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Sovereign Model Editing


Omnimmotus

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I've been interested in modifying existing meshes and making new armor meshes. While the Elemental: War of Magic "Sovereign Modding Pack" (Stardock Forum Thread) is an excellent start, exactly how it all works together I still find confusing. It's possible this is just because I'm a 3DS Max user, not a Maya user.

 

I've used the Havok Content Tools to import meshes to the game that I can use as static props when creating buildings, goodie huts and improvements, but I'm not sure where to start for modifying sovereigns. Anyone have any tips or useful files, especially any related to 3DS Max? Ideally, I'd love to have the base sovereign models skinned to their skeletons and set up with their material settings all in one file for each gender. That would provide a perfect foundation for creating and skinning new equipment.

 

Better yet, I'd love to be able to extract the existing armor meshes from the game to modify them, though last I'd heard we had no way of doing that yet. Same for weapon models. Any news on that front?

 

(A little chiming in from Heavenfall might come in handy right now, among others.) ;)

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For anyone interested in the result, I also posted this thread on the official Stardock Fallen Enchantress forums, and that thread got much more in the way of responses:

 

Stardock Forum "Sovereign Model Editing" Thread:

http://forums.elementalgame.com/437243

 

Even if no answers were posted here, the above links in the first post should be very helpful for new modders trying to get static or skinned meshes ingame, and 3DS Max users might find the above thread on the Stardock/Elemental forums helpful as well.

 

Good luck to all modders. :happy:

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  • 6 months later...

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