RaktoastTheSandwichTopper Posted December 5, 2012 Share Posted December 5, 2012 so i didn't like having to swear an oath to one side or the other so i was hoping some one could make a mod that allows the player to join as a mercenary cause who wouldn't want to hire the dragonborn?! i've got an idea of what this would include -no oath-no promotions (so i don't end up as legate)-are dismissed after taking either solitude or windhelm-are paid extra after each mission for your services-able to decline contracts (skip missions) this one is minor so i think most of this could be done by adding and removing dialogue options with some scripting your thoughts and ideas are appreciated Link to comment Share on other sites More sharing options...
Trucidation Posted December 5, 2012 Share Posted December 5, 2012 Have some internet cookies. I too bemoaned the lack of a noncommittal path through the game, there are just way too many things you get shanghaied into. "No, I don't want to be a thane - but if you insist on thanking me for killing that dragon then that will be 5,000 gold please." Link to comment Share on other sites More sharing options...
dragomob Posted December 5, 2012 Share Posted December 5, 2012 sounds good, i usually play through the most content without touching the allegiance stuff because of this, we are the dragonborn, petty mortal quarrels are beneath us ( exept for the billions of little tasks) Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted December 5, 2012 Author Share Posted December 5, 2012 yes well my character is a chaotic neutral ish and i was hoping to join the questline without being bound to it Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted December 6, 2012 Author Share Posted December 6, 2012 so is anyone interested? Link to comment Share on other sites More sharing options...
acidzebra Posted December 6, 2012 Share Posted December 6, 2012 (edited) It's a cool idea but the CW series of quests are awfully complex so there is a lot of potential for breakage. In addition, you'd have to futz with a lot of dialogue or accept silent subtitles. so i think most of this could be done by adding and removing dialogue options with some scripting This is true for any quest, but I think you're slightly underestimating just how much work would be involved. There are something like 70-80 CW quests (while many have nothing to do with the oath thing, you'd have to go over them all) and many have multiple dialogue trees and incredible numbers of stages. http://i50.tinypic.com/30tmhz7.jpgJust looking at it makes me :psyduck: Edited December 6, 2012 by acidzebra Link to comment Share on other sites More sharing options...
Gerandirr Posted December 6, 2012 Share Posted December 6, 2012 (edited) Bethesda, I'm disappointed.In previous games, such as the modern Fallouts (FO3, FO:NV) I did what I wanted to do.Do a quest on one side, then screw everyone over with a final decision and take all their money and other goods for myself.It felt good.But seeing how complex the ''problem'' is, I don't think we can expect a solution for quite some time.Maybe start with smaller quests ? :unsure: Edited December 6, 2012 by Gerandirr Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted December 6, 2012 Author Share Posted December 6, 2012 ok is it possible to simply bypass the oath by relocating the trigger to the next quest or however it work? Link to comment Share on other sites More sharing options...
acidzebra Posted December 7, 2012 Share Posted December 7, 2012 I don't think it's a "simply" and it's not a project I'm taking on (at least not until I have a lot more questing experience and/or it bugs me personally). But theoretically it's possible... open the CK and hack away :thumbsup: Link to comment Share on other sites More sharing options...
errantArtisan Posted December 7, 2012 Share Posted December 7, 2012 (edited) Perhaps just make a whole new questline parallel to the original two, cobbling together various sound bits & dialogue as needed? It could be easier than wading through the original's mess, and even leave room for some "new" quests. This coming from someone who has no idea how this all works. Edited December 7, 2012 by errantArtisan Link to comment Share on other sites More sharing options...
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