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Weapon reloading speeds


mrslackpants

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Heya people's.

 

I was wondering if it's possible to change reloading speeds? I tried to change the "reload time" value under the DNAM properties of a weapon, but it didn't seem to do anything when tested in game.

 

cheers.

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as far as i have found, reload time actually effects ROF, but has some wierd effects on the displayed damage calculations.

as far as adjusting the reload speed, only thing ive seen do that is animation timescale, but that scales all the animations and that has a negative effect on holster speeds and firing animations :confused:

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Hmmm .. that's a real shame. I was hoping to change it so relaoding takes longer with most weapons. To make it a bit more difficult. And to make it a smart thing to go in battles prepared, not just rush in and get out anyway. ;)

 

Though i'm kinda hoping that with the full CS it's possible to do within the editor. Would be nice. Thanks.

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Hehe, Well i suppose if my character where on jet he could do it that fast. But he never done drugs so ... :P

 

But to me it seems they just keyframed the animation and then have the animation play too fast. Only reason i can think of to do that is to have it last as short as possible so you can get right into the action again. So it seems more a decision to focus the game more on action, rather than a bit of tactical choice you have to make. Same with radiation if you look at it. In vanilla you really dont have to worry about it, and radX and radaway is pretty much unneccary i think. So the loading screen might say that drinking water is a tactical choice.. it surely doesn't feel like it is. ;)

 

 

Ah welll... that's where modding comes in i suppose. So ill just gonna try and see if i can make it more like a game i wanna play. ;)

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The most obvious effect of the "reload time" value is on the hunting rifle; it controls how fast you do the bolt-action. Ol' Painless goes at 150% speed. :blink:

 

Seems to me if there's a value for the speed of the cocking action of the gun, there should be one for reloading. Any other "1" values we haven't identified yet?

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Well, it mauy be somethinh inside the weapon's script. Usely you can control how fast the animation plays within code. So you dont have to go back to your 3d program and redo the whole animation again. Though if bethesda is smart they would have made it into a value in the settings, so they could have quickly changed it for testing purposes. With that said, shouldn't it be a float if it's there?
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