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Raygun WIP (Requesting Critique)


Omny

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I've been working on this model for the past week or so, and would like some honest critique before I go any further.

 

http://i802.photobucket.com/albums/yy310/Omny87/Raygun_WIP01.jpg

 

http://i802.photobucket.com/albums/yy310/Omny87/Raygun_WIP02.jpg

 

This is a retro-style raygun I've designed for New Vegas. It's about 10,000 polys right now, and the build is largely based off of the Alien Blaster (at least as far as the placement of the handle and magazine goes). All constructive feedback and suggestions are welcome.

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This looks swell. :biggrin: Only part I take issue with is the trigger-guard. The 'S' shape doesn't agree with all of your spherical surfaces.

 

What would you suggest?

 

 

Also, I have a question regarding the model: some of the parts, such as the ammo magazine, the trigger and the two round bits sticking out of the side in the first picture are separate elements from the body of the gun- that is, their own polygons aren't connected to the gun itself. I did this to keep the body and the elements smooth. Would that be a problem for animating the gun, or not?

Edited by Omny
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