Abysum Posted March 1, 2020 Share Posted March 1, 2020 Can anyone tell me how it can be repaired? The mods I use includes expanded and its pre base components. [Json Assets] This mod failed in the Specialized.LoadStageChanged event. Technical details: System.ArgumentNullException: å¼ä¸è½ä¸º nullã åæ°å: path1 å¨ System.IO.Path.Combine(String path1, String path2) å¨ JsonAssets.Mod.initStuff(Boolean loadIdFiles) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 919 å¨ JsonAssets.Mod.onLoadStageChanged(Object sender, LoadStageChangedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 671 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 [Json Assets] Fixing IDs [Json Assets] This mod failed in the Specialized.LoadStageChanged event. Technical details: System.NullReferenceException: æªå°å¯¹è±¡å¼ç¨è®¾ç½®å°å¯¹è±¡ç实ä¾ã å¨ JsonAssets.Mod.cloneIdDictAndRemoveOurs(IDictionary`2 full, IDictionary`2 ours) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 1174 å¨ JsonAssets.Mod.fixIdsEverywhere() ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 1181 å¨ JsonAssets.Mod.onLoadStageChanged(Object sender, LoadStageChangedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 676 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 [Json Assets] Adding default/leveled recipes [spaceCore] This mod failed in the GameLoop.SaveLoaded event. Technical details: System.ArgumentNullException: å¼ä¸è½ä¸º nullã åæ°å: path1 å¨ System.IO.Path.Combine(String path1, String path2) å¨ SpaceCore.SpaceCore.onSaveLoaded(Object sender, SaveLoadedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:è¡å· 171 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87 å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106 Link to comment Share on other sites More sharing options...
Pickysaurus Posted March 1, 2020 Share Posted March 1, 2020 Did you install it with Vortex? Make sure you have an update to date version of SMAPI and JSONAssets Link to comment Share on other sites More sharing options...
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