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ASONOFASHADOWS mod journal


asonofashadow

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Update Death Adder see bellow....

 

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Taking note from vashts1985 I decided to create a thread for my projects. I will update and add projects to this thread alone as to keep down on forum clutter. Suggestions, comments, concerns are welcome. You can also contact me on xfire www.xfire.com and through my xfire mod clan page http://www.xfire.com/clans/ewwz/ and cult made for FO3Nexus user to communicate

http://www.xfire.com/clans/f3n/ . You are also free to contact me via email.

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*/

Devil Driver: 15%

 

--\Description --

 

One wheeled beast or demon's traveling in packs with fire power enough to make you actually decide to run for once.

This creature is inspired by a monster from Final Fantasy. I believe in part 3 or 7 but I am not sure and couldn't find the relavent picture. All I know is it was purple ugly and had a wheel for legs. Though this won't just have wheels as legs and wont have "wheels" either. It will be a lot better at traversing the terrain than you will be on foot or otherwise.

 

Beware of the lights.

 

:%legend:

Code = 50%

Model = 20%

Texture = 20%

Planning/Testing = 10%

::

 

--\Weapons --

Dual Mini Gun 0%

8X 1/2 Gatling Cannons 0%

12X Hellfire-Nuka Launcher 0%

??Fire Wheel Attack -0%??

--/

 

 

--\Media / Model / Textures --

http://www.sabercow.com/devil_driver_001_wm.jpg

 

http://www.sabercow.com/devil_driver_002_wm.jpg

--/

 

\*

 

*/

Gas mask

\*

 

*/

Death Adder: 15%

 

--\Description --

 

Enclave Vehicle, levitates via strange magnetic system. Large vehicle is a APC class unit. Attacking the driver is the best bet. Steer clear of the explosion when that thing goes.

 

--\Notes --

May scale down. I will add a shot of scale soon.

 

The model.

http://www.sabercow.com/core/images/death%20adder_max.JPG

 

Just a render.

http://www.sabercow.com/core/images/death%20adder%20phase%201.jpg

\*

 

*/

Gigas

Unclassified Information: Big, treads, deadly.

\*

 

\*Classfied*

Wendigo

/*Classfied*

 

\*Classfied*

007 Rocket Gun

/*Classfied*

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  • 2 weeks later...

Yeah I was wondering about that in the 3d gaming world is a normal map the same as a displacement map XD? If so I am in like Flynn, ooor will have to make a high poly and low poly version. I assume not by your comments but I'm not certain. Thank you for the positive comments btw too.

 

btw btw ...Check Death Adder on main post.

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Sadly no game engine can handle multi-million poly models right out of zbrush or mudbox. Those two pieces of software are used to generate normals anyways, not game-ready models. However, in Zbrush you can retopologize existing high poly models down to low poly useable ones, if you know how
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