Striker879 Posted December 3, 2012 Share Posted December 3, 2012 Hickory would be the 'go to' guy for an answer to that. Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 3, 2012 Author Share Posted December 3, 2012 Hickory would be the 'go to' guy for an answer to that. Should I just send him a PM or something? Or will he reply to this post? Link to comment Share on other sites More sharing options...
Striker879 Posted December 3, 2012 Share Posted December 3, 2012 He may not look at this post as it's a bit older and the title doesn't specify 'MMM and Francesco's Leveled Creatures compatibility'. I've found him to be open to PMs ... he is a wealth of knowledge. Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 3, 2012 Author Share Posted December 3, 2012 (edited) He may not look at this post as it's a bit older and the title doesn't specify 'MMM and Francesco's Leveled Creatures compatibility'. I've found him to be open to PMs ... he is a wealth of knowledge.Sent him a PM. Hope that's not imposing too much. Also, just saw your reply there mechatech. My system has no such problems running Skyrim, at high graphic quality. I have indeed turned off all mods and tried playing, and the stuttering still occurs, I've lowered the graphics quality, and again, it still occurs. I've tried Stutter Remover, didn't help. I tried quiet footsteps as well, and while it helps a little, it certainly doesn't stop the crashes. Wait, no, sorry, that's not what I meant. When I turned off the mods, it worked, but it also worked when I had only Unique Landscapes and Francesco's on. Edited December 3, 2012 by AnubisRaven Link to comment Share on other sites More sharing options...
Hickory Posted December 4, 2012 Share Posted December 4, 2012 Ok, my first reaction is the same as 'mechatech', and you haven't given an answer on that: is your system up to the task? For example, you have listed these taxing mods: Crowded Cities improvedCrowded Roads RevampedHigh Resolution Faces for Robert's Male and FemaleFrancesco's Leveled Creatures and Items modMartigen's Monster ModUnique Landscapes Compilation All of those are going to put a strain on your system if it is below par, especially in the video card department. Next step is to post your load order via Wrye Bash (what you posted is useless for troubleshooting -- WB gives vital installation clues). In Wrye Bash, right click on the 'File' tab and select 'View Mods...' and copy/paste everything here, including the spoiler/xml tags. Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 4, 2012 Author Share Posted December 4, 2012 Ok, my first reaction is the same as 'mechatech', and you haven't given an answer on that: is your system up to the task? For example, you have listed these taxing mods: Crowded Cities improvedCrowded Roads RevampedHigh Resolution Faces for Robert's Male and FemaleFrancesco's Leveled Creatures and Items modMartigen's Monster ModUnique Landscapes Compilation All of those are going to put a strain on your system if it is below par, especially in the video card department. Next step is to post your load order via Wrye Bash (what you posted is useless for troubleshooting -- WB gives vital installation clues). In Wrye Bash, right click on the 'File' tab and select 'View Mods...' and copy/paste everything here, including the spoiler/xml tags. Currently have a Radeon HD 6770, which, last I checked, was a fairly good card. I have Wrye Bash installed, but I've always been terrible with the program. Here's the list though: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b] 02 Mart's Monster Mod.esm 03 Unofficial Oblivion Patch.esp [Version 3.4.2] 04 UOPS Additional Changes.esp 05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 06 Oblivion Citadel Door Fix.esp 07 DLCShiveringIsles.esp 08 Unofficial Shivering Isles Patch.esp [Version 1.5.1] 09 Natural_Weather_by_Max_Tael.esp 0A Natural_Habitat_by_Max_Tael.esp 0B Natural_Water_by_Max_Tael.esp 0C AliveWaters.esp 0D AliveWaters - Koi Addon.esp 0E AliveWaters - Slaughterfish Addon.esp 0F Crowded Cities 15.esp 10 Crowded Roads.esp [Version 2.0] 11 Francesco's Optional Files.esp 12 