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The ruining effect


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I see a single-player game like this as having two phases of play. The first is the "sense of wonder" phase (or the "WTF is going on" phase, if you prefer), which is largely emotional. With repeat plays this emotional response diminishes, though there can be new discoveries made on repeats, and it becomes more of an intellectual exercise. You try different character builds, optimize strategies for the various encounters you know are coming, and so forth. It is still fun, but a different kind of fun, and it can last as long as you can think of different things you want to try or modders are producing neat mods that change the flavor.

 

Then a new DLC comes along and you start all over. :)

 

I have no problem maintaining an interest in such a game unless there is a long dry period -- HL2:Ep3, anyone? -- at which point I move on to something else.

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768 hours, still playing pretty much.

 

Just about to do Boethiah's calling for FIRST TIME.

 

On this playthrough I've finally done some stuff I've never done earlier, Thieves guild questline, Restoring thieves guild (completely), Dawnguard Questline(Dawnguard side, that is), All daedric quests (After Boethiah one)

And I still every now and then stumble upon a dungeon I've never been in.

 

But I gotta admit, I can't feel some areas the same way I did year ago.

 

I can still remember how I felt when I first played Skyrim.

It was School Day, and because of time zones I went to bed early so I could wake up in the morning early and try the game.

It was longest day in school, I can tell 'ya.

All the cool things I was able to see before going to school.. All the minutes deciding character, "class" and so on.

Picking the locks at Torture chamber..

Killing imperials..

 

It was just so amazing, Skyrim felt like the game I always wanted to play.

RPG, Dragons, bloodlusty enemies and nordic atmosphere.

Just perfect.

 

.. And it still is!

Can't wait to get Dragonborn DLC!

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Personally, i never played Morrowind or Oblivion but Skyrim for me, fundamentally, was about what.

What was going on over here, over there or anywhere. What this was, why this did this and why I should choose this. It was about blind faith, choosing a perk when in reality, I only picked it because it triggered some remote resonance with other RPG similar s.

I recently got AC3 and FC3 and I agree, AC3 has tempted me for 3 hours with new features but in reality, I stay for the story :3

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I see a single-player game like this as having two phases of play. The first is the "sense of wonder" phase (or the "WTF is going on" phase, if you prefer), which is largely emotional. With repeat plays this emotional response diminishes, though there can be new discoveries made on repeats, and it becomes more of an intellectual exercise. You try different character builds, optimize strategies for the various encounters you know are coming, and so forth. It is still fun, but a different kind of fun, and it can last as long as you can think of different things you want to try or modders are producing neat mods that change the flavor.

 

I see most games as books or movies - you can read/watch them more than once, but your original first experience was the one that mattered. That's why I don't mind linear games as long as they have good storytelling, while I can forgive Bethesda's sandboxes for having less than stellar writing. (Even if it's often annoying.)

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Mate, Morrowind should have been your first game.

 

I still remember that game, how the opening moments changed my gaming life forever.

 

 

"They have taken you from the Imperial City's prisons, first by carriage, and now by boat. To the east, to Morrowind. Fear not, for i am watchful. You have been chosen."

 

"Wake up! We're here. Why are you shaking? Are you Okay? Wake up!"

 

Right from the start, shivers. Yeah, Morrowind changed my life. It wasn't my first TES game, but it was certianly the first one that mattered.

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Right from the start, shivers. Yeah, Morrowind changed my life. It wasn't my first TES game, but it was certianly the first one that mattered.

For me, Morrowind wasn't only my first TES game, but the first game that really sucked me in. Up to that point I had mostly been playing the occasional game of Counterstrike. There was Dungeons & Dragons of course, but I'm leaving that out as it's not a videogame. Morrowind is the game that made me a gamer. That game made me who I am today. I still remember that intro as if it happened yesterday, I remember stumbling into Arille's shop to buy supplies. I remember getting to Vivec and accidentally stabbing some poor ferryman because I pressed attack instead of talk, then an Ordinator promptly one-shot me. Ah, memories.

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At apparently about 300 hours into Skyrim, I've already long since lost the sense of discovery I had at the start. And comparatively speaking, I've only spent about a 10th of the time in Skyrim that I've spent in both Morrowind and Oblivion (3500 for Morrowind, 3000 for Oblivion) and for Morrowind at least, I still haven't done absolutely everything nor even seen absolutely everything. I've still yet to work my way through the Redoran and Fighters Guild questlines and I've only really explored half of Vvardenfel completely. Skyrim by comparison, I've already been through everything, and quite literally in fact. There are few quests I haven't done, and few places I haven't seen and fully taken in. That is terrible.
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At apparently about 300 hours into Skyrim, I've already long since lost the sense of discovery I had at the start. And comparatively speaking, I've only spent about a 10th of the time in Skyrim that I've spent in both Morrowind and Oblivion (3500 for Morrowind, 3000 for Oblivion) and for Morrowind at least, I still haven't done absolutely everything nor even seen absolutely everything. I've still yet to work my way through the Redoran and Fighters Guild questlines and I've only really explored half of Vvardenfel completely. Skyrim by comparison, I've already been through everything, and quite literally in fact. There are few quests I haven't done, and few places I haven't seen and fully taken in. That is terrible.

Then again, I've played Skyrim for more than 1000 hours and I haven't seen or done everything, most of it, but not everything.

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thats a lot of text for describing a simple general truth "we get used to everything".

 

Imagine, there is a Ball of Fire in the Sky. Its so huge that it dwarves our planet in comparison. It emits light in such intensity that you cannot look directly at it without damaging your eyes. Its said to be 6000 Degree Celsius on its surface and 15000000 Degree Celsius in its Core and yet most of us seldom think of it let alone gaze upon it everyday with amazement!

 

Thats not a ruining factor thats the fuel that power mods! we are creating new things so we can fill this "amazement bar", which unfortunately depletes itself over time, again and again. Like junkies really!

 

So you are experiencing something completely normal and now stop posting and start modding :)

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