Virde Posted February 12, 2020 Share Posted February 12, 2020 After toying around with all of the amazing mods that add so many different customization options in the Armor Workbench I realized something. It is quite annoying to leave the UI and go back in with every change. So I would like to request an alternative Armor Workbench. It could be a button on a wall for all I care aesthetically speaking. But rather than play the normal Workbench Animation it puts the character in an easy to see pose/animation and removes the overlay that shows the "item" in question so that we can clearly see the player. Something like the following mockup image: I'm sure there are better default animations than the idle for this or better camera angles. It would just be a nice alternative to what we have for all the different outfits that have different options that change the color, shape, visibility, etc. Link to comment Share on other sites More sharing options...
instyne49 Posted February 12, 2020 Share Posted February 12, 2020 This gets my vote. Kind of like the looks menu, but for outfits. Link to comment Share on other sites More sharing options...
gyashaa Posted February 12, 2020 Share Posted February 12, 2020 I second this. And also maybe something similar for a closet, drawer, etc. Not trying to hijack this request. I just thought this would be cool on top of what you asked for. Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 12, 2020 Share Posted February 12, 2020 (edited) hrm.Replace work bench object .nif with something else. Doable.Change so it doesn't go into the workshop background animation. Doable.Change animation to go into idle instead. doable.Get rid of workshop blur effect on background. Doable.Remove default item that rotates in work bench mode upon item selection. Dunno. Probly not.Move said gump to different location on the screen via an edit to the .swf file. ...maybe?Change size of said gump to different scale via said edit to .swf file. ...maybe?Add script to change camera angle to show different camera angle while using bench. ...maybe? I'm thinking that it might be possible. For somebody that knows their way around making all of those things happen.Tho there could be some other stuff involved that I dunno about.There'd also be problems with camera collision if the bench is placed next to a wall. You can't put the character and the camera that close to the wall, the cuz the camera acts like a solid object.The little item that pops up that has the .nif file that displays the 3d object when you select it in the bench... I dunno if that can be completely removed, or not. It might be hard coded in. But moving it into a corner, or over to one side, and then making it smaller might be possible. Will it conflict with, or make the other workbenches (such as the weapon bench and chem bench) act the same way, due to shared gump and swf settings? This I dunno about. I dunno if all the workbenches use these same settings for their gumps or not. If they do, then there's only ONE set of settings, and all the benches would use the same ones. That could be problematic. Edited February 12, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
Virde Posted February 14, 2020 Author Share Posted February 14, 2020 hrm.Replace work bench object .nif with something else. Doable.Change so it doesn't go into the workshop background animation. Doable.Change animation to go into idle instead. doable. Those three are about the extent of what I know how to do myself. Sadly I don't have the free time to learn the rest at the moment. So I am hoping someone who is more experienced with modding than myself can give this a go. Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 15, 2020 Share Posted February 15, 2020 Heyas Virde! Yeah, the blur effect is already available as a mod. So I know that part of it could be done. Those gumps that show the item in the menu... I'm thinking that those could be altered by editing whichever .swf file the game uses for those. Similar to how people can edit our HUD menus to move our status, and notification gumps around, or change the size of them. Or even change our crosshairs.There's a framework mod for those somewhere, that I really need to take a look at, that makes it easier for adding custom swf files tho I still dunno if it would conflict with other work benches.I haven't gotten around to playing with swf editors yet, or extracting ba2 archives. so I dunno if there's a separate file for the different benches or not.I also dunno if swf files require being compiled or not after the editing process. Messing with camera settings.... while I know that they are just XYZ coordinates, I haven't messed around with those before either. I guess, if a person knew how to find them, the settings from the looksmenu mirror camera settings could just be copied. Or slightly adjusted. (maybe a tad bit further away from the character.)I was also thinking... since work benches automatically move the character to stand in front of them, maybe that could be reset so as to move the character a few steps back, to account for the new camera placement. To circumvent the problem with the cam collision with walls.This is something that I've been wanting to look into for a personal project, actually. Because I wanna make it so the camera isn't so close in character creation to give a better view of the character.But yeah... I just can't figure out the CK :( Link to comment Share on other sites More sharing options...
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