Mart's Monster Mod for Francescos.esp 13 Mart's Monster Mod - Diverse Imperial Armor.esp 14 Mart's Monster Mod - Looting NPCs & Creatures.esp 15 Mart's Monster Mod - Durability & Damage.esp 16 Mart's Monster Mod - No Carrion Rats.esp 17 Mart's Monster Mod - No Giants.esp 18 Mart's Monster Mod - More Wilderness Life.esp 19 Mart's Monster Mod - City Defences.esp 1A Mart's Monster Mod - Friendlier Factions MMM+Fran.esp 1B Knights.esp 1C QuietFeet.esp 1D xuldarkforest.esp [Version 1.0.5] 1E xulStendarrValley.esp [Version 1.2.2] 1F xulTheHeath.esp 20 XulEntiusGorge.esp [Version 1.2.1] 21 xulFallenleafEverglade.esp [Version 1.3.1] 22 xulColovianHighlands_EV.esp [Version 1.2.2] 23 xulChorrolHinterland.esp [Version 1.2.3] 24 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 25 xulBravilBarrowfields.esp [Version 1.3.4] 26 xulLushWoodlands.esp [Version 1.3.2] 27 xulAncientYews.esp [Version 1.4.4] 28 xulAncientRedwoods.esp [Version 1.6] 29 xulCloudtopMountains.esp [Version 1.0.3] 2A xulArriusCreek.esp [Version 1.1.4] 2B xulPatch_AY_AC.esp [Version 1.1] 2C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 2D xulPantherRiver.esp 2E xulRiverEthe.esp [Version 1.0.2] 2F xulBrenaRiverRavine.esp [Version 1.1.1] 30 xulImperialIsle.esp [Version 1.6.8] 31 xulBlackwoodForest.esp [Version 1.1.0] 32 xulCheydinhalFalls.esp [Version 1.0.1] 33 xulAspenWood.esp [Version 1.0.2] 34 xulSkingradOutskirts.esp [Version 1.0.2] 35 xulSnowdale.esp [Version 1.0.5] 36 xulCliffsOfAnvil.esp [Version 1.12] 37 xulSilverfishRiverValley.esp [Version 1.0.3] 38 xulJerallGlacier.esp [Version 1.0.1] 39 xulTheEasternPeaks.esp [Version 1.0] 3A Natural_Vegetation_by_Max_Tael.esp 3B Alternative Start by Robert Evrae.esp 3C Francesco's Slower skills x1.5.esp 3D Mart's Monster Mod - Resized Races.esp 3E Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 3F Passive Mudcrabs 1.esp 40 Mart's Monster Mod - Reduced Spawn Rates.esp Link to comment Share on other sites More sharing options...
Hickory Posted December 4, 2012 Share Posted December 4, 2012 Ok, my first reaction is the same as 'mechatech', and you haven't given an answer on that: is your system up to the task? For example, you have listed these taxing mods: Crowded Cities improvedCrowded Roads RevampedHigh Resolution Faces for Robert's Male and FemaleFrancesco's Leveled Creatures and Items modMartigen's Monster ModUnique Landscapes Compilation All of those are going to put a strain on your system if it is below par, especially in the video card department. Next step is to post your load order via Wrye Bash (what you posted is useless for troubleshooting -- WB gives vital installation clues). In Wrye Bash, right click on the 'File' tab and select 'View Mods...' and copy/paste everything here, including the spoiler/xml tags. Currently have a Radeon HD 6770, which, last I checked, was a fairly good card. I have Wrye Bash installed, but I've always been terrible with the program. Here's the list though: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b] 02 Mart's Monster Mod.esm 03 Unofficial Oblivion Patch.esp [Version 3.4.2] 04 UOPS Additional Changes.esp 05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 06 Oblivion Citadel Door Fix.esp 07 DLCShiveringIsles.esp 08 Unofficial Shivering Isles Patch.esp [Version 1.5.1] 09 Natural_Weather_by_Max_Tael.esp 0A Natural_Habitat_by_Max_Tael.esp 0B Natural_Water_by_Max_Tael.esp 0C AliveWaters.esp 0D AliveWaters - Koi Addon.esp 0E AliveWaters - Slaughterfish Addon.esp 0F Crowded Cities 15.esp 10 Crowded Roads.esp [Version 2.0] 11 Francesco's Optional Files.esp 12 Mart's Monster Mod for Francescos.esp 13 Mart's Monster Mod - Diverse Imperial Armor.esp 14 Mart's Monster Mod - Looting NPCs & Creatures.esp 15 Mart's Monster Mod - Durability & Damage.esp 16 Mart's Monster Mod - No Carrion Rats.esp 17 Mart's Monster Mod - No Giants.esp 18 Mart's Monster Mod - More Wilderness Life.esp 19 Mart's Monster Mod - City Defences.esp 1A Mart's Monster Mod - Friendlier Factions MMM+Fran.esp 1B Knights.esp 1C QuietFeet.esp 1D xuldarkforest.esp [Version 1.0.5] 1E xulStendarrValley.esp [Version 1.2.2] 1F xulTheHeath.esp 20 