Jump to content

Recommended Posts

Posted

Is there a script command for scaling actors or objects. I haven't found anything on the wiki but I'm sure there is something like that

Posted

Heyas Zorkaz!

is it an item/actor that you are wanting to have in the game as a different size from the very get-go, or is is this something that you want to change size via an activation or something similar?

if it's the former, you might take a look at pugmeat to see if you can reverse engineer it to suit your needs. https://www.nexusmods.com/fallout4/mods/21877 as it has a miniature version, and a larger version.

 

If it's the latter, then all I know about setting scale is via the console. Which is clicking on an actor to give the console notice of what to change, then typing in setscale XXX which is a range from 1.0 up or down.

And that the adjusted settings are pretty minute. even 0.94 is about 3/4ths the original size. It drops a regular human character by about a foot in height.

Posted

It's going to be on a levelled actor

 

Edit: It worked as I put the set.scale command on a levelled actor. Both as Object Reference and Actor just to be sure. The script works as you walk through a trigger and the levelled actor already has spawned.

 

Not sure if other ways work too.

Posted

One note for anything that needs collision to work: using the setScale console command will break collision. Setting scale in the REFR data will not, and I have no idea if using papyrus would break collision or not.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...