Redoneter593 Posted January 27, 2020 Share Posted January 27, 2020 It seems we have people working on an updated version but the comments section on the actual mod page isn't exactly the best place for people trying to tell how well progress is going due to how grouped replies keep changing based on the most recent comment overall. As a result I am suggesting using this thread on the forums that I've created specifically for such, so that the comment section on the mod's main page (aka non-forums) isn't so clustered or crowded to modders who are working with SmartHunter and made enough progress to communicate with each other, but not so much as to make a public release file on the actual mod page. That is all. Link to comment Share on other sites More sharing options...
LegnaDrago Posted January 27, 2020 Share Posted January 27, 2020 Hello. I am working on the spanish version of the mod here: https://www.nexusmods.com/monsterhunterworld/mods/2118 so I am also interested on helping reporting issues and such found in the mod. So far we have a few I've listed here:1) Enemies have missing part names (so far I found the Nargacuga and a few more). They are being displayed as Unknown parts.2) Some enemies are flagged as golden crown and big silver crown, but later on, they seem to not be golden crown at all.3) The buff bar isn't showing, as well as the player bar. The monster widget and the team bar, along with damage, is showing.4) Sometimes the widgets appears out of bounds. It's like the addon automatically spawns them on negative coordinates, or way beyond the normal space (could be good to auto detect this the first time that you run the mod, or auto reset the widgets if it's the first time the PC runs the mod).5) Sometimes if you are not the host of the session, when attacking an enemy it will show every part of the enemy with 100% of the HP (even if you didn't even fight the enemy) and will stay there the whole time indicated on the config file "HidePartsAfterSeconds": 6) Sometimes the mod stops working completely or even closes itself. So far it happened to us a couple of times fighting Kulve Taroth. That's it for it for now :tongue: Link to comment Share on other sites More sharing options...
HoudiniHanzou Posted January 27, 2020 Share Posted January 27, 2020 I believe the main problem to the buffs and monster statuses is that the patterns for them can not be found.The console can not find the other two patterns so it results with them not being shown up. I'm not sure where to find these addresses or strings in the memory.Link to code:https://imgur.com/a/ugjkA9d Link to comment Share on other sites More sharing options...
Tom5656 Posted January 27, 2020 Share Posted January 27, 2020 Getting this error every time:- [2020-01-27 19:55:51] Started 1.1.7113.30815[2020-01-27 19:55:52] Config.json loaded[2020-01-27 19:55:52] Config.json saved[2020-01-27 19:55:52] en-US.json loaded[2020-01-27 19:55:52] en-US.json saved[2020-01-27 19:55:52] MonsterData.json loaded[2020-01-27 19:55:52] MonsterData.json saved[2020-01-27 19:55:52] PlayerData.json loaded[2020-01-27 19:55:52] PlayerData.json saved[2020-01-27 19:55:52] Memory.json loaded[2020-01-27 19:55:52] Memory.json saved[2020-01-27 19:55:52] Default.xaml loaded[2020-01-27 19:55:52] State Machine: None (66 ms) > WaitingForProcess[2020-01-27 19:55:59] State Machine: WaitingForProcess (6327 ms) > ProcessFound[2020-01-27 19:55:59] Attached to [2020-01-27 19:55:59] State Machine: ProcessFound (59 ms) > PatternScanning[2020-01-27 19:55:59] State Machine: PatternScanning (436 ms) > PatternScanFailed[2020-01-27 19:55:59] Failed Patterns:48 8B 0D ?? ?? ?? ?? 48 8D 54 24 38 C6 44 24 20 00 4D 8B 40 08 E8 ?? ?? ?? ?? 48 8B 5C 24 60 48 83 C4 50 5F C348 8B 05 ?? ?? ?? ?? 8B 48 ?? 89 8F ?? ?? ?? ??48 8B 8B ?? ?? ?? ?? 48 8B 01 FF 50 ?? 48 8B 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? B2 01 E8 ?? ?? ?? ??48 8B 05 ?? ?? ?? ?? 41 8B 94 00 ?? ?? ?? ?? 89 51 ?? Link to comment Share on other sites More sharing options...
