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The Elder Scrolls online Creation Kit?


Kratos2000

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As a modder, I can't ignore the possibillity of The Elder Scrolls online having a Creation Kit.

It could let one have infinite options, with all the climates of Tamriel, all the structures, just Imagine what can be done with those, And if it won't have a CK it would be one of the most disappointing things I'll get to see.

Now I know there is no way to let people mod the online game, but I suppouse CK modding could be used in a blank single player (a completly empty singleplayer worldspace), which can be just for one's own fun.

 

 

 

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Edited by Kratos2000
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Wrong.

Skyrim has maybe an 1/8 of what Elder Scrolls online has, it has so many damn assets it's a modders heaven.

Even if it is just to mess around with then it still has a point.

 

But it isn't, a modding community could thrive around this.

All tamerielic structures, climates, animals (lizards even) etc. all s*** you can imagine be bent to your will.

On which side are you anyway?

Edited by Kratos2000
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Dynasty heroes online let you decorate your house as did a host of other games. So if you gave every player his own player home mini map and let him use a CK to edit it I think this could kind of work.

 

PS. The Elder Scrolls online dose not have 8 times more content then Skyrim as that would not only take 12 years to make (Skyrim took 4 years) but the game would be 12 gigs and I highly drought anyone would be able to download that much. I could be wrong, and it wouldn't be the first time.

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Wrong.

Skyrim has maybe an 1/8 of what Elder Scrolls online has, it has so many damn assets it's a modders heaven.

Even if it is just to mess around with then it still has a point.

 

But it isn't, a modding community could thrive around this.

All tamerielic structures, climates, animals (lizards even) etc. all s*** you can imagine be bent to your will.

On which side are you anyway?

 

A game of ESO's scope is bound to have only slightly less randomization than Daggerfall did. And thats presuming ESO's gameworld is as open as the past games have been. (Note, I haven't been following ESO at all because it just looks and sounds awful, so I'd rather just ignore its existence as best I can) It sounds like it will have a lot of cool assets but in all likelihood it won't. At best, it will just serve as inspiration for teams like Tamriel Rebuilt so that they have a more direct canon source from which to derive the looks of provinces.

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I THINK what Kratos is trying to say is that it would be great if the assets of TES Online (which, by that video, does look interesting, if for no other reason than to explore the cannon archetrcture and art of the various provinces) were available for the Ck, it would be fantastic. He's not talking about being able to actually manipulate the game world, but rather port the assets into Skyrim mods. Something which should, technicly, be possible regardless, though the legality of such a thing (considering at Bethesda its self the primary producer) is dibious at best.
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I THINK what Kratos is trying to say is that it would be great if the assets of TES Online (which, by that video, does look interesting, if for no other reason than to explore the cannon archetrcture and art of the various provinces) were available for the Ck, it would be fantastic. He's not talking about being able to actually manipulate the game world, but rather port the assets into Skyrim mods. Something which should, technicly, be possible regardless, though the legality of such a thing (considering at Bethesda its self the primary producer) is dibious at best.

Yeah, I used the blank TESO singleplayer as an excuse/a way around when the point was using this in skyrim. but anyway, it matters not, any game would be suiteable. The point is using the assets of TESO which are pure gold.

Edited by Kratos2000
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  • 10 months later...

PS. The Elder Scrolls online dose not have 8 times more content then Skyrim as that would not only take 12 years to make (Skyrim took 4 years) but the game would be 12 gigs and I highly drought anyone would be able to download that much. I could be wrong, and it wouldn't be the first time.

SWTOR is 23 gbs so I don't think that ESO developers will see 12 gbs as being a problem.

 

I think a CK for ESO is a great idea. You wouldn't be able to make custom dungeons or armor sets or anything that adds to the original content, but you could still have texture packs, armor retexures, body replacers, body textures, and that sort of thing still, it's just only the one with the modded files can see the changes. I don't see any reason why a CK for ESO can't happen, I would think the developers would want to keep the modder community happy since they provide the tools to mod their games, they obviously care a little bit about the modders. That's my 2 cents anyway.

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