Deleted119721User Posted February 11, 2020 Share Posted February 11, 2020 (edited) Updated ..... see bottom As a general statement yes it matters depending on which i5 and script load. I played SSE on an OC i5 2400 sandybrigde CPU from 2011. As long as shadows were not set to Ultra there wasn't much to complain about. It did struggle a bit in Riverwood with all NPCs present and my essential scripted mods, and latency would rise to 110ms+ and frame rate drop to the high 30s .... But all this really meant was that KSDragon Overhaul 2 and TK Dodge were not suitable for my load order along with most scripted combat mods. Really all I would have likes would be KSD2 because it adds a lot. I got a super cheap I7 3770 recently and dropped it in changing nothing else (except what Win7 changed automatically) I was wondering what effect this would have. With the i7 he only place FPS drops below 60 is the Riften Market with all NPCs, and outside looking out from the Hall of Elements because I have Winterhold Restored by Mannenyuki installed an that adds many NPCs. Script latency in Riften went up a little but rarely to 100. Note that for a LGA1155 motherboard this was almost the biggest upgrade possible and my system isn't GPU limited. Obviously this would be a waste on a GPU throttled system. Playing 1080p, 2k textures, hybrid CBP/HDT, shadows high, no ENBI still won't use KSD2 as the mod author themselves say it is script heavy but not how much.TKDodge works much better but I need to test a long time to say whether it is reliable in combat Results after more intensive testing: 1) With the i5 2400 I had noticeable microstutter in 2 places Riften Market and Winterhold Courtyard with the ICW mod looking out from the door of the HoE. Script lag was enough that TK Dodge was unreliable. With the same mods and the i7 3770 my script latency does not even rise in these locations anymore and TK Dodge is 100% reliable now. I have yet to experience any microstutter except for a blip when changing cells. 2) This combo (3770 and 1070) is suitable for the ENBs I tried .... but none I liked enough to keep. To me they looked different not better than Cathedral Weathers. Semirealis ENB had some good water effects but the nighteye was horrible. 3) TK Dodge is 100% reliable now. 4) Frame rates sometimes drop a little below 60 but who cares as long as Payarus latency stays at 80ms and there in no microstutter. Edited February 14, 2020 by Guest Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 12, 2020 Share Posted February 12, 2020 I had an i7 2600K on an AsRock Fatal1ty Pro (something 68-chipset I believe) board and went to an i7 3770K on an AsRock Z77 eXtreme11 motherboard and the difference was that the 2600K overclocked better, like, 4.9GHz on air. GPU was an MSI R7970 Ligtning non-GHz edition, on both computers. You shouldn't concentrate too much on fps. 'Below' 60 can also mean 59fps or 1fps. I also play in 1080p and I'm happy when there's not stutter or hampering. A clean 30fps will look way better than 60fps with micro-stutter. Don't care about load times either. After the i7 3770 -which I used for just under six years- I went for AMD. Cheaper (as in getting 2x8GB of RAM for 'free' in comparison with Intel for more or less the same CPU power) and cooler. Ryzen R7 2700X was bought in August 2018 on an AsRock 470X Taichi Ultimate board. The GPU was replaced in August 2016 with an MSI RX470 GamingX 8GB because the three GB of V-RAM on the Lightning wasn't sufficient to support my modding madness in Fallout 4. The RX470 was replaced in May 2018 with a Vega64 OC from Gigabyte and to be honest, there's not much difference with the RX470 except in price. The Vega64 will get dumped when the so-called 'Big Navi' will be released in q3 of this year. Script-heavy mods don't necessarily slow fps. They do lengthen load times. Currently running 582 mods, 299 plugins. Textures all 2K and a couple 4K. Game runs stable as far as I can tell. Only problem is I'm running out of memory. The game goes as high as max RAM on the GPU (8GB) and as much on system RAM (8 to 9GB, minus what the OS and background programs use, which is still around 5 to 6GB for the game). Was gonna get me a 32GB kit today (I have 16GB now) but I didn't get to the shop because of not feeling like it. I'm lazy like that. Sure, it can matter what kind of CPU you have, but a CPU isn't the only thing to consider. A good motherboard and decent Power Supply are equally important. The i7 3770K system is powered by a Corsair RM 750i and the gaming rig has an Antec HCP Platinum 1000W. Link to comment Share on other sites More sharing options...
Deleted119721User Posted February 12, 2020 Author Share Posted February 12, 2020 I agree about fps and stability and lack of stutter is key. Script load does matter as when it creeps up some mods lag or don't work ..... TK Dodge is one such mod as dodging 1 sec after you hit the dodge button is too late and when script load reaches over 100 there may be no dodge at all. With a i7 3770 and my load TK dodge is usable and reliable ..... even in the Riften Market with all NPC it works 9/10 times and doesn't lag too much. Link to comment Share on other sites More sharing options...
Recommended Posts