HoudiniHanzou Posted January 27, 2020 Share Posted January 27, 2020 Getting this error every time:- [2020-01-27 19:55:51] Started 1.1.7113.30815[2020-01-27 19:55:52] Config.json loaded[2020-01-27 19:55:52] Config.json saved[2020-01-27 19:55:52] en-US.json loaded[2020-01-27 19:55:52] en-US.json saved[2020-01-27 19:55:52] MonsterData.json loaded[2020-01-27 19:55:52] MonsterData.json saved[2020-01-27 19:55:52] PlayerData.json loaded[2020-01-27 19:55:52] PlayerData.json saved[2020-01-27 19:55:52] Memory.json loaded[2020-01-27 19:55:52] Memory.json saved[2020-01-27 19:55:52] Default.xaml loaded[2020-01-27 19:55:52] State Machine: None (66 ms) > WaitingForProcess[2020-01-27 19:55:59] State Machine: WaitingForProcess (6327 ms) > ProcessFound[2020-01-27 19:55:59] Attached to [2020-01-27 19:55:59] State Machine: ProcessFound (59 ms) > PatternScanning[2020-01-27 19:55:59] State Machine: PatternScanning (436 ms) > PatternScanFailed[2020-01-27 19:55:59] Failed Patterns:48 8B 0D ?? ?? ?? ?? 48 8D 54 24 38 C6 44 24 20 00 4D 8B 40 08 E8 ?? ?? ?? ?? 48 8B 5C 24 60 48 83 C4 50 5F C348 8B 05 ?? ?? ?? ?? 8B 48 ?? 89 8F ?? ?? ?? ??48 8B 8B ?? ?? ?? ?? 48 8B 01 FF 50 ?? 48 8B 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ??You B2 01 E8 ?? ?? ?? ??48 8B 05 ?? ?? ?? ?? 41 8B 94 00 ?? ?? ?? ?? 89 51 ?? You'll have to get another version of the mod. @LengraDrago probably has a working version. Link to comment Share on other sites More sharing options...
Wiral Posted January 28, 2020 Share Posted January 28, 2020 (edited) anyone got the player widget to work? Doesn't work for me and would like to be able to see a timer on my buff and debuffs Edited January 28, 2020 by Wiral Link to comment Share on other sites More sharing options...
LegnaDrago Posted January 28, 2020 Share Posted January 28, 2020 anyone got the player widget to work? Doesn't work for me and would like to be able to see a timer on my buff and debuffsIt doesn't work yet. Someone has to mess around with PlayerData.json and Cheat Engine in order to make it work. I don't have that knowledge. Link to comment Share on other sites More sharing options...
kingmatter Posted January 28, 2020 Share Posted January 28, 2020 Are you not violating the Author's permissions as they have it set as such: Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstancesWhile I understand you worked on the translation for it, and had permission what you are currently doing seems to be violating what they had set out. You could also just post your changes to the github instead of doing what you are doing. Link to comment Share on other sites More sharing options...
Horai181 Posted January 28, 2020 Share Posted January 28, 2020 You missed a couple of monsters, I'll post every monster and its ID here: Monsters are missing:Barioth: em042_00Glavenous: em080_00Acidic Glavenous: em080_01Brute Tigrex: em032_01Gold Rathian: em001_02 Silver Rathalos: em002_02Shrieking Legiana: em111_05Seething Bazelgeuse: em118_05Viper Tobi-Kadachi: em109_01Beotodus: em122Velkhana: em124 Unknown ID:Yian Garuga: Scarred Yian Garuga:Savage Deviljho:Blackveil Vaal Hazak:Ruiner Nergigante: Also, left foot and right foot for Tigrex are missing.I'll update more IDs tomorrow if you need. I've already fixed some of it, but I don't know if I can post the fixed version here since you may want to do it by yourself.According to this list, Kirin's ID now is em018, and em011 is Yian Garuga, but these are untest. Best, Horai Edit: Fixed wrong ID.Edit 2: Added more monsters. Link to comment Share on other sites More sharing options...
HoudiniHanzou Posted January 28, 2020 Share Posted January 28, 2020 You missed a couple of monsters, I'll post every monster and its ID here: Monsters are missing:Barioth: em042_00Glavenous: em080_00Acidic Glavenous: em080_01Brute Tigrex: em032_01Gold Rathian: em001_02 Silver Rathalos: em002_02Shrieking Legiana: em111_05Seething Bazelgeuse: em118_05Viper Tobi-Kadachi: em109_01Beotodus: em122Velkhana: em124 Unknown ID:Yian Garuga: Scarred Yian Garuga:Savage Deviljho:Blackveil Vaal Hazak:Ruiner Nergigante: Also, left foot and right foot for Tigrex are missing.I'll update more IDs tomorrow if you need. I've already fixed some of it, but I don't know if I can post the fixed version here since you may want to do it by yourself.According to this list, Kirin's ID now is em018, and em011 is Yian Garuga, but these are untest. Best, Horai Edit: Fixed wrong ID.Edit 2: Added more monsters.Some monster IDs are in the MonsterData.json and MonsterDataConfig.csEven when placed in the entries of those files, the monster parts are in different array listings which is why parts like left and right foots are missing. I have so far added Glavenus correctly with the corrected parts. It takes some testing to make sure those arrays are fixed. However, I can not manage to make sure that the sizes for crowns are accurate. Need some more data mining to figure out what are the correct average sizes. As far as the Buff pattern and monster buff pattern, I believe i found it but not so great with cheat engine. We have a general range and the console displays a unique pointer of said ranges. I'll work a bit more on it. Here is how to input the monsters correctly into the MonsterData.json and MonsterDataConfig.cs: https://imgur.com/a/ZQlZSky Link to comment Share on other sites More sharing options...
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