Freakboxxe Posted January 30, 2020 Share Posted January 30, 2020 (edited) I was messing around in wryerbash and notices that some of the packages I've installed are missing masters for things I never installed and don't use? I installed COBL and Item Interchange with a wizard through WB so I'm not sure why it thinks I need or have all of these? How do I fix this or tell it that I don't have or use these? Is it okay for Item Interchange Placement to be Red? The game runs and plays and works- I was just a bit concerned. Did I install this all incorrectly? I included an attached file/picture of the red-box items. Thanks in advance! "Missing Masters for Item interchange - Placement.esp: xx Adonnays Classical Weaponry.esp xx Ancient_Goblin_City-4843.esp xx Armamentarium.esm xx ArmamentariumArtifacts.esp xx bartholm.esp xx Blackrock_Mountain-4489.esp xx Blood&Mud.esp xx C&C - The Blackwood Company.esp xx Choices and Consequences.esp xx ClocksOfCyrodiil.esp xx ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp xx ClocksOfCyrodiilBC.esp xx ClocksOfCyrodiilOBC.esp xx Crowded Cities 15.esp xx Crowded Cities 30.esp xx Crowded Roads Advanced less crowded.esp xx Crowded Roads Advanced.esp xx Cybiades.esm xx CybiadesDungeon.esp xx DremoraCompanion.esm xx ElsweyrAnequina.esp xx Enhanced Daedric Invasion.esm xx Francesco's Leveled Creatures-Items Mod.esm xx Francesco's Optional Chance of Stronger Bosses.esp xx Francesco's Optional Chance of Stronger Enemies.esp xx Francesco's Optional New Adventurers.esp xx Francesco's Optional New Creatures Add-On.esm xx Grandmaster of Alchemy.esp xx Ivellon.esp xx Lair_of_the_Hydra-4490.esp xx Lost Paladins of the Divines.esp xx Mart's Monster Mod - Additional Enemy NPC Vars.esp xx Mart's Monster Mod.esm xx MidasSpells.esp xx MiniCyrodiil.esp xx More_Animals.esp xx More_Vegetables.esp xx Oblivion WarCry EV.esp xx Oscuro's_Oblivion_Overhaul.esm xx PersuasionOverhaul.esp xx Q - More and Moldy Ingredients v1.1.esp xx Qarls_Harvest.esm xx Salmo the Baker, Cobl.esp xx Slof's Dogs.esp xx snowglobe.esp xx T.I.E4MODS.esp xx TamrielTravellers.esm xx The Ayleid Steps.esp xx The Lost Spires.esp xx The_Dragon_Citadel-6178.esp xx The_Tower_of_the_Lich_King-4492.esp xx Thieves Arsenal.esp xx TIE.esp xx TOTF.esp xx Unique Dungeons - Lichs Lair.esp xx Unique Dungeons - Lost Glory.esp xx Wogs!.esp xx xulAncientRedwoods.esp xx xulArriusCreek.esp xx xulBeachesOfCyrodiilLostCoast.esp xx xulBrenaRiverRavine.esp xx xulChorrolHinterland.esp xx xuldarkforest.esp xx XulEntiusGorge.esp xx xulFallenleafEverglade.esp xx xulImperialIsle.esp xx xulRollingHills_EV.esp xx xulRollingHills_EV_withoutWheat.esp xx xulSkingradOutskirts.esp xx xulStendarrValley.esp Masters for Item interchange - Placement.esp: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.74] 02 Better Cities Resources.esm [Version 6.0.10] 03 Crowded Roads.esp [Version 2.0] 04 DLCOrrery.esp 05 DLCMehrunesRazor.esp 06 DLCThievesDen.esp 07 DLCBattlehornCastle.esp 08 Knights.esp Edited January 30, 2020 by Freakboxxe Link to comment Share on other sites More sharing options...
Striker879 Posted January 31, 2020 Share Posted January 31, 2020 What COBL version? Have you looked through Item Interchange readme.txt ... specifically the last line in section 2 - Installation ii) where it says "Try not to worry too much about the funny colours you get from them in Wrye Bash." For a bit better idea how the installation is intended to work look in Cobl.html found in the 00 Cobl Core\Docs folder and click the link to 00 Cobl Core in the Installation section in the menu to the left. Look down to the part about Cobl Filter Late MERGE ONLY.esp and you'll find an explanation of why you are seeing what you are seeing. Link to comment Share on other sites More sharing options...
SigurdStormhand Posted February 22, 2020 Share Posted February 22, 2020 That's intended behaviour. Item Interchange is used to filter formid's and load them into the BashedPatch - the mod itself should be disabled. It basically includes every mod Vacuity was aware of that included new items when he made II. You aren't supposed to actually have them all active, pretty sure if you did your game would die! Link to comment Share on other sites More sharing options...
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