Zorkaz Posted February 9, 2020 Posted February 9, 2020 Is there a script command for scaling actors or objects. I haven't found anything on the wiki but I'm sure there is something like that
lilkandeekid Posted February 9, 2020 Posted February 9, 2020 (edited) Yeah there is "SetScale", https://www.creationkit.com/index.php?title=SetScale_-_ObjectReference , it can be wonky tho.Check out this post, it details it pretty well: https://forums.nexusmods.com/index.php?/topic/8385323-script-bits-access-ref-scale-from-papyrus/ Edited February 9, 2020 by lilkandeekid
Zorkaz Posted February 10, 2020 Author Posted February 10, 2020 Thanks. I need it to fire once, so I'm sure I'll find a way
StormWolf01 Posted February 10, 2020 Posted February 10, 2020 Heyas Zorkaz!is it an item/actor that you are wanting to have in the game as a different size from the very get-go, or is is this something that you want to change size via an activation or something similar?if it's the former, you might take a look at pugmeat to see if you can reverse engineer it to suit your needs. https://www.nexusmods.com/fallout4/mods/21877 as it has a miniature version, and a larger version. If it's the latter, then all I know about setting scale is via the console. Which is clicking on an actor to give the console notice of what to change, then typing in setscale XXX which is a range from 1.0 up or down.And that the adjusted settings are pretty minute. even 0.94 is about 3/4ths the original size. It drops a regular human character by about a foot in height.
Zorkaz Posted February 10, 2020 Author Posted February 10, 2020 It's going to be on a levelled actor Edit: It worked as I put the set.scale command on a levelled actor. Both as Object Reference and Actor just to be sure. The script works as you walk through a trigger and the levelled actor already has spawned. Not sure if other ways work too.
VIitS Posted February 12, 2020 Posted February 12, 2020 One note for anything that needs collision to work: using the setScale console command will break collision. Setting scale in the REFR data will not, and I have no idea if using papyrus would break collision or not.
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