think about it, I might use an actual sewer lid entrance instead, as those are flush with the ground. (For reference: East Central Sewer, North Central Sewer, both entrances are just manholes with a sewer lid) Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 I just re read that. My apologies. Yes, a sewer entrance would be far easier, now that I think about it.Something flush with the ground, easily concealed from view, cause the bunker entrance, after viewing the BoS bunker, looks like it would be far too obvious and doesn't really fit aesthetically in a pleasing manner. Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 I just re read that. My apologies. Yes, a sewer entrance would be far easier, now that I think about it.Something flush with the ground, easily concealed from view, cause the bunker entrance, after viewing the BoS bunker, looks like it would be far too obvious and doesn't really fit aesthetically in a pleasing manner. Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 Some points of note: 1. I don't actually have my PC up and running yet, so this project is currently nothing more than an idea and I do apologize for any confusion.2. I'm using New Vegas UE (PS3) as my reference tool, as currently, it's what I've got to work with.3. Regarding the Little Rock Camp...After revisiting it, I've come to realize there's only one wooden plank bench for seating, the camp is smaller than I remember, it's south and ever so slightly east of the Smith Mesa Prospector Camp, and if you've got the Corvega at your back, facing directly east, camp fire directly north of you, (your character should be facing the banana yucca plant)* *this is the point of reference* There is a static scrub plant right up next to the banana yucca. If you look just right if the banana yucca, there's a small boulder, and just left of the banana yucca is the large boulder.Right there, nestled between the large boulder, small boulder, behind the scrub plant and banana yucca, is a small, flat ground space...This is the space where I'm going to put the sewer lid entrance.I really wish I could drop a pic on here, kudos to anyone who can tell me how to do so, and I'll take some pics of the area and show precisely what I'm talking about.Again, sorry for any confusion. Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 After looking at the manhole that's leads to the North Sewers (manhole located within North Vegas Square), it seems to be slightly too big for what I need, however, would I be able to resize the manhole to make it slightly smaller while still being able to function as an entrance? Link to comment Share on other sites More sharing options...
Mktavish Posted January 25, 2020 Share Posted January 25, 2020 Some points of note: 1. I don't actually have my PC up and running yet, so this project is currently nothing more than an idea and I do apologize for any confusion.2. I'm using New Vegas UE (PS3) as my reference tool, as currently, it's what I've got to work with. Is that a modding tool for PS3 ? 3. Regarding the Little Rock Camp...After revisiting it, I've come to realize there's only one wooden plank bench for seating, That camplog is not actually for sitting since it is not a furniture object. You could though find some furniture markers , which are invisible placing them how it will show an npc in the sitting position ... like "FloorSitMarker" for example. But this furniture object looks great for placing around camp fires , "OasisCouch01" Which is just a big log with 3 sit positions. *this is the point of reference* Dropping in "MegatonSewerExit01" placing behind the yucca but infront of the bush. Lowering to about 6inch of face above ground. It is still to big to fit in there comfortably without clipping. So scaling it to .7 made it look nice. So if you are going to be reworking the camp site there ... you probably will want to adjust the navmesh after you get it the way you want. And of course you will need to run finalize for the door to link up. Atleast for NPC's to use it anyways , but will still work fine for the player without doing anything to the navmesh.Well cheers to getting excited about modding , and hoping you get your comp running soon :yes: Careful though ... modding the game has a way of taking over your playing time ... pretty soon the only time you spend in game ends up being to test the modding you just did :laugh: Link to comment Share on other sites More sharing options...
Mktavish Posted January 25, 2020 Share Posted January 25, 2020 ...ahhh I see ya ninja'd the question about resize ... and yes looks fine after that. By the way how are you determining it's size without the geck ? Link to comment Share on other sites More sharing options...
DigitalBlasphemer Posted January 25, 2020 Author Share Posted January 25, 2020 Well, to attempt to be as specific as possible, (lacking pictures to help my explanation), if you head to North Vegas Square, right there in front of the apartment building is a manhole leading to North Central Sewers. (Crandon gives you a quest to head into the sewers to stop some greasers making trouble.)Now, idk the specific size reference, as I've yet to use the GECK, however, I'm willing to bet this, as well as the various other manholes found in the Mojave, (both accessible and inaccessible alike), are probably the standard size, (or if I'm using the term correctly in reference to the GECK, "sized 1"...1 being the standard, anything higher than 1 being oversized and anything lower than 1 being undersized).Note, I said probably, as there are quite a few of these manhole covers.There is another type of manhole cover that looks almost exactly like the one I just described, but instead of being flat on the ground, they're vertical, always covering the entrance to a huge pipe.An example would be while inside the Central Sewers, the giant pipes connecting one part of the sewer to the other, (Central Sewer to East Central Sewer, for example). If you notice, both of these manhole covers have the word "sewer" on them and they look almost exactly the same, if not being the same exact thing.The only differences are, one is horizontal, flat on the ground, and "normal" sized, ie, big enough for a human to fit through, and the other is very large, vertical, and covering the end of a huge pipe.I really hope this all makes sense. That all being said, it boils down to this simple question:Using the GECK, were I to make this all happen, if I want to use this manhole model as an entrance to my bunker, could I resize it? As is, the ones around New Vegas, (the small, or "standard" sized ones), are still a bit too big.If I tried to place it in the location I referred to between the boulders and behind the banana yucca, it would simply be too big and would be clipping through the boulders and plants. Link to comment Share on other sites More sharing options...
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