bluemarvin Posted January 26, 2020 Share Posted January 26, 2020 Just thought I'd ask in case someone knows a solution to this. In my mod I often create static models -- for example, I may want to create a decoration out of a bottle that won't get moved by physics. To do this I'll typically create a new static object off an existing one, then change the model to say the bottle in this example. I do this but finding the bottle base item, copying the path to its model, then opening my new static item and replacing the model. This is where trouble is introduced. The moment I click the "Edit" button to change the model, it's like taking a poison pill and the timer starts. I can paste in the path to the model and save, thus creating my new static model, but I'll have like somewhere between 3 and 10 mins before CK will crash at that point. But crash it always will. So after making the model it's just waiting on the inevitable, so I'll saving like every step until... boom, crash. It sucks because it takes a while to re-load the CK and my mod, it's not a quick process. So this makes me hate to have to create static objects, but I need them for my designs.Anyone know any tips that might help with this? Link to comment Share on other sites More sharing options...
greyday01 Posted January 27, 2020 Share Posted January 27, 2020 Do you really need to make a new mesh if all you want is a static version of a misc item? Try selecting the misc item you want to be static, r click and choose Edit, copy the model path from in the model box with cntrl C, then cancel the edit. Pick a static of the aprox same size and duplicate it. Then edit the duplicate and give it a new name, beside the model box click the Edit, then in the new pop up box, beside the Model File Name box click edit again, browse to your meshes folder at the top and in the file name box at the bottom paste with cntrl V what you copied earlier. Link to comment Share on other sites More sharing options...
NexusComa Posted January 28, 2020 Share Posted January 28, 2020 (edited) #1. "then change the model to say the bottle in this example."Some .nif files are just messed up, or not made to be ether the movable static or it's not made to be the non-movable static. You may run into some of these objects from imports or created objects. (you mostly see this kind of crash when coming into contact with the object in game) #2. "it's like taking a poison pill and the timer starts." "between 3 and 10 mins before CK will crash at that point. But crash it always will."This sounds like the creation kit sound bug. To remove this you have to remove the sound queue from the kit.From what you said here this really sounds like the problem. (no loss at all, in fact I recommended doing this). SkyrimEditor.ini [Audio]bEnableAudio=0 This will make you creation kit hang on exit.Just wait a second or two and click the top right window close button.Well worth never crashing in the kit. Edited January 28, 2020 by NexusComa Link to comment Share on other sites More sharing options...
bluemarvin Posted January 28, 2020 Author Share Posted January 28, 2020 Do you really need to make a new mesh if all you want is a static version of a misc item? Try selecting the misc item you want to be static, r click and choose Edit, copy the model path from in the model box with cntrl C, then cancel the edit. Pick a static of the aprox same size and duplicate it. Then edit the duplicate and give it a new name, beside the model box click the Edit, then in the new pop up box, beside the Model File Name box click edit again, browse to your meshes folder at the top and in the file name box at the bottom paste with cntrl V what you copied earlier.So, I am doing exactly this, apologies I didn't explain well above. There's something about the last step of pasting in the path into the newly made static object that starts the death spiral, I'm betting a memory leak. Link to comment Share on other sites More sharing options...
bluemarvin Posted January 28, 2020 Author Share Posted January 28, 2020 #1. "then change the model to say the bottle in this example."Some .nif files are just messed up, or not made to be ether the movable static or it's not made to be the non-movable static. You may run into some of these objects from imports or created objects. (you mostly see this kind of crash when coming into contact with the object in game) #2. "it's like taking a poison pill and the timer starts." "between 3 and 10 mins before CK will crash at that point. But crash it always will."This sounds like the creation kit sound bug. To remove this you have to remove the sound queue from the kit.From what you said here this really sounds like the problem. (no loss at all, in fact I recommended doing this). SkyrimEditor.ini [Audio]bEnableAudio=0 This will make you creation kit hang on exit.Just wait a second or two and click the top right window close button.Well worth never crashing in the kit.Hmmm, interesting, I'll give that a try.Thanks for the response here, appreciated. Link to comment Share on other sites More sharing options...
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