dsheik Posted February 15, 2015 Share Posted February 15, 2015 Could someone with a smooth setup for Skyrim please post both their .ini files and also let us know if they have made any changes to their graphics card settings. Z-fighting/mountain flicker I can live with, but if your settings are good and your SkyrimPrefs includes z-fighting reduction that would be great too. I've been having issues with Skyrim's performance and graphical glitches. I see so many videos where it looks great and doesn't stutter much or have wierd glitches like animals jumping or falling out of sky and rapid stutter glitching. I'm hoping that by using, or comparing, the files and settings of someone who has not been experiencing the same issues, I can actually enjoy Skyrim immersion again, especially in areas like the Whiterun grasslands.Thank you for this. I screwed up my ini file by not saving first before trying another. Im also using a Radeon 7700 series graphics card so I figured what the hell what do I got to loose at this point. Well after copying your ini with a minor tweak or two my Skyrim is running the best its ever ran on these settings and this is with many mods including Tamriel reloaded textures and its corresponding ENB. Im averaging around 45 FPS outdoors with the occasional dip into the 30s in high rendering areas( tall grass and different textureed grass), 50-60 FPS indoors and cities (well at least in Whiterun havent tested others yet, Solitude will probably be lower. Link to comment Share on other sites More sharing options...
terrain182 Posted April 8, 2015 Share Posted April 8, 2015 thx zyg for the link :thumbsup: Link to comment Share on other sites More sharing options...
shadowcatcoyote Posted October 25, 2015 Share Posted October 25, 2015 ur ini worked good but the pref made my game go red and tear. but i used my original pref and it works awesome. keeping my fngers crossed that i can actually play now with out ctds can u post basic pref tweaks that cn help my performance with my enb please Link to comment Share on other sites More sharing options...
blattgeist Posted October 25, 2015 Share Posted October 25, 2015 (edited) According to Skyrim Stability guide changing Skyrim's threading is not OK if your PC only has 4 cores: Source: http://www.nexusmods.com/skyrim/mods/50244/? Threading ChangesFollowing is the DEFAULT settings Skyrim uses:iNumHWThreads=4iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4iAIThread2HWThread=5iAIThread1HWThread=3iRenderingThread2HWThread=1iRenderingThread1HWThread=0Here's the simple truth. If you have 4 cores, or 2 cores, don't change this. Just don't. Remove it from your INI file if you have.Skyrim by default uses 4 cores of your CPU (iNumHWThreads=4). These cores/threads are each allocated to different tasks. The variables are perfectly set to leave room for different tasks by default. For example, notice the gap between Rendering and AI, there is one thread free. This is used for the audio thread. There is a gap between the AI threads too, used for 3 of the HWThread's. 5 is shared with AI Thread 2. This is a wildcard of sorts. This works for 4 cores, and should be left alone.If you have 8 cores however (Hyperthreaded too if you're brave), you have the option of moving the work of iHWThread4, 5 and 6 to a separate core from iAIThread2HWThread, and telling Skyrim that you have 8 cores, not 4.Add these if you have 8 cores.iHWThread6=6iHWThread5=6iHWThread4=6iNumHWThreads=8 These are my ini files: Skyrim.ini[General]sIntroSequence=fFlickeringLightDistance=8192iLargeIntRefCount=999999sLanguage=GERMANbUseThreadedTempEffects=1bUseThreadedParticleSystem=1bMultiThreadMovement=1bUseThreadedMorpher=1[Display]iPresentInterval=1fDecalLifetime=256.000bForceAllDecals=1fSunShadowUpdateTime=0.10fSunUpdateThreshold=2.0fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=3000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=4096bAllowScreenshot=1fDefaultWorldFOV=75fDefault1stPersonFOV=75fNearDistance=15.0000[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0[Decals]bDecalMultithreaded=1[Animation]bMultiThreadBoneUpdate=1[backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1[Grass]iMaxGrassTypesPerTexure=7iMinGrassSize=40bAllowCreateGrass=1bAllowLoadGrass=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Voices.bsasResourceArchiveList2=Skyrim - VoicesExtra.bsabInvalidateOlderFiles=1SInvalidationFile=[Combat]f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Papyrus]fUpdateBudgetMS=2.0fExtraTaskletBudgetMS=2.0fPostLoadUpdateTimeMS=2000.0iMinMemoryPageSize=256.0iMaxMemoryPageSize=1024.0iMaxAllocatedMemoryBytes=115200.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[Actor]fVisibleNavmeshMoveDist=12288.0000[Camera]fOverShoulderAddY=0.0fOverShoulderPosZ=18.0fOverShoulderPosX=0.0fOverShoulderCombatAddY=0.0fOverShoulderCombatPosZ=24.0fOverShoulderCombatPosX=0.0fOverShoulderHorseAddY=-72.0fOverShoulderHorsePosZ=50.0fOverShoulderHorsePosX=35.0fActorFadeOutLimit=-100fMouseWheelZoomSpeed=60.0f1st3rdSwitchDelay=0.95iHorseTransitionMillis=001[VATS]bVATSDisable=0 SkyrimPrefs.ini[General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedLOD=1bUseThreadedAI=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=3000.0000iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=0fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=12500.0000fGamma=0.9200fDecalLOD2=4500.0000fDecalLOD1=3000.0000fSpecularLODStartFade=3000.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=4iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=0bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=18750.0000fMeshLODLevel1FadeTreeDistance=25000.