skymarin Posted November 29, 2012 Share Posted November 29, 2012 (edited) Hi, i have made an NPC that buys stolen goods and when i sell to her, i get no money, she has a lot of money in the shop, i can see it ingame but i get nothing for stolen or normal goods, what can i do? i also have a problem with keeping guards still, check out my post about it, in which no one has replied. http://forums.nexusmods.com/index.php?/topic/844562-riverwood-mine-help/page__p__6768905__fromsearch__1#entry6768905 Edited December 2, 2012 by skymarin Link to comment Share on other sites More sharing options...
skymarin Posted November 29, 2012 Author Share Posted November 29, 2012 why no one helping? Link to comment Share on other sites More sharing options...
skymarin Posted December 2, 2012 Author Share Posted December 2, 2012 help!!! Link to comment Share on other sites More sharing options...
Georgiegril Posted December 2, 2012 Share Posted December 2, 2012 Hi, Merchants can be a little tricky. Did you create a faction/faction chest and link them? There are a couple really good tutorials in the Creation Kit WikiAlso, if you do not have a character voice that includes merchant options, that could prevent you from getting the dialogue. It might be helpful to create your character from making a duplicate of an existing merchant character (just remember to change the factions/chests/sandbox accordingly.)The other thing I can think of--did you remember to set the time that the merchant is actually selling, and are you approaching them during their open hours? Hope something here helps! Link to comment Share on other sites More sharing options...
skymarin Posted December 2, 2012 Author Share Posted December 2, 2012 (edited) SOLVED, Im sorry "Geotgiegril" it was none of what you posted that fixed the merchant, regardless i thank you for your support, it made it easyer for me to continue working on this mod, thank you. Edited December 2, 2012 by skymarin Link to comment Share on other sites More sharing options...
gizmologist Posted December 4, 2012 Share Posted December 4, 2012 (edited) If the merchant has more than some amount (around 32,768, but I'm not sure), you'll get this bug. Edited December 4, 2012 by gizmologist Link to comment Share on other sites More sharing options...
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