DCOnline Posted February 16, 2020 Share Posted February 16, 2020 I'm currently working on a player house revamp mod which includes the use of several vanilla 'houses/Buildings' combined together to create a much larger space for the player. All except the original player house is underground. Everything has been going great, with only the usual 'noob/first mod' problems cropping up. Due to this I have watched hundreds of tuts and learned quite a bit, have even successfully created a few player/followers for my own games. Now, I have run into a couple of problems I just can't figure out..Help!?! The first problem has to do with some clutter/food resources I'm using that look and act fine in the creation kit, but when I go into my test game they're all floating and moving through the walls of the house into outer-space! I have done the 'Settle don't Havoc' on them and everything else I know to do, all to no avail. The other problem concerns the first underground connected building (The Blue Palace), once again, looking and acting fine in the CK, but in game testing the top floor has ceiling and floor pieces that are invisible. I can walk up the stairs to the throne room area and everything looks OK. But when I get up there the floor disappears and I'm walking on air. Before and after going up the stairs half the ceiling is missing. I assume it too is invisible like the floor and not just completely gone!?! I've been searching for answers to these issues for several days without any luck, so I now turn to you good people for help. It would really be appreciated and many thanks in advance! p.s. I can, and will, include any pictures or anything else needed for you to actually see this problem if you will only tell me whats needed. :happy: (Also..I mod/test on one computer and play the modded game on another computer..just throwing that out there.) Link to comment Share on other sites More sharing options...
greyday01 Posted February 16, 2020 Share Posted February 16, 2020 Are you testing it with a save created from a new game without your mod installed? Are the items you placed copies of some other item or moved from a previous location? Try deleting those references and dragging new references from the object list. Link to comment Share on other sites More sharing options...
DCOnline Posted February 16, 2020 Author Share Posted February 16, 2020 Yes, I do have a pre-mod save game for testing purposes. The items I've placed are from a modder's resource pack from here on the Nexus. I duplicated them in the CK and renamed them with this mods id which I use across the board in order to better organize them. I also installed the resources with Vortex, so they are included in my game files. Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 17, 2020 Share Posted February 17, 2020 Do the houses you're working on have navmesh in then? If I recall correctly, a lack of properly applied navmesh can cause clutter items and NPCs to behave oddly in interior cells. As for your issue with the extensions you're doing to the Blue Palace, I would first look at whether any occlusion planes are in use as those are designed to hide objects when they can't be seen in order to reduce render load; it's entirely possible your objects are being affected by this. Link to comment Share on other sites More sharing options...
DCOnline Posted February 17, 2020 Author Share Posted February 17, 2020 Oh, this may be the problem .. I'm not very good with navmesh and really need to learn more about it. I knew the green triangles at the doors where important, but had no idea it could affect the clutter and such. I will go dive in some good tutorials and learn more about navmesh, as I've been meaning to anyway. I will also checkout the occlusion planes too. You both have given me some places to start with fixing these issues .. Thank you so much! Link to comment Share on other sites More sharing options...
NexusComa Posted February 18, 2020 Share Posted February 18, 2020 Make your items static and you will never have that problem. It's pretty easy really ... (just sounds hard)#1 Find any static item and move it to where you are.#2 Go into the base (there is a button when you edit it to get to the base) of the item you wish to put down and copy the path to the .nif file.Do the next parts at the same time.#3 Rename the static item you moved in (so it don't change everyone in the game). #4 Now add the new path to the .nif file to the base of the static object.When it prompts you to "make a new item?" click yes.Now you have a custom static item that will never move. Now you may need make a .bsa file depending on what you used.But that's a good thing. Also good for you for putting in the time to learn this stuff with tutorials. Link to comment Share on other sites More sharing options...
DCOnline Posted February 19, 2020 Author Share Posted February 19, 2020 Make your items static and you will never have that problem. It's pretty easy really ... (just sounds hard)#1 Find any static item and move it to where you are.#2 Go into the base (there is a button when you edit it to get to the base) of the item you wish to put down and copy the path to the .nif file. Do the next parts at the same time.#3 Rename the static item you moved in (so it don't change everyone in the game). #4 Now add the new path to the .nif file to the base of the static object. When it prompts you to "make a new item?" click yes.Now you have a custom static item that will never move. Now you may need make a .bsa file depending on what you used.But that's a good thing. Also good for you for putting in the time to learn this stuff with tutorials. Ok, that sounds simple to do since I'm pretty familiar with the concept anyway..thank you! The problem with the Blue Palace I was having turned out to be a bounding box issue. Also, I am now fairly well versed on navmesh thanks to those wonderful modders who are kind enough to make tutorials. This has been, and continues to be, a most enjoyable learning experience. I hope that soon I can post it on here for all to enjoy. I do appreciate all the help I've gotten with this..again, thank you so much! :happy: Link to comment Share on other sites More sharing options...
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