UncleShephard Posted January 28, 2020 Share Posted January 28, 2020 (edited) Its what the titel say also take a look to the pic to understand what i mean and want Edited January 28, 2020 by UncleShephard Link to comment Share on other sites More sharing options...
HeyYou Posted January 29, 2020 Share Posted January 29, 2020 Is this just an appearance thing? Do the bullets actually hit where you want them to? Or are you hitting below where you are aiming? Link to comment Share on other sites More sharing options...
UncleShephard Posted January 29, 2020 Author Share Posted January 29, 2020 Is this just an appearance thing? Do the bullets actually hit where you want them to? Or are you hitting below where you are aiming?The bullets coming out in front of the muzzle and going in the target.All is running okay it is only a visual thing in 3rd person that all guns aims a bit down of the target.Thats why i did it with the lines to understand what i mean. Link to comment Share on other sites More sharing options...
gob2 Posted January 29, 2020 Share Posted January 29, 2020 One thing I tried is using Def Hud to fiddle with the dot's position, since as you show in third person the bullets always seem to travel left-downish from where you're aiming. But it didn't work, at least for me. Wherever I put the dot, the bullet path in relation to the dot seemed to change based on distance. It just feels very wonky. I still recommend trying that though, it gave me a new perspective on the problem. I went to super-duper mart with a bullet-time mod and tried out a few different weapons. I really wish third person aiming felt better, or just consistent. Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 29, 2020 Share Posted January 29, 2020 (edited) Ok so first off, I do agree that the aiming animations, need some work. They're highly unrealistic. That said. Now, I'm gonna come across as sounding like a butthead. I am really NOT trying to be one, it's just that this takes some explaining.1) That view in your picture is not aiming. That's the hip fire positioning with rifles. We don't see the aiming animation, except in vats. Hip firing is NOT aiming. It's called Point-Shooting. Point shooting is literally pointing a firearm in a direction, pulling the trigger, and hoping that your intuition is good enough that you're on target. Somewhere, on target.No sights involved. 2) Now this is the crappy part. I agree, that it needs to be done. Is it going to be? Most likely...not. Too much work involved, and too much calculation and calibration. And recalibration.In order to put the gun(s) closer up to the eyes, you have to change the animations. Changing the animations, changes the XYZ Position of the gun when it shoots. That means that A) the firing effects are gonna be from the original animation position. B) The shot trajectory is going to be from the original position.So the gun's bloom effect at the muzzle is gonna be too low. And the shots aren't going to hit POA because the trajectory is all off. It's not gonna shoot where you've got the sights set to hit.Both of those have to be fixed. POA is a she-dog. You have to fiddle with increments of 0.00 or 0.000. Change it a tad bit in 2 or 3 different settings, then test it in game. Rinse and repeat until you finally get it right. That's just the gun. ONE gun. Now, you have to go in, and repeat that process with every single sight for that gun.And and that's gonna be a bear, because the sights are no longer sitting where they used to be, because of the new placement from the new animation. It may even include having to change the camera angle for sighted aiming, which is gonna be even MORE tinkering, because THAT changes the trajectory as well. actually thinking back on it, that might not shift the trajectory. But tinkering around to get those sights to line up would still need to be done if the player is going to be able to see the crosshairs or the dot in a reticle sight like the red dot sights.That's all just for one gun.Honestly, I can see why the Bethesda devs got lazy about it. Again, I'm NOT trying to a jerk. But yeah... there's just too much involved. And it changes per weapon, if the 3d model is different than the one that you just set up. Edited January 31, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
gob2 Posted January 31, 2020 Share Posted January 31, 2020 (edited) Ok so first off, I do agree that the aiming animations, need some work. They're highly unrealistic. That said. Now, I'm gonna come across as sounding like a butthead. I am really NOT trying to be one, it's just that this takes some explaining.1) That view in your picture is not aiming. That's the hip fire positioning with rifles. We don't see the aiming animation, except in vats. Hip firing is NOT aiming. It's called Point-Shooting. Point shooting is literally pointing a firearm in a direction, pulling the trigger, and hoping that your intuition is good enough that you're on target. Somewhere, on target.No sights involved. 2) Now this is the crappy part. I agree, that it needs to be done. Is it going to be? Most likely...not. Too much work involved, and too much calculation and calibration. And recalibration.In order to put the gun(s) closer up to the eyes, you have to change the animations. Changing the animations, changes the XYZ Position of the gun when it shoots. That means that A) the firing effects are gonna be from the original animation position. B) The shot trajectory is going to be from the original position.So the gun's bloom effect at the muzzle is gonna be too low. And the shots aren't going to hit POA because the trajectory is all off. It's not gonna shoot where you've got the sights set to hit.Both of those have to be fixed. POA is a she-dog. You have to fiddle with increments of 0.00 or 0.000. Change it a tad bit in 2 or 3 different settings, then test it in game. Rinse and repeat until you finally get it right. That's just the gun. ONE gun. Now, you have to go in, and repeat that process with every single sight for that gun.And and that's gonna be a bear, because the sights are no longer sitting where they used to be, because of the new placement from the new animation. It may even include having to change the camera angle for sighted aiming, which is gonna be even MORE tinkering, because THAT changes the trajectory as well.That's all just for one gun.Honestly, I can see why the Bethesda devs got lazy about it. Again, I'm NOT trying to a jerk. But yeah... there's just too much involved. And it changes per weapon, if the 3d model is different than the one that you just set up. Could you please elaborate on the camera angle for sighted aiming affecting trajectory? Edited January 31, 2020 by gob2 Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 31, 2020 Share Posted January 31, 2020 Heyas Gob. Thanks for putting that in quotes, it made it easier for me to read what I'd posted.And for mentioning that. I may have let my fingers get too carried away there. I've edited that post, with a correction so thanks much for pointing that out :)I was thinking along the lines of the new position of the weapon changing the angles of the trajectory (an easy way to see this happen is to change the size of your character. The new height placement throws off the aim. Shots Usually hit to the left, and a bit low. If you make yourself smaller. It's been a while since I made my character taller, but I think it's still to the left, but a bit high. Take that with a grain of salt tho, I'd have to go back into the game to test it out to see if I've got those directions correct.Which, I think is also related to the camera angle, as you can change the camera angle to also help to compensate for it. Link to comment Share on other sites More sharing options...
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