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[LE] Note meshes in Nifskope


greyday01

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I wanted to place some notes into a crate in a Nifskope mashup but I don't really understand how the note mesh is put together. There seems to be 3 nitrishapes and a bunch of ninodes. Copying the nitrishape of the closed note into the crate nif gives errors. Any advice on separating out just the closed note appearance and not including the open note part?

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If this is intended to be a static mesh, then the best approach is to create a note from scratch using a simple rectangular plane shape.


The reason is that, this way your model will be much more lighter than if you use the vanilla mesh which it has more than "100 vertex" and two meshes, one for outside and one for inside.

By using a simple plane mesh you can do this with just "4 vertex" and 1 texture, so in the same amount of PC resources that one vanilla mesh would use you can use 25 with your light custom made version.

* Notes are very small so there is no need for unnecessary "Not Visible" details.


......................................................................................


If you still insist on using the vanilla mesh then:

- Delete from both the inside and outside side of the mesh in the:

NiTriShape > NiSkinInstance

( BottomPage:1 & Base Page1, ignore completly the "Page Text" )

Now "copy branch" each NiTriShape and paste in your other mesh "BSFadeNode".

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You can use Oaristys "Modder's Resource Pack - The Witcher Extension".


In books or papers (i don't really remember) he has a bounch of leight and ready to use meshes and with their own textures.

Edited by maxarturo
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