remotecontrol Posted November 21, 2008 Share Posted November 21, 2008 yes... I have OBMM, where Im at knowlege wise is that OMOD ready mods are installed with OBMM ...is this right so far? ...if yes, anyone wanna maybe tell me if this is simple or not? ...if no, care to help out a bit? pweeeeeeeeeeeze... :sweat: I had to reformat my computer, Im installing OOO and CUO again, the OOO I got this time is OMOD-ready and so I'm just hopeing I dont go mess this up. P.S. anyone else having windows update that, after installing updates... gets to 3rd configuration and just restarts... and restarts... and restarts... or was that just me? ...sometimes I just wanna lay smackdown all over microsoft :starwars: Link to comment Share on other sites More sharing options...
remotecontrol Posted November 21, 2008 Author Share Posted November 21, 2008 nevermind... I think I found something http://lhammonds.game-host.org/obmm/tutori...ady_to_omod.asp is this what I need to know? Link to comment Share on other sites More sharing options...
nosisab Posted November 21, 2008 Share Posted November 21, 2008 Edited: Removed wrong thread answer. Edit: The above answer wasn't to this thread, sorry... I'm almost certain I was answering another one.to try and correct this, making an OMOD from an omod ready 7z is just opening OBMM, click the Create button, in the window that opens click "add archive" button, navigate to the 7z file and accept when it tells have found the Omod conversion data folder Link to comment Share on other sites More sharing options...
dezdimona Posted November 21, 2008 Share Posted November 21, 2008 nevermind... I think I found something http://lhammonds.game-host.org/obmm/tutori...ady_to_omod.asp is this what I need to know?thats the correct tutorial.I,ve found that if I open the file double click on the omod it ends up in OBMM automatically.I use XP,not sure with vista! Link to comment Share on other sites More sharing options...
endgamecutter Posted November 21, 2008 Share Posted November 21, 2008 works with vista, double click it, hit activate, or install, or something hat'll appear on the lower toolbar, the mod will have a green square beside it in the middle box if uninstalled, once installed, that box changes to blue. Link to comment Share on other sites More sharing options...
remotecontrol Posted November 21, 2008 Author Share Posted November 21, 2008 that doesnt sound hard at all :) ...is omod ready files more recommended to use in your opinion? Whats better about omod ready when I try to make a questionmark for the last sentence I get this É what did I hitÉ ...ahhh, all my buttons are screwed up Link to comment Share on other sites More sharing options...
dezdimona Posted November 21, 2008 Share Posted November 21, 2008 omod installs all the meshes,textures and the esp and or esm automatically.it will also remove all those files if you de-activate the mod..no more going into data file to delete manually.You can set load order(very helpful) and check for mod conflicts. Non omod files are very easy to convert to omods also! Link to comment Share on other sites More sharing options...
pedantic Posted November 21, 2008 Share Posted November 21, 2008 omod installs all the meshes,textures and the esp and or esm automatically.it will also remove all those files if you de-activate the mod..no more going into data file to delete manually.You can set load order(very helpful) and check for mod conflicts. Non omod files are very easy to convert to omods also! Dez, you put that better than the actual 'What it is' text you get by clicking the HELP box in OBMM.Did you ever consider a career in sales ? :biggrin: Link to comment Share on other sites More sharing options...
remotecontrol Posted November 21, 2008 Author Share Posted November 21, 2008 I'm convinced... I am now a OMOD man. Mostly for the ability to uninstall with no head-ache. :woot: Link to comment Share on other sites More sharing options...
remotecontrol Posted November 21, 2008 Author Share Posted November 21, 2008 Edited: Removed wrong thread answer. Edit: The above answer wasn't to this thread, sorry... I'm almost certain I was answering another one.to try and correct this, making an OMOD from an omod ready 7z is just opening OBMM, click the Create button, in the window that opens click "add archive" button, navigate to the 7z file and accept when it tells have found the Omod conversion data folder k, so now Im there... I got a big list under relative path... what do I do now? Link to comment Share on other sites More sharing options...
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