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Crashing Problems; Please help!


ElvenDivinity

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Hi everyone! So, I'm having a very frustrating problem that I can't get rid of no matter how much I read on how to stop my game from crashing literally every 5 minutes. During loading screens, loading new area's, and sometimes it's just random. If someone can please tell me how to fix this - I would be very grateful! I just want to finish out this character. Thanks!

 

 

Here are some facts:

- game time: 214.09

- all mods cleaned (except those that said "dirty required")

- Load order checked by BOSS

- I use Wrye Bash

- I do not quicksave; I save new games [no over-writes] and often

- I do not load save games without exiting to desktop and restarting the game

 

Active Mod Files:

 

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I don't know if this will be helpful but here is one recent log from Message Logger:

 

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Bain Packages:

 

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Hi Striker879,

 

CPU 2.60GHz

RAM 16gb

GeForce GTX 1070

 

Yes I use EngineBugFixes. Here is the log in case it's helpful:

 

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So, I thought I knew what the problem was. My available RAM was only like 7gb because of a settings change I made a while ago. I changed it back, available physical memory went up to 12gb, I ran oblivion and it only played for a minute before crashing. I was trying to leave the Mages Tower (through 3 loading screens, teleporting to Bruma) and it crashed. So I don't think this is the issue. Updated MessageLog:

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Edited by ElvenDivinity
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I don't have a lot to offer then. EngineBugFixes isn't a magic potion but I have found that it improved the crashing situation under certain circumstances. In my own game I have some self created situations that are without a doubt not in the best interests of stability (Blockheading and being a "collector" don't go together well in the same sentence as "stability").

 

You already use the same saving practices that I espouse. Where I have Blockheaded NPCs stashed away in houses and ruins (which is an increased AI load and a VRAM sink) you have Better Cities and high resolution textures serving the same functions. I keep an eye on my current VRAM usage in my Logitech keyboard display (via MSI Afterburner) and can pretty well predict when the next crash will come (most often during a cell transition). You may very well be ahead of me in the CPU load/VRAM usage department, but you also have hardware that is more capable (I'm Core2 Duo at 3.0GHz, 8GB RAM and GTX1050 Ti with 4GB VRAM).

 

The common denominator is that we are both saddled with the same game engine limitations. I have approached my current situation at a fairly gradual pace (Blockheading and collecting NPCs to the numbers that I am at isn't an overnight endeavor) whereas you have arrived at the "fully loaded" state in what I assume is a more brisk pace (unless you've taken considerable time assembling your load order). For me having that very stable base that I Blockheaded the heck out of has had some advantage as far as recognising cause and effect for my current situation.

 

- Edit - Your specs say laptop to me ... would I be correct in that assessment?

Edited by Striker879
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Hi Striker879,

 

Well, if it helps, I used this guide to help me get my current setup: https://www.nexusmods.com/oblivion/mods/47591/?tab=description. it has a lot of stability mods and files to go with the setup.

 

Would you recommend, then, that I disable some of the graphic's mods? I am well within the recommended paramaters for this guide, so that's why I went through the trouble of doing it all. I don't recall having THIS big of a problem until recently, but I also took several months off of this character (and oblivion).

 

Yes, I am on a gaming laptop. My vram is 21.5gb; available 15.9gb.

 

I am having difficulty with my Geforce Experience for NVIDIA. I am working on getting that resolved, as one forum I saw someone saying that applications requiring NVIDIA kept crashing when receiving this particular error code upon starting up Geforce. I will report back if this helps or not.

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I was fairly certain that it was a laptop ... you can have great graphics, but we'll couple it to a slow CPU or you can have this nice fast CPU but you'll be stuck with on-board graphics. What you want a decent CPU and discrete grahics??? Oh are you going to pay through the nose for wanting something as outlandishly reasonable as that!!!

 

Laptops are computers designed by marketing dweebs.

 

The other issue I have with laptops is that they all have an "on-board" solution for sound (aka RealTek et al). All of the on-board solutions (both sound and graphics) share one common trait ... they rely on the CPU for doing almost all of their processing. In the case of an on-board sound + discrete graphics laptop such as the one you have that means that a slowish CPU is now being tasked with even more game related processing (and you need to remember that even in a discrete grahics machine like your laptop or my desktop the CPU isn't completely usused in the graphics department ... it just isn't the part that does all of the fancy graphics related calculations, it still needs to tell the graphics card what to calculate on).

 

The Bevilex guide is great, but I wouldn't recommend installing it and then playing. My recommendation would be install a little bit of it and then play for a while. If all seems good then install a bit more and play. When you start running into issues using that method you can easily get that sense of cause and effect I talked about. You can then look at what you have installed so far and decide what (if anything) you could live without when looking at what is left to install.

 

Running this old game modded is very machine specific, and thus it is very difficult to put together an list of recommended mods encompassing such a huge scope as Bevilex's that will also be universally runable for everyone. My own load order is more focused on gameplay, and the options that I wanted in that regard sort of required the extensive testing that I did while assembling and tweaking the load order. The net result is that before I even started into my great Blockheading adventure I had a very good handle on what my baseline stability was, and what sort of situations taxed my machine to the point of crashing.

 

Getting to that stable baseline point took me over two weeks, and I'm a retired guy so most of those days were better than 12 hour days of installing, testing and tweaking (and for the record I don't begrudge one minute of that time spent ... all of it is in the "well invested and I now reap the benefits category").

 

Get your Geforce driver issue sorted out and consider not running anything that is not absolutely required (they all will soak up CPU cycles). On a laptop that can be challenging as they all come loaded down with stuff the marketing guys thought would be "great" to have. I would work on leaning down the laptop and then start working my way back down Bevi's list picking out the "I could live without that" stuff.

 

And test thoroughly at each and every step of the way, otherwise it will always just be "well I guess it must of been one of those things I did" when you get yourself to a stable state. Mistakes are only a valuable asset when you take the time to "add value" to them.

 

- Edit - As a point of reference ... for years after Oblivion was released it was the "go to" benchmark for the latest and greatest hardware (back in the days of the GHz wars, before the days of multi-core CPUs and modern day graphics). The mantra in almost every article examining the newest whatever was "ya, but how fast will it run Oblivion".

 

These days we recognise that some of that benchmarking "aura" was just because of a poorly optimised game engine, but that doesn't change what the game responds most to in regards of hardware, and raw speed wins over mult-core every time.

Edited by Striker879
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Well I sorted my load order with LOOT after running BOSS, updated my graphics card and got geforce back up and running, and closed down all other programs other than Oblivion during gameplay. If I did not use the Mage's Tower DLC teleportation things, I was able to get in roughly 10 minutes of gameplay (while transitioning through cells) without a crash. Maybe I should note I can play longer periods if I stay within a certain cell (like the Mages Tower). I can look through the modlist on that guide and get rid of things I can live without.

 

Oblivionaddicted, did you mean mod? Where do I find the editor IDs?

Edited by ElvenDivinity
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As a test what happens if you load a save where you are at the Frostcrag teleportation pads (so just standing beside them) and then use one of them?

 

My thinking here is testing with only the contents of your save loaded into memory as compared to having the contents of your save loaded plus all the stuff you've done before getting to the teleportation pads.

 

- Edit - Also is this the vanilla Frostcrag or one of the modded versions of Frostcrag?

Edited by Striker879
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