Deleted48339873User Posted February 1, 2020 Share Posted February 1, 2020 As many times i read the description of a armor mod, no one modder, tell us, with details about this new armor. i want to read how much extra armor i am going to have.+ 200 ?+ 400 ?+ 800 ? With details for all parts of the new armor. is this so difficult ? For now, i use 219 mods and my data folder is clean and i want to keep it like this. So, very please, help all of us, game players to download mods, -only from Nexus Mods- to choose a mod and endorse, before we test it in our PC. That's all. Thanks. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 2, 2020 Share Posted February 2, 2020 But you can change the armorvalues yourself after you dl the mods. I always do. I tend to stick to the original values of the game. So if there's an outfit mod that grants 300 armor, I generally remove that stat. Link to comment Share on other sites More sharing options...
Deleted48339873User Posted February 2, 2020 Author Share Posted February 2, 2020 Yes, we can update a armor, if we have all the needed perks, but some game players who really like Fallout 4, want to know. For now, the only good armor mods i found is from Peter (Fusion city mod, gives sydney ring) and from some companions. That's all. Thanks for read that post. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 2, 2020 Share Posted February 2, 2020 I think I wasn't clear before. I'm talking about using xEdit. You can adjust any armor you want and give it 5000 armor or whatever or set it to 0. Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 2, 2020 Share Posted February 2, 2020 I have to walk the fence, and agree with both sides on this one.But, I can also see it from different angles too.I do agree that some modders don't put very good, or very little info about the mod, that would be really good, or even necessary to know.In the cases where the modder's native tongue is not English, I can kind of understand it, as that kind of stuff doesn't always translate well, or just using a translator in general is a tedium.I also know that some modders just create the page as they are going. Meaning that they don't write it out previous to starting the mod page. In which case some things can get left out, just because that's how our minds work. But yeah, some of this stuff we definitely need to know, or would really like to know.Especially with UPDATES! THIS is my major gripe. Seeing a mod that I've downloaded, that has been updated, But NO INFO on what the update IS!!! Tho yeah, on the flipside, its Not hard to change the protection ratings given to a piece of armor in Xedit. Same with a lot of the gun mods that I download. If I don't like it, I'm not gonna harass the modder about it, I'll just change it to suit my own needs. However, AS a modder... and not just somebody who plays with mods, but also as somebody who does have to sit here, and create those mod pages... they need to stop being lazy and post up information that is pertinent to their work! Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 3, 2020 Share Posted February 3, 2020 That's very true as well. There's never any stats listed on any weapon or armor. I've gotten so used to modders being lazy with their descriptions. And I mean lazy in the worst sense. Like super extremely lazy. Most descriptions tell you nothing. Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 3, 2020 Share Posted February 3, 2020 (edited) I honestly don't know which is worse. What we're talking about, or a description page that is about 3 pages long. Then when somebody can't get the mod to work, all the modder replies back with is "Read the description" or "the instructions are in the description".NO! It's NOT!*caugh* Body Slide *caugh* [Edit] Wohoo!! Post 1,000 ! There's my fourth dot! [/edit] Edited February 3, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
LucidLady Posted February 4, 2020 Share Posted February 4, 2020 I don't understand why mod makers feel the need to make SUCH overpowered weapons/armor so often. Grossly overpowered NPCs, too. It just doesn't make sense. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 4, 2020 Share Posted February 4, 2020 (edited) I guess when you've completed the game many times over you just want something different. It changes the experience of the game and some people find it enjoyable. Therefore it makes a lot of sense. It's not for me though because the game is already so easy I already feel overpowered with just the vanilla game playing on very hard mode. I oneshot everything already. The higher level you get the more unkillable you become. I used to play a lot of sniper setups and such, but after playing around with melee I just don't feel like shooting from a distance is the best thing. One shotting everything (mirelurk queens, legendary death claws, behemoths) is already in the base game. Don't need any upgrades. I do use mods that even out the playing field for different weapons. So I scale different weapons to be just as strong as the disciples blade and go to town. It's already possible to have over 1K damage per hit with that weapon. Imagine crit and sneak damage multipliers. You can even one shot Liberty Prime. Hah. So yea when someone introduces a gun that doesn't do 50 base damage, but 200 base damage it still won't come close to how much damage you could do with melee. Imagine one of the weakest guns in the game. The minigun. Paltry damage and long spinup time that just wastes bullets. But when you get an explosive variant and all related persk you do over 100 damage per hit which translates to insane DPS with AoE explosions. They could send 100 BOS soldiers in power armor at you and you'd still mow em down. Edited February 4, 2020 by AeonsLegend Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 5, 2020 Share Posted February 5, 2020 I don't understand why mod makers feel the need to make SUCH overpowered weapons/armor so often. Grossly overpowered NPCs, too. It just doesn't make sense.Yeah, there is some truth to this.Thankfully some of the more experienced gun authors are using a system where you can increase or decrease the damage of the weapon there at the gun bench.Would be pretty cool if you could do that with armor too. I dunno if the attachment system works the same there tho. Link to comment Share on other sites More sharing options...
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