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=8bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=100iMaxDecalsPerFrame=350bFloatPointRenderTarget=0sD3DDevice="NVIDIA GeForce GTX 770"bFXAAEnabled=1iShadowMapResolution=4096fShadowBiasScale=1.5000iShadowMaskQuarter=3iAdapter=0iShadowFilter=3bShadowsOnGrass=0bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=14000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=500000.0000[GamePlay]bShowFloatingQuestMarkers=0bShowQuestMarkers=0iDifficulty=4[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0380bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=0bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=0.0000bDisableAutoSave=1[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=0.6500uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=500000.0000fBlockLevel1Distance=140000.0000fBlockLevel0Distance=75000.0000fSplitDistanceMult=4.0000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=50bUseMultiThreadedTrees=1bShadowMaskZPrePass=1bEnableTreeAnimations=1[backgroundLoad]bLoadHelmetsInBackground=1bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1[Decals]bDecalsOnSkinnedGeometry=1uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=150uMaxSkinDecalsPerActor=60bDecalMultithreaded=1[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1bUseWaterShader=1bUseWaterLOD=1bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=0bUseWaterReflectionBlur=0 These inis include various fixes. I followed STEP-Project suggestions as well as various Lighting and Shadow improvement mod suggestions. They include Z-Fighting, archery camera adjustments, script language improvements, flora improvements (for flora mods) and so on. I'm currently taking a 2nd look at the paprus settings since I ignored STEP recommendations in that case. Edited October 26, 2015 by blattgeist Link to comment Share on other sites More sharing options...
SMB92 Posted October 25, 2015 Share Posted October 25, 2015 Forget about the papyrus settings unless you need to allocate more time to loading screen script load. As far as them threading tweaks, i have seen no difference in my 6 core ht disabled 4.65ghz 3960x with all those set to 1. Skyrim still had 33 threads open and those settings didnt affect performance one way or the other. The 2 setting that most interest me out of them is the hwrenderthread, splitting the render into 2 cores by 0 and 1, but that made no difference to my machine, with or without nvidia multithreading tweak in cp enabled. Link to comment Share on other sites More sharing options...
Moksha8088 Posted October 26, 2015 Share Posted October 26, 2015 (edited) Blattgeist, SMB92 and Cdcooley are sharp cookies. They give good advice. Edited for time travel purposes. Edited October 26, 2015 by Moksha8088 Link to comment Share on other sites More sharing options...
cdcooley Posted October 26, 2015 Share Posted October 26, 2015 Entries in the Papyrus section with Budget or Memory in the name are more likely to cause problems and decrease performance than provide any benefit. You should remove them. And don't bump fPostLoadUpdateTimeMS up from 500 unless you notice that scripts aren't getting everything done when you enter new locations (things like mannequins wandering around, weapons lying on the floor then jumping up to the correct display positions, traps and doors starting in the wrong position then switching as you watch, etc.). The fPostLoadUpdateTimeMS is the one safe setting to raise in that section, but it adds that amount of time to every load screen. By default the scripting system gets 0.5 seconds. A value of 2000 gives it a full 2 seconds every time you change cells and unless you've got a lot of script activity in your game you probably don't need that. To optimize script performance make sure you keep your FPS as close to 60 as possible, lower framerate means slower scripts. Link to comment Share on other sites More sharing options...
blattgeist Posted October 26, 2015 Share Posted October 26, 2015 (edited) Here are my new Papyrus settings for Skyrim.ini[Papyrus]fUpdateBudgetMS=2.0fExtraTaskletBudgetMS=2.0fPostLoadUpdateTimeMS=2000.0iMinMemoryPageSize=256.0iMaxMemoryPageSize=1024.0iMaxAllocatedMemoryBytes=115200.0 Approved by Stability Guide. In fact fUpdateBudgetMS and fExtraTaskletBudgetMS should not even go over 10, since you dedicate that much time in a frame to scripting. 800ms=nearly 1 second delay per frame for scripting tasks. Here's a need read on that matter: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt/ To optimize script performance make sure you keep your FPS as close to 60 as possible, lower framerate means slower scripts. I set my FPS limit to 40 in the GPU driver settings because I can't get constant 60 FPS in the wilderness. So with a capped 40FPS my scripts run slower? That sounds quite questionable. I haven't seen that information anywhere yet. Could you give me a source for that please? Edited October 26, 2015 by blattgeist Link to comment Share on other sites More sharing options...
SMB92 Posted October 26, 2015 Share Posted October 26, 2015 My game went kinda funny with fupdatebudget over 1.2, 1.6 seemed alright but at one point i waited 15 minutes for an MCM to appear. When i went back to 1.2 the MCM menu appeared instantly. That was my observation with that. I at least thought a tenth of a frame couldnt hurt but meh. Link to comment Share on other sites More sharing options...
blattgeist Posted October 26, 2015 Share Posted October 26, 2015 MCMs sometimes take a very long time to load. I think that was a coincidence. I once had a case where a MCM didn't load at all when I started with a new character. I started over again and it loaded, without changing in the ini settings. Link to comment Share on other sites More sharing options...
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