w1ixi Posted February 14, 2020 Share Posted February 14, 2020 Tranps rest-author loaded up a secondary mod to prevent CTds with the instructions that 2nd overrides first to prevent ctd. Loading both causes a vortex conflict and I clearly chose wrong as ctd once game booted. How do I overwrite correctly Different scenario-noble Skyrim I get a triangle diagram? How do I fix that as I feel itâs a 100% guess Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 14, 2020 Share Posted February 14, 2020 Uninstall and re-install one of the conflicting mods. You'll again get a conflict warning and you'll be able to correct the load order. Link to comment Share on other sites More sharing options...
Algabar Posted February 14, 2020 Share Posted February 14, 2020 In the "mods" tab, you can also click on the "lightning" symbol to the right of conflicting mods. This will open the menu for overwrites again and you can change your decision. Regarding those "triangles": They occur, when you have "mod rules containing cycles". "Cycle" in this case basically means "contradicting rules regarding overwrites." Most basic example:"Mod B overwrites Mod A", but also"Mod A overwrites Mod B". Both rules together are impossibly to fullfill vor Vortex - so you are prompted to tell the program what you really want. Regarding "Noble Skyrim": I'd suggest to let it overwrite everything else that's in conflict with it. SMIM should definitely be overwritten by "Noble Skyrim", for other mods it's a matter of personal taste. To get a consistent look, it is usually a good idea to keep the looks of one mod (in this case Noble Skyrim) intact. Link to comment Share on other sites More sharing options...
w1ixi Posted February 14, 2020 Author Share Posted February 14, 2020 Thank you. I noticed that the triangles can be moved does that do anything?I appreciate your help Link to comment Share on other sites More sharing options...
Gorsha Posted February 14, 2020 Share Posted February 14, 2020 To be specific, you don't "overwrite" anything. You only say to vortex what you prefer. If the result is not what you want, you can remove or disable the conflicting mod and the "overwritten" mod comes back again.If you get triangles, then vortex say; I need to load Mod A before Mod B. Mod B before mod C, and Mod C before Mod A. That is impossible so you have to change that so Mod C load after Mod A and B.Good luck Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 14, 2020 Share Posted February 14, 2020 To be specific, you don't "overwrite" anything. You only say to vortex what you prefer. If the result is not what you want, you can remove or disable the conflicting mod and the "overwritten" mod comes back again.If you get triangles, then vortex say; I need to load Mod A before Mod B. Mod B before mod C, and Mod C before Mod A. That is impossible so you have to change that so Mod C load after Mod A and B.Good luckThat's precisely why Vortex isn't much good to people like me who use tons of mods, because the way Vortex handles conflicts cannot solve those so-called conflicts when you use more than two mods that alter the same thing or area and you want to use assets from all three or more mods. With NMM you simply overwrite the files you don't want to use with the ones you'd like to use. The only existing 'conflict' in this regard is with Vortex itself. Link to comment Share on other sites More sharing options...
Gorsha Posted February 15, 2020 Share Posted February 15, 2020 To be specific, you don't "overwrite" anything. You only say to vortex what you prefer. If the result is not what you want, you can remove or disable the conflicting mod and the "overwritten" mod comes back again.If you get triangles, then vortex say; I need to load Mod A before Mod B. Mod B before mod C, and Mod C before Mod A. That is impossible so you have to change that so Mod C load after Mod A and B.Good luckThat's precisely why Vortex isn't much good to people like me who use tons of mods, because the way Vortex handles conflicts cannot solve those so-called conflicts when you use more than two mods that alter the same thing or area and you want to use assets from all three or more mods. With NMM you simply overwrite the files you don't want to use with the ones you'd like to use. The only existing 'conflict' in this regard is with Vortex itself. ?????How can overwriting be better? I don't understand that. In Vortex you can also choose which file you want to use and which asset from each file. It gives you only a signal when you give one asset two or three files. It ask you which file should be the winner. If you use NMM you overwrite assets but you lost the previous. With Vortex you still can revert to the previous in one click, or change assets with 2 or 3 clicks without a reinstall. And I use 325 mods with 2 profiles in 2 different setups. Some mods are not active in profile A some not in B. You can easily switch from A to B without any problem of a bad loaded file or plugin. And in profile A I can use other assets in a setup as in B. So for example the flowers can look different in A then in B. That is because it is not overwritten but in A is something other a winner then in B. Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 15, 2020 Share Posted February 15, 2020 NMM automatically restores the previously installed or the vanilla files when you delete a mod. And when overwriting files you don't "lose" anything but keep everything you want. You can use as many profiles as you like, you normally can't use them on the same saves if you don't want to get into trouble. And again, when you have to choose in which order mods need to be loaded when those mods change the same files, there's at least one mod that is getting ignored when you use more than two mods and you want assets from all three. You stick with Vortex and I stick with NMM. But then don't come complaining afterwards. I don't either. I have the distinct feeling you don't quite understand what happens when mods get installed Gorsha, or you wouldn't ask how overwriting could be better. Plugless mods do nothing else but overwrite existing files. Link to comment Share on other sites More sharing options...
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