XulEntiusGorge.esp [Version 1.2.1] 21 xulFallenleafEverglade.esp [Version 1.3.1] 22 xulColovianHighlands_EV.esp [Version 1.2.2] 23 xulChorrolHinterland.esp [Version 1.2.3] 24 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 25 xulBravilBarrowfields.esp [Version 1.3.4] 26 xulLushWoodlands.esp [Version 1.3.2] 27 xulAncientYews.esp [Version 1.4.4] 28 xulAncientRedwoods.esp [Version 1.6] 29 xulCloudtopMountains.esp [Version 1.0.3] 2A xulArriusCreek.esp [Version 1.1.4] 2B xulPatch_AY_AC.esp [Version 1.1] 2C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 2D xulPantherRiver.esp 2E xulRiverEthe.esp [Version 1.0.2] 2F xulBrenaRiverRavine.esp [Version 1.1.1] 30 xulImperialIsle.esp [Version 1.6.8] 31 xulBlackwoodForest.esp [Version 1.1.0] 32 xulCheydinhalFalls.esp [Version 1.0.1] 33 xulAspenWood.esp [Version 1.0.2] 34 xulSkingradOutskirts.esp [Version 1.0.2] 35 xulSnowdale.esp [Version 1.0.5] 36 xulCliffsOfAnvil.esp [Version 1.12] 37 xulSilverfishRiverValley.esp [Version 1.0.3] 38 xulJerallGlacier.esp [Version 1.0.1] 39 xulTheEasternPeaks.esp [Version 1.0] 3A Natural_Vegetation_by_Max_Tael.esp 3B Alternative Start by Robert Evrae.esp 3C Francesco's Slower skills x1.5.esp 3D Mart's Monster Mod - Resized Races.esp 3E Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 3F Passive Mudcrabs 1.esp 40 Mart's Monster Mod - Reduced Spawn Rates.esp The 6770 is plenty adequate for stock Oblivion, but when you start adding the kind of graphic eating mods that you have, it is going to strain, I'm afraid -- try getting more than 15 fps in Crysis 2 with a 6770, which is actually a 5770 with HDMI and the newer Universal Video Decoder. You have to remember that Oblivion is an old game, which is incapable of utilising the full capabilities of today's hardware, and as such it will strain even the best gaming rig with certain mods installed. I would try uninstalling MMM and UL (temporarily), and run the game for a couple of days. If you notice an improvement, then you have your answer -- it's always a juggling act with these kind of mods in Oblivion, unfortunately. Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 4, 2012 Author Share Posted December 4, 2012 I've had the game with UL for pretty much ever and it's been fine, so I'm going to try to hold onto that one if I can. MMM I don't care about as much, so that one can go. Thanks! Link to comment Share on other sites More sharing options...
discovery1 Posted December 7, 2012 Share Posted December 7, 2012 I have had random crashes for a while, especially going through doors....however, just installed obse 0021 and changed heap setting in OSR to 900 and now the game runs like hussain bolt with no crashes. I walked from topal bay through all the imperial city district gates and down to anvil via skingrad. normally I would get crashes outside skingrad and definitely not able to enter anvil harbour area (better cities loaded) but no crashes, a eureka moment for me! also the ctd at the waterfront (quite common with better cities loaded) has dissapeared as well. This may be just applicable to my rig setup but I would be interested if any one else has had a look at heap settings. Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 7, 2012 Author Share Posted December 7, 2012 I have had random crashes for a while, especially going through doors....however, just installed obse 0021 and changed heap setting in OSR to 900 and now the game runs like hussain bolt with no crashes. I walked from topal bay through all the imperial city district gates and down to anvil via skingrad. normally I would get crashes outside skingrad and definitely not able to enter anvil harbour area (better cities loaded) but no crashes, a eureka moment for me! also the ctd at the waterfront (quite common with better cities loaded) has dissapeared as well. This may be just applicable to my rig setup but I would be interested if any one else has had a look at heap settings. Huh, I recently also installed OBSE 0021. What's OSR though? Not sure I've heard of that one. Link to comment Share on other sites More sharing options...
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