asonofashadow Posted November 25, 2008 Share Posted November 25, 2008 Update Death Adder see bellow.... ‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡||*±»Ťǎ⦧|§¦βəάςΐ«2t¡mes²‡∞▫∞‡‡∞▫∞‡‡∞▫Taking note from vashts1985 I decided to create a thread for my projects. I will update and add projects to this thread alone as to keep down on forum clutter. Suggestions, comments, concerns are welcome. You can also contact me on xfire www.xfire.com and through my xfire mod clan page http://www.xfire.com/clans/ewwz/ and cult made for FO3Nexus user to communicate http://www.xfire.com/clans/f3n/ . You are also free to contact me via email.‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫*/Devil Driver: 15% --\Description -- One wheeled beast or demon's traveling in packs with fire power enough to make you actually decide to run for once.This creature is inspired by a monster from Final Fantasy. I believe in part 3 or 7 but I am not sure and couldn't find the relavent picture. All I know is it was purple ugly and had a wheel for legs. Though this won't just have wheels as legs and wont have "wheels" either. It will be a lot better at traversing the terrain than you will be on foot or otherwise. Beware of the lights. :%legend:Code = 50%Model = 20%Texture = 20%Planning/Testing = 10%:: --\Weapons -- Dual Mini Gun 0%8X 1/2 Gatling Cannons 0%12X Hellfire-Nuka Launcher 0%??Fire Wheel Attack -0%??--/ --\Media / Model / Textures --http://www.sabercow.com/devil_driver_001_wm.jpg http://www.sabercow.com/devil_driver_002_wm.jpg--/ \* */Gas mask\* */Death Adder: 15% --\Description -- Enclave Vehicle, levitates via strange magnetic system. Large vehicle is a APC class unit. Attacking the driver is the best bet. Steer clear of the explosion when that thing goes. --\Notes --May scale down. I will add a shot of scale soon. The model.http://www.sabercow.com/core/images/death%20adder_max.JPG Just a render.http://www.sabercow.com/core/images/death%20adder%20phase%201.jpg\* */GigasUnclassified Information: Big, treads, deadly.\* \*Classfied*Wendigo/*Classfied* \*Classfied*007 Rocket Gun/*Classfied*‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦¦§|§¦ ‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡‡∞▫∞‡||*±»Ťǎ⦧|§¦βəάςΐ«2t¡mes²‡∞▫∞‡‡∞▫∞‡‡∞▫ Link to comment Share on other sites More sharing options...
vashts1985 Posted November 25, 2008 Share Posted November 25, 2008 thief! no Jk ;D sweet, some new baddies. what are you using, mudbox? Link to comment Share on other sites More sharing options...
spacerogue Posted November 25, 2008 Share Posted November 25, 2008 would F3 really be able to take models from ZBrush ? that looks very detailed, unles ofcourse your planning to make the pollycount less. and WHAA! already CC creatures ! I'm interesed , keep em comming :D Doing mighty well !!!! Link to comment Share on other sites More sharing options...
jaysus Posted December 2, 2008 Share Posted December 2, 2008 zbrush can atleast produce descent normal maps :) a low poly will be needed tho i guess... Link to comment Share on other sites More sharing options...
vashts1985 Posted December 2, 2008 Share Posted December 2, 2008 yeah, you just use that to produce normals. those sub-d's contain millions of polys Link to comment Share on other sites More sharing options...
asonofashadow Posted December 11, 2008 Author Share Posted December 11, 2008 Yeah I was wondering about that in the 3d gaming world is a normal map the same as a displacement map XD? If so I am in like Flynn, ooor will have to make a high poly and low poly version. I assume not by your comments but I'm not certain. Thank you for the positive comments btw too. btw btw ...Check Death Adder on main post. Link to comment Share on other sites More sharing options...
asonofashadow Posted December 11, 2008 Author Share Posted December 11, 2008 Update: expect the Devil Driver to be complete within a week or two as far as the model goes. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 11, 2008 Share Posted December 11, 2008 New creatures! That is a difficult thing to do. I look forward to fighting new things. :) Link to comment Share on other sites More sharing options...
Skree000 Posted December 11, 2008 Share Posted December 11, 2008 Sadly no game engine can handle multi-million poly models right out of zbrush or mudbox. Those two pieces of software are used to generate normals anyways, not game-ready models. However, in Zbrush you can retopologize existing high poly models down to low poly useable ones, if you know how Link to comment Share on other sites More sharing options...
Ronin4444 Posted December 11, 2008 Share Posted December 11, 2008 Death Adder?? thats the name of my mouse... Link to comment Share on other sites More sharing options...
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