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Modders- a moment of your time


Riprock

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My target audience is myself, if people don't like my mod description, they are more than welcome to skip my mod. If they don't like the way I did my mod, they can skip it. I stopped caring about most of what the users say a while ago now, while I will do some efforts to fix bugs and give updates and sometime do some extra content, that is where it stops. Nobody is paying me for those mods, I spend hours and hours in the ck and I don't get paid, so users have to keep that in mind and stop being so demanding.

 

If I am satisfied with my mod and the way it is, that is what matters, I don't do mods for endorsements and kudos, so I could care less if someone skip my mod.

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*personal point of view*

I never judge works of others as I am no modder so in fact everyone here is better than me.

The way I view it modders simply make things they feel would fit in, for funplay, to enhance the game etc etc.

And IF they decide to share with the community..ALL THE BETTER at least for me :thumbsup:

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Of course if you don't bother making a good mod description you shouldn't complain about getting no downloads either.

 

Anyway, I will complain when Bethesda fails to test a quest so I have to implement an extremely convoluted workaround through a script that runs in the background (bloating save size) just so I can detect when Bethesda sets the wrong global variable and correct it.

 

I mean here are the steps to notice that bug:

- Complete the restoration ritual quest.

- Do something else, then go back to Colette.

- Notice you can't buy restoration master tomes anymore, but you can now buy alteration master tomes at Tolfdir.

 

Or how about this static test:

- Look at list of global variables.

- Notice the restoration ritual one is called by 0 users.

 

Derp.

Edited by EnaiSiaion
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