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Vista and OBMM


Jason85

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Ok I just started with modding Oblivion and I have some mods working with no problem using OBMM but I have others that will not work. By not work I mean I activate them and they show up in the data file option when I start the game but when I go into the game. Nothing! I don't know what the problem is. I am trying Better Cities, let the people drink, alternative start, and crowded roads, but none of them are working using OBMM. Is it vista or what? Should I just put the files in the data folder myself? I am going crazy trying to work around it. I am new to this and I really don't want to mess everything up. Thanks to everyone in advance.
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It's a Vista problem.

 

Quoted from the Oblivion Mods FAQ WIKI

 

Using VISTA only: If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game. Then you should reinstall Oblivion into a different directory instead of the default.

 

Installing mods on a Windows Vista system is bit trickier than it is on Windows XP due to Vista's increased security.

 

For best results, it is recommended to install Oblivion to a location other than the default C:\Program Files\ folder. Another location such as C:\Oblivion\ or D:\games\Oblivion\ will work better. This will avoid the file permission problems many users have experienced due to the increased security restrictions Vista places on the Program Files folder.

 

Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista

 

Or, an alternative fix.

 

Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

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That is just it. I have done all of this!!! I am stuck, I have no idea why it is not working. Will it work if I just start moving everything into the data folder myself? I have some mods working, duel weild, bank, new robes, and a dragon mount; but nothing else works seems to work.
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That is just it. I have done all of this!!! I am stuck, I have no idea why it is not working. Will it work if I just start moving everything into the data folder myself? I have some mods working, duel weild, bank, new robes, and a dragon mount; but nothing else works seems to work.

 

You should also try running OBMM as Administrator.

 

I don't know whether you've already attempted it, but I'd also check load order in the ESP panel. Some modules (a few pose mods, for one) are trickier to set up.

 

Finally, which version of Oblivion are you running? Vanilla with or sans patch, Oblivion with Shivering Isles, and eventually KotN? (Unless it is the Game of the Year Edition, and then you have everything in a nifty package).

 

Also, is it a national edition? (Italian, Deutsch, Espanol, Français?)

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You don't have to run them as OMODs.

 

I know that when you download some mods that they're already OMODs but you can convert them into regular files by Right clicking the OMOD in the OBMM and selecting "Convert To archive". This will convert the OMOD's contents into a 7zip file which you can then unzip into it's regular contents inside the data folder. Easy as pie.

 

As you progress further into mods, you'll need the Wrye Bash utility and will probably forget you even have OBMM installed.

 

Hope this helped.

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Don't expect OBMM doing miracles to you. Contrary some seems to think it is just a clever way to put files in the places the modder meant, keep track of the installed files so it knows what and where remove if needed. Well it does some other nice things too, but in the base it is it. If the files shows up in the correct places from start there is no way OBMM can be the guilt for them don't showing up in the game. Indeed once OBMM does whatever it had to do it will not even run when the game runs (at least should not).

 

But again, recalling what bben already said. Files under the not too smart Vista security measures, it can see files placed from another application as beyond the user's rights to access, or the vice/versa... This is specially 'critical' on things installed under the overprotected C:\Program files folder (and Vista have a way to do things under the table such that the user doesn't see it doing so)

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Don't expect OBMM doing miracles to you. Contrary some seems to think it is just a clever way to put files in the places the modder meant, keep track of the installed files so it knows what and where remove if needed. Well it does some other nice things too, but in the base it is it. If the files shows up in the correct places from start there is no way OBMM can be the guilt for them don't showing up in the game. Indeed once OBMM does whatever it had to do it will not even run when the game runs (at least should not).

 

Exactly.

The answers are the usual: unpack the OMOD, check directory structure. Do you spot a mistake there? Then fix it.

Conflicts/missing things? Maybe it's a folder name, or a simple entry in the ESP. Race/body mods sometimes have to be slightly adjusted to national editions.

Other conflicts/effects not showing up? Load order, most likely. Also, if the thing you're trying out is still in beta stage, perhaps there's a good reason for it.

 

The list could probably go on, but to sum it up: OBMM isn't magic. I like it, and it's a fairly handy utility to have, but modding still takes a grain of salt from the player.

 

But again, recalling what bben already said. Files under the not too smart Vista security measures, it can see files placed from another application as beyond the user's rights to access, or the vice/versa... This is specially 'critical' on things installed under the overprotected C:\Program files folder (and Vista have a way to do things under the table such that the user doesn't see it doing so)

 

So many things going on under that metaphorical table, yeah. :biggrin:

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Don't expect OBMM doing miracles to you. Contrary some seems to think it is just a clever way to put files in the places the modder meant, keep track of the installed files so it knows what and where remove if needed. Well it does some other nice things too, but in the base it is it. If the files shows up in the correct places from start there is no way OBMM can be the guilt for them don't showing up in the game. Indeed once OBMM does whatever it had to do it will not even run when the game runs (at least should not).

 

Exactly.

The answers are the usual: unpack the OMOD, check directory structure. Do you spot a mistake there? Then fix it.

Conflicts/missing things? Maybe it's a folder name, or a simple entry in the ESP. Race/body mods sometimes have to be slightly adjusted to national editions.

Other conflicts/effects not showing up? Load order, most likely. Also, if the thing you're trying out is still in beta stage, perhaps there's a good reason for it.

 

The list could probably go on, but to sum it up: OBMM isn't magic. I like it, and it's a fairly handy utility to have, but modding still takes a grain of salt from the player.

 

But again, recalling what bben already said. Files under the not too smart Vista security measures, it can see files placed from another application as beyond the user's rights to access, or the vice/versa... This is specially 'critical' on things installed under the overprotected C:\Program files folder (and Vista have a way to do things under the table such that the user doesn't see it doing so)

 

So many things going on under that metaphorical table, yeah. :biggrin:

Maybe unpacking the omod and fixing the structure is from where most of errors enters. If an omod is wrong, the modder did some mistake somewhere. At least all mods omod already and omod ready I installed (and activated), even the heavily scripted ones, installed flawless.

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Check to be sure you don't still have an Oblivion installed in the program files section, as well as in wherever you placed it. Vista will look in program files first.

 

Again, be sure you are running Oblivion and OBMM as an administrator and not user.

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