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Please help with my load orders and conflict


binh223

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Good day, as stated in the title, i need help with my mods concerning the load order and if anything is conflicting with others.
my PC specs:

- i7 8700k
- 32 gb 3200mhz ddr4

- Zotac rtx 2080 AMP! Edition

i also installed Fallout 4 on a SATA SSD.

Load orders:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 HUDFramework.esm
10 a Loads.esm
11 b NAC.esm
12 c NewCalibers.esp
13 d SimSettlements.esm
14 e Homemaker.esm
15 f Robot Home Defence.esm
16 10 WorkshopFramework.esm
254 FE 0 SimSettlements_Patch_Nukaworld.esl
254 FE 1 FAR.esl
254 FE 2 SimSettlements_XPAC_IndustrialRevolution.esp
17 11 PlayerComments.esp
18 12 3dscopes.esp
19 13 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
20 14 Weaponsmith Extended 2.esp
21 15 WOTC.esp
22 16 SOTS.esp
23 17 Armorsmith Extended.esp
24 18 Crossbow.esp
25 19 DiamondNewVendors.esp
26 1a Unique NPCs.esp
27 1b FortHope.esp
28 1c Atomic World.esp
29 1d OutcastsAndRemnants.esp
30 1e FemsheppingsCliffsideHome.esp
31 1f The Train.esp
32 20 Wasteland Illumination DLC.esp
33 21 VerticalSpawns.esp
34 22 NEST_BUNKER_PROJECT.esp
35 23 LevelersBunker.esp
36 24 AmazingFollowerTweaks.esp
37 25 CheatTerminal.esp
38 26 3DNPC_FO4Settler.esp
39 27 3dscopes-crossbow.esp
40 28 ASVektor.esp
41 29 3dscopes-vektor.esp
42 2a SettlementAttacksBeyond.esp
43 2b Conquest.esp
44 2c CorvalhoWidowShotgun.esp
45 2d WattzLaserGun.esp
46 2e 3dscopes-wattz.esp
47 2f Ada2Human.esp
48 30 AlienAssaultRifle.esp
49 31 ClassicSniper.esp
50 32 ellen.esp
51 33 M2045MagnumRevolverRifle.esp
52 34 NukaRadBans.esp
53 35 AtomicAnnieLagrieGun.esp
54 36 BetterCompanions.esp
55 37 BetterJunkFences.esp
56 38 BetterSettlers.esp
57 39 BetterSettlersNoLollygagging.esp
58 3a Companion Infinite Ammo.esp
59 3b CompRedo.esp
60 3c CriticalHitsOutsideofVATS.esp
61 3d InstituteSky.esp
254 FE 3 CROSS_InstituteExpeditionarySuit.esp
62 3e LightsaberMod.esp
254 FE 4 CROSS_CourserStrigidae.esp
63 3f DX_Black_Widow.esp
64 40 EasyHacking.esp
65 41 EnclaveX02.esp
66 42 Extended weapon mods.esp
67 43 Factor.esp
68 44 KSHairdos.esp
69 45 MiscHairstyle.esp
70 46 The Eyes Of Beauty.esp
71 47 goodlooking piper v1.esp
72 48 Grasslands - Healthy.esp
73 49 IcebreakerCDO-Settlements.esp
74 4a Immersive HUD.esp
75 4b ImmersiveVendors.esp
76 4c LegendaryModification.esp
77 4d LegendaryModification2LM.esp
78 4e LegendaryModificationGroknak.esp
79 4f LegendaryModificationMisc.esp
80 50 llamaCompanionHeather.esp
81 51 LooksMenu.esp
82 52 M9.esp
83 53 NanoSuit.esp
84 54 Northland Diggers New.esp
85 55 P220.esp
86 56 Quad_Accelerator.esp
87 57 Search and Destroy.esp
88 58 SlowTime.esp
89 59 SSEX.esp
90 5a TakeCover.esp
91 5b Thematic and Practical.esp
92 5c Vivid Fallout - All in One - 4k.esp
93 5d WIPAG_Power Armor Overhaul.esp
254 FE 5 WIPAG_Contraptions_DLC_Addon.esp
254 FE 6 WIPAG_FarHarbor_DLC_Addon.esp
254 FE 7 WIPAG_NukaWorld_DLC_Addon.esp
254 FE 8 WIPAG_X02_Enclave_Addon.esp
94 5e zWInsanity.esp
95 5f Loads of Ammo - Leveled Lists.esp
96 60 CMC.esp
254 FE 9 WIPAG_CMC_Addon.esp
254 FE a CROSS_Blades.esp
97 61 dD-Enhanced Blood Basic.esp
98 62 dD - Limited Blood Decals.esp
99 63 dD - Screen Blood Duration Medium.esp
100 64 FalloutKensei.esp
101 65 FalloutSamurai.esp
102 66 HuntingRifleSounds.esp
103 67 TheStaffmaster.esp
104 68 NAC-FarHarbor.esp
105 69 NAC-NukaWorld.esp
106 6a AzarPonytailHairstyles.esp
107 6b companion_DogMetal.esp
108 6c Synth Overhaul.esp
109 6d Synth Overhaul - No level requirements Patch.esp
110 6e Unique NPCs FarHarbor.esp
111 6f Wasteland Illumination Far Harbor.esp
112 70 CROSS_GoreCrits.esp
113 71 CROSS_GoreCrits_FarHarborPatch.esp
114 72 UGO_PlayerModule.esp
115 73 llamaCompanionHeather-VIS - AE Patch.esp
116 74 BP VIS AE patch - CROSS_IES.esp
117 75 AWKCR - Last Resort CTD FIX.esp
118 76 NAC-AE Patch.esp
119 77 ESPExplorerFO4.esp
120 78 No more monochrome - Color setting for the Pipboy!.esp
121 79 ValiusHDTextures4K.esp
122 7a FQ_NoMoreLODFlicker.esp
123 7b Insignificant Object Remover.esp
124 7c BostonFPSFixAIO.esp
Thanks in advance and have a nice day.

 

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With that many mods, you need to do what I did. Copy all records of these mods as overrides into a new .esp, and name it "Overhaul Master ESP", or something like that.

Add all existing mods as masters to this new esp, so this overhaul esp will always load at the bottom of the load order. Then use xEdit to make changes and conflict resolutions as needed. I run with 240 mods all working perfectly.

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With that many mods, you need to do what I did. Copy all records of these mods as overrides into a new .esp, and name it "Overhaul Master ESP", or something like that.

 

Add all existing mods as masters to this new esp, so this overhaul esp will always load at the bottom of the load order. Then use xEdit to make changes and conflict resolutions as needed. I run with 240 mods all working perfectly.

I'm not that good with modding yet, would u kindly provide me a tutorial on ytb for what you were saying ?

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Hello from Greece.

 

What i did

 

install the Nexus mod manager Community edition and let this program organized the mods, with nexus system

 

This system also put all esm files first

 

if a mod don't work, put it last at load order. Also if you use unlimited companion framework, this mod, must put last at load order, so you don't get in the game, a message said there is a problem.

 

When you open the NMM CE, see the plugins, at left and check. if a mod need some other mod, then you see that the name of this mod going red. ignore any wrong message about 3dnpc mods, add new settlers or add this new quest.

 

Check every mod after any esl mods and Fallout 4 files /textures and dlc files / so you see if you need a mod, so this stop any conflicts

 

Close NMM CE and run it again. Sometimes this is needed, because don't show from the start if there is a conflict.

 

Mod organizer is a good program, but many times if someone use many mods, some mods not going to work. i don't use Vortex because i can't trust it. i like things simple.

 

Hope i help. That's all. Thanks.

 

---- try to keep the active mods, under 230 and don't add mods, give new enemies, because your game is going always to crash, at some points on the map, Commonwealth -because the game, can't handle too many people, around ----

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  • 2 weeks later...

Hello from Greece.

 

What i did

 

install the Nexus mod manager Community edition and let this program organized the mods, with nexus system

 

This system also put all esm files first

 

if a mod don't work, put it last at load order. Also if you use unlimited companion framework, this mod, must put last at load order, so you don't get in the game, a message said there is a problem.

 

When you open the NMM CE, see the plugins, at left and check. if a mod need some other mod, then you see that the name of this mod going red. ignore any wrong message about 3dnpc mods, add new settlers or add this new quest.

 

Check every mod after any esl mods and Fallout 4 files /textures and dlc files / so you see if you need a mod, so this stop any conflicts

 

Close NMM CE and run it again. Sometimes this is needed, because don't show from the start if there is a conflict.

 

Mod organizer is a good program, but many times if someone use many mods, some mods not going to work. i don't use Vortex because i can't trust it. i like things simple.

 

Hope i help. That's all. Thanks.

 

---- try to keep the active mods, under 230 and don't add mods, give new enemies, because your game is going always to crash, at some points on the map, Commonwealth -because the game, can't handle too many people, around ----

Good day, thank you for responding, i will try to convert to nmm i guess. I'm using mo2 since i'm kinda used to it from old and newrim. Thanks for the advices. Take care

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i check you post again and found some problems

 

WOTC.esp Mod, war of the commonwealth mods, add new enemies cause always crash at specific areas of the map -because the game can't handle too many people around / bunker hill / all around cabot house / old north church / outside goodneighbor . coastal cottage and other

 

BetterSettlersNoLollygagging.esp This mod don't work

 

if you use a mod need other mod, call, the eyes of beauty, check if also need the mod, theeyesofbeaty.esp if yes, rename the eyes of beauty, to theeyesofbeauty

 

Vivid Fallout - All in One - 4k.esp try not to use this mod, because replace the original fallout 4 textures

 

CMC.esp what is that ?

 

Nac ENB also cause crashes

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i check you post again and found some problems

 

WOTC.esp Mod, war of the commonwealth mods, add new enemies cause always crash at specific areas of the map -because the game can't handle too many people around / bunker hill / all around cabot house / old north church / outside goodneighbor . coastal cottage and other

 

BetterSettlersNoLollygagging.esp This mod don't work

 

if you use a mod need other mod, call, the eyes of beauty, check if also need the mod, theeyesofbeaty.esp if yes, rename the eyes of beauty, to theeyesofbeauty

 

Vivid Fallout - All in One - 4k.esp try not to use this mod, because replace the original fallout 4 textures

 

CMC.esp what is that ?

 

Nac ENB also cause crashes

The two NAC files are not an ENB but two plugs that imitate the NAC ENB. Vivid Fallout is one of the better texture mods, although going for the 4K edition will need a hefty computer. And Better Settlers No Lollygagging works and has done so for years.

 

CMC is a Power Armour, I think. Based on something from Starcraft 2 or somesuch.

 

And don't say that the NAC ENB causes crashes, because that is simply not true. Computers that cannot handle the ENB because of not enough RAM will cause crashes.

 

Half of what you say is simply not correct. Keep mods under 230? I'm running Skyrim Special Edition with 761 mods (394 plugins of which 142 are esl/light) and I just started a new run in FO4 and converted a whole bunch of esp to 'light' versions with xEdit and am now at 623 mods of which 429 have a plugin (206 light/esl). There you go.

 

And if Binh is happy with MO2 then he/she can keep using it. I don't use it (I'm an NMM guy) and I've tried Vortex but that's a bit of a nightmare when using more than average mods. And don't use NMM to sort load order, use LOOT instead.

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