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What you miss from oblivion that skyrim doesn't have .


Misakichun

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I miss Oblivion's Dark Brotherhood and (to a lesser extent) Thieves' Guild.

 

Oblivion's DB quests felt a lot more... reasonable, for the lack of a better word. You go around murdering people that clearly have reasons to be murdered (sometimes in fun and creative ways) - they're criminals, drug addicts, rivals, good people who have offended the wrong people, etc. People (or groups of people) you'd expect someone to break out the human remains and other ritual bits over. Skyrim's DB, on the other hand, had me going after a lumberjack, a poor destitute who lost his sister, a lousy bard, a meat hawker... sure, there were a few that were justified, but they were the exception, not the rule. Worse yet, you don't even get to act like a Listener at the end, you essentially become a one-man show with the rest of the DB being house guests.

 

Also the guards with their "Psst, I know who you are.... Hail Sithis." Happen to be far enough in the Thieves' Guild questline as well? They'll all initiate lines to cut deals with you too. What do the TG and DB do? Hand out fliers? "Under new management, please be courteous to our new boss, here's his/her picture. Herp derp."

 

Which brings me to what I miss about Oblivion's TG. Maybe I've just forgotten, but I don't remember guards being able to identify me as a member of the TG by sight alone (unless I was trolling them as the Gray Fox), and they certainly didn't have a uniform that identified them as thieves. I also seem to remember beggars had a role within the TG as well (or are referred to as being the guild's eyes and ears, at least), but in Skyrim they're completely unrelated.

 

While not related to Oblivion, I really wish being the Listener, Guildmaster, AND hero of the Imperial Legion gave me the option to slap Maven Black-Briar around and have her like it.

Edited by Anime_Otaku102
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I just started playing Morrowind today, and one of the things I'm disappointed Oblivion and Skyrim didn't have?

 

Clothing that doesn't morph to match your gender. If I wanted my male Argonian to wear a skirt, I could put him in a skirt.

 

Oh and Spears! f***ing Spears. Whatever happened to those?

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I just started playing Morrowind today, and one of the things I'm disappointed Oblivion and Skyrim didn't have?

 

Clothing that doesn't morph to match your gender. If I wanted my male Argonian to wear a skirt, I could put him in a skirt.

 

Oh and Spears! f***ing Spears. Whatever happened to those?

 

Yeah, true, the days of playing as reptilian drag queens are behind us. And Bethesda thinks they're so avant-garde for allowing same-sex marriages in the game. :P

 

It's funny how much people miss spears. Who'd have thought? I'm actually a little bummed out that they're bringing them back in Dragonborn, I have a joke in my next update about the absence of spears outside of Morrowind.

 

It still kinda works, though, since Solstheim is essentially part of Morrowind now, what with the Dunmer exodus and all.

Edited by JanusForbeare
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Iunno about the urban thing. It sorta makes sense that not a lot of people would want to live in a frozen wasteland full of white Nord supremacists in the middle of killing each other, and that's often reflected in the dialogue. The smaller scale makes me feel a bit more... attached to certain areas like Whiterun. I know everyone there, I like them, I feel sort of protective over the small city. It's more personal, a handful of people behind some stone walls in a frozen wasteland trying to get by and by golly that civil war sucks because it's tearing the few people we know apart.

 

The stats from Oblivion I am VERY glad are gone. See, I like to have an optimized character, but I don't like twisting my balls in doing so. In my ideal vision of an RPG videogame, an optimized character would have enough points to multiclass without penalty, some points set aside specifically for neat little non-combat quirks so I don't have to gimp my build to include some flavor or novelty abilities (DnD cantrips, musical ability, s*** like that). Oblivion attempts to be organic with its stats, improving as you use related abilities, but it came out so that anyone that wants to optimize has to make sure they don't overlevel ANYTHING which includes f***ing athletics and acrobatics so you're running around jumping trying to max them out and get them the f*** out of the way, trying to get enough to get exactly 5 points of Endurance because that HAS to be levelled first or your character will be gimped forevermore. I'm really in love with the idea of moving away from number-based stats. You guys remember playing non-casters before 3rd edition? Boring as f***. Feats (and in Skyrim perks) really changed how we approached builds. A lot of recommended builds will just give you ballparks for where your stats should be, dump this stat, max this, up to you whether to prioritize this or that, DON'T DUMP DEX YOU DUMB f***. We get specific and excited when it comes to feats and spell selection, though, coming up with characters that might share a class but fight in wildly different ways. The main drawback with Skyrim's approach is that there's little crossover between skills - onehanded and twohanded weapons should logically be in the same tree and share some perks, if you're fighting with onehanded weapons you'll grow physically stronger and should be able to do a bit more damage with twohanded weapons even if you're not especially skilled with them. Stats would also solve that problem, but it's an unfun time sink trying to figure out how much more damage you'll do with an extra point in Strength and whether it's worth more than a point in Endurance and aaaaaaaaaargh f*** this s*** I want to go back to deciding between reflecting damage back onto attackers or getting a huge stamina regen boost. I'd be OK with stats that you don't actually adjust when you level - you'd get bonuses to Strength as you gain perks in related skill trees, but not enough to justify spending points purely for the Strength bonus. And I just hate the term Intelligence used as a magic stat, that means lovable idiotic mages and smart tactical warriors can't also be effective; I simply refuse to roleplay any stats that have any sort of impact on personality.

 

I also sorta like that races aren't as shoehorned into roles in Skyrim as they are in other games. I wish there was greater variety in their abilities, yes, but it's better than only having a couple (or even worse, just one) race choice for an optimized character. Why do all medieval fantasy RPG's have to have such clear-cut distinctions where these races make good warriors and these make good mages? In the Elder Scrolls series, races often have their own home countries and agendas. It doesn't make sense that nearly all PC's of a race should take this particular class, in a magical world a society should adjust itself to fill all of its roles even if a particular discipline is held in high esteem. I'd rather they differentiate themselves as to how they approach each discipline; elves being effective warriors but preferring dexterous weaponry, orcs relying more on primitive, s*** explodes magic, Nord thieves preferring slightly larger weapons like clubs over daggers. Again, I like optimized characters, but I'd like a bit more variety to race choices than whatever gives me bonuses to the class I'll be playing the most as. I mean, Orc, Nord, Redguard as my choices for an optimized warrior? That's not making race selection a really meaningful choice, it's already sort of decided for me.

 

What I do miss about Oblivion is, well, Oblivion. The great variety and encounters with daedra, the frequent visits to the plane, the storyline that threatened the existence of reality. Skyrim's quite the letdown in comparison, dragons are obviously awesome but their inability to keep up with you makes them less intimidating and interesting than the variety of daedra you so often fought.

 

Spell creation is sorely missed, too. It was WAY too easy to make an immensely overpowered spell or enchantment (100% invisibility, permanently? da fuq) and so it's up to you to figure out what's clever thinking and what's just going to break the game for you. I'd have rather they just tweaked spell creation so that you couldn't make anything much more powerful than what you could buy but still have room for fun combinations, with the really OP stuff reserved for higher levels and the gamebreakers just impossible to do altogether.

 

Then there's the little things like having some sort of defense against those damn slaughterfish (I understand that swinging anything underwater with any sort of damaging velocity is going to be next to impossible, but you could at least be able to punch the little shits off of you or something) or the UI that actually gave you information. I earlier mentioned how I like Skyrim's smaller settlements but it would have been nice to have at least one major population center that felt busy. I liked having weapons split into blades and blunts as that let me use a variety of weapons (it seems more logical that someone using big swords should be at least decent with onehanded swords as well, shields are useful sometimes you know) and being able to cast spells without pressing a bunch of buttons trying to switch to the right one and dammit I need that shield fuuuuuuuuuuuuuck. Overall though I can't say too much is missed, Skyrim just fixed so many of the things Oblivion did wrong.

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my god.. your opinions are exactly that of my own. *sigh* i miss the days when you could sell or lose the first quest item you get and be completely unable to even start the main quest.. is the community getting more dimwitted? the deterioration was measurable.

in morrowind it was almost work it out for yourself, the oblivion was hand holding but almost not in your face and was sort of covered by the "here ,i'll mark it on your map" to avoid breaking the fourth wall too much, and then skyrim.

even the creation kit is simplified.. leaving us with tons of armour mods by new modders swamping over the great quest mods and new embs when we are all waiting for some amazing quest mods *cough* tearsofthefiendskyrimedition *cough* is it only going to get worse from here on? :ohdear:

 

Its terrible that people play games to unwind after a stressful day and don't want to have to think too much about a game. Absolutely shocking, it should be illegal.

bleh, that's what fps's are for, rpg's are the wrong genre to casualise. rpg's are all about overcoming challenge and the sense of achievement for doing that. no challenge, no sense of achievement.

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bleh, that's what fps's are for, rpg's are the wrong genre to casualise. rpg's are all about overcoming challenge and the sense of achievement for doing that. no challenge, no sense of achievement.

Agreed

 

Skyrims item stats variety is to less to see your achievement too. Hey I beated a over 1000 years old dragon priest which was a really bad ass in his days back, oh what does he have a staff, a useless mask and bonedust. Horray (no uniquie jewelery or clothes) Ok lets check his chest! geez the same stupid enchanted leather boots with 25% fire resist, (which I can get in every bandit lair) some soulstones, 2 none enchanted jewelery, 100-300gold. Hurray! (that makes exploring no fun at all, if you know you will get at every end of a dungeon the same chest with the same chance to have same boring random loot)

 

ACROBATICS!

REFLECT DAMAGE!

REFLECT SPELLS!

 

And more variety on enemies Oblivion and Morrowind had a lot more Alien like creatures running around to slay then Skyrim does.

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