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Mod is tooooooooooo hard.


Abysum

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Can anyone tell me how it can be repaired? The mods I use includes expanded and its pre base components.

 

 

[Json Assets] This mod failed in the Specialized.LoadStageChanged event. Technical details:

System.ArgumentNullException: å¼ä¸è½ä¸º nullã

åæ°å: path1

å¨ System.IO.Path.Combine(String path1, String path2)

å¨ JsonAssets.Mod.initStuff(Boolean loadIdFiles) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 919

å¨ JsonAssets.Mod.onLoadStageChanged(Object sender, LoadStageChangedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 671

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

[Json Assets] Fixing IDs

[Json Assets] This mod failed in the Specialized.LoadStageChanged event. Technical details:

System.NullReferenceException: æªå°å¯¹è±¡å¼ç¨è®¾ç½®å°å¯¹è±¡ç实ä¾ã

å¨ JsonAssets.Mod.cloneIdDictAndRemoveOurs(IDictionary`2 full, IDictionary`2 ours) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 1174

å¨ JsonAssets.Mod.fixIdsEverywhere() ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 1181

å¨ JsonAssets.Mod.onLoadStageChanged(Object sender, LoadStageChangedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:è¡å· 676

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

[Json Assets] Adding default/leveled recipes

[spaceCore] This mod failed in the GameLoop.SaveLoaded event. Technical details:

System.ArgumentNullException: å¼ä¸è½ä¸º nullã

åæ°å: path1

å¨ System.IO.Path.Combine(String path1, String path2)

å¨ SpaceCore.SpaceCore.onSaveLoaded(Object sender, SaveLoadedEventArgs e) ä½ç½® G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:è¡å· 171

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.b__1() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

å¨ StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:è¡å· 87

å¨ StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.b__0() ä½ç½® C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:è¡å· 106

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