Zorkaz Posted February 13, 2020 Share Posted February 13, 2020 There was a mod where you could send companions to their original homes, but I forgot the name (Eg. Piper to Publick Occurences) Link to comment Share on other sites More sharing options...
Zorkaz Posted February 13, 2020 Author Share Posted February 13, 2020 Found it: Companions go homehttps://www.nexusmods.com/fallout4/mods/10029/? Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted February 14, 2020 Share Posted February 14, 2020 Your mods can also do this? Link to comment Share on other sites More sharing options...
Zorkaz Posted February 14, 2020 Author Share Posted February 14, 2020 No Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted February 15, 2020 Share Posted February 15, 2020 So your Diamond City homes can't have settlers sent to them?It shows Doc Crocker's for sure. I would really like this to be the case for all of them.That way I believe only Cvrie can't be sent back to her lab, Macready, Preston and Strong don't really have a home.Maybe X6 could be sent to quarters in the Institute, and Cait could have her combat zone room back (to be do up, obviously) but that would likely cause Combat Zone restored incompatibility. Companions go home stopped working for me shortly after the last update. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 15, 2020 Author Share Posted February 15, 2020 Well in that case sure, you can send Piper to Piper's home and Nick to Nick's Home. But there's nothing for Maccready Thing is setting up the workshopmode in all these cells could interfere with tons of things. Link to comment Share on other sites More sharing options...
markusm1000 Posted February 17, 2020 Share Posted February 17, 2020 But there's nothing for Maccready MacCready ist from the Capital Wasteland, so you have to do your mod a little bit bigger. Link to comment Share on other sites More sharing options...
Seattleite Posted February 17, 2020 Share Posted February 17, 2020 You can cancel out of the "send idiot to" menu and they'll go to their last location. If you've never dismissed them before, that's their original place, IE, Nick goes to his agency. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 18, 2020 Share Posted February 18, 2020 I don't think this mod works anymore with the latest game version. I was using this mod before succesfully, but now it doesn't work anymore for me. If you want to send companions home and not to a settlement just press tab to exit the location screen and they will automatically return to where they came from. This is in the base game. This mod attempts to enable sending companions home after you've already sent them to a new location. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 18, 2020 Author Share Posted February 18, 2020 It's about when you already dismissed them and I get the issue. Especially with Nick, Piper and HancockCurie on the other hand is happy when not being in the vault Luckily for all those I made a mod:https://www.nexusmods.com/fallout4/mods/39302 Piper's place as settlement https://www.nexusmods.com/fallout4/mods/39506 Valentine's Agency as settlement https://www.nexusmods.com/fallout4/mods/39350 Hancock's Loft as settlement https://www.nexusmods.com/fallout4/mods/35072 Vault 81 Home for curie https://www.nexusmods.com/fallout4/mods/40225 For Deacon Yet as for Deacon, Strong, McCready and Dogmeat they don't really have a connectionPreston has the Castle or SanctuaryLeaves out X1-88 and for him I might create a unique and safe interior. Link to comment Share on other sites More sharing